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League of Legends Wiki
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For the virtual band and associated content, see True Damage.
For the trait in Teamfight Tactics icon teamfight Tactics, see True Damage True Damage.
For the other types of damage see: Magic damage and Physical damage.

True damage is one of the three types of damage in League of Legends. Effects that deal true damage are the least common of the three damage types. True damage is dealt by a portion of all damaging spells from champions, items, runes, and buffs, as well as all damaging summoner spells.

Unless otherwise stated, true damage ignores incoming damage reduction (e.g. Armor icon armor and Magic resistance icon magic resistance, Unbreakable Will Unbreakable Will, Exhaust Exhaust) as well as incoming damage amplification (e.g. Hemoplague Hemoplague, Press the Attack Press the Attack, Last Stand Last Stand).

Blocking true damage[]

Countering true damage[]

True damage cannot be mitigated or reduced, but there are ways to counter it:

  • Stacking Health icon health causes sources of flat true damage (e.g. Ignite Ignite) to effectively deal a lesser percentage of total health.
  • Normal Hybrid resistances icon shields can absorb true damage at any amount.

Dealing true damage[]

Champion abilities[]

Deals true damage[]

On recast/completion[]

Specific area of the ability deals true damage[]

Against non-champions only[]

To executed enemies[]

Items[]

Summoner spells[]

Runes[]

Neutral Buffs[]

Neutral Monsters[]

Notes[]


References

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