True damage is one of the three types of damage in League of Legends. True damage ignores armor and magic resistance, as well as other forms of damage reduction such as Unbreakable Will Unbreakable WillUnbreakable Unbreakable, Shield of Durand Shield of Durand, Primal Howl Primal Howl, and Defiant Dance Defiant Dance.

Blocking true damage

Countering true damage

True damage cannot be mitigated or reduced, but there are three possible ways to cope with it.

Dealing true damage

Champions who deal true damage with standard attack

Champions who deal true damage with abilities


Summoner spells


Neutral Buffs

Neutral Monsters


  • Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
    • This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health.
  • The Nexus Obelisk and SionSquare Sion's Glory in Death Glory in Death self-inflicted damage do not deal true damage, but pure damage, which is similar to true damage in that it ignores all forms of resistances but also has the caveat of ignoring damage immunity, shields and death prevention buffs. Furthermore, it will not flag the champion recieving such damage as 'in combat', or be tracked by statistics such as the Death Recap or end-of-game statistics.
  • True damage is unaffected by damage reductions such as Exhaust Exhaust.
  • True damage is not amplified by damage modifiers from runes such as Coup de Grace rune Coup de Grace, Cut Down rune Cut Down and Last Stand rune Last Stand.
  • As of patch V3.15, true damage is no longer amplified by abilities such ZedSquare Zed's Death Mark Death Mark and VladimirSquare Vladimir's Hemoplague Hemoplague.
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Gameplay Elements