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League of Legends Wiki
For the virtual band and associated content, see True Damage.

True damage is one of the three types of basic damage in League of Legends.

True damage ignores incoming damage reduction (e.g. Unbreakable Will Unbreakable Will, Primal Howl Primal Howl, Exhaust Exhaust) and incoming damage amplification (e.g. Hemoplague Hemoplague, Press the Attack Press the Attack, Last Stand Last Stand) unless otherwise stated.

Blocking true damage

Countering true damage

True damage cannot be mitigated or reduced, but there are ways to counter it:

  • Stacking Health icon.png health causes sources of flat true damage (e.g. Ignite Ignite) to effectively deal a lesser percentage of total health.
  • Normal Hybrid resistances icon.png shields can absorb true damage at any amount.

Dealing true damage

Champion abilities


Summoner spells


Neutral Buffs

Neutral Monsters


  • The following items' damage modifiers affect true damage dealt:
  • Unintuitively, percentage additional damage (Riftmaker's Riftmaker's Void Corruption) systematically applies to true damage, as it's not a damage modifier but a separate damage instance based on pre-mitigation damage dealt. They are therefore not to view as exceptions.
  • Reroll.png ARAM's and ProfileIcon0785 The Thinking Manatee.png URF's damage modifiers can amplify and reduce true damage dealt.
  • Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires Health resource.png health to cast.
    • This can be evidenced when they have a Hybrid resistances icon.png shield on them. When they use their health-based ability, the cost of health penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any shield on the target to reach their health. This also applies to Cosmic Radiance.png invulnerability.
  • The Nexus Obelisk.png Nexus Obelisk deals a unique form of true damage[1] that additionally bypasses every damage-event related effect in the game, including Hybrid resistances icon.png shields, damage transfers damage transfers, death immunity death immunity, and Cosmic Radiance.png invulnerability effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with 'in combat' status, with some exceptions. This is classified as Fear Beyond Death 2.png internal raw.
    • If the target becomes Untargetable icon.png untargetable after the turret's attack wind up started, the turret will drop aggro but that specific attack will still fire and hit the target through untargetability.
  • As of patch V3.15, true damage is no longer amplified by abilities such as Zed's Zed's Death Mark Death Mark and Vladimir's Vladimir's Hemoplague Hemoplague.