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For the virtual band and associated content, see True Damage

True damage is one of the three types of damage in League of Legends. True damage ignores armor and magic resistance, as well as other forms of damage reduction such as Unbreakable Will Unbreakable WillUnbreakable Unbreakable, Shield of Durand Shield of Durand, Primal Howl Primal Howl, and Defiant Dance Defiant Dance. True damage can be dealt as a DoT (Damage over time).

Blocking true damage

Countering true damage

True damage cannot be mitigated or reduced, but there are ways to deal with it:

Dealing true damage

Champion abilities


Summoner spells


Neutral Buffs

Neutral Monsters


  • Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
    • This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health.
  • The Nexus Obelisk deals an unique form of true damage[1] that additionally bypasses every damage-event related effect in the game, including Hybrid resistances icon shields, Test of Spirit damage transfers, Undying Rage death immunity, Playful untargetability and Cosmic Radiance invulnerability effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with 'in combat' status, with some exceptions.
  • True damage is unaffected by damage modifiers (i.e Exhaust Exhaust, Coup de Grace rune Coup de Grace).
  • As of patch V3.15, true damage is no longer amplified by abilities such Zed OriginalSquare Zed's Death Mark Death Mark and Vladimir OriginalSquare Vladimir's Hemoplague Hemoplague.


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