Triumph is a rune in League of Legends.
Notes[]
- The healing is calculated based on your missing health at the moment the takedown happened.
- If during the delay another takedown is achieved, all pending Triumph heals have their calculated value updated to the new amount, which is of course based on your missing health at the moment the latest takedown happened.(note)
- A missile with a fixed travel time of 1 seconds handles the delay and functionally triggers the benefits.
- The missile is set as unblockable, which means that it isn't destroyed by colliding with effects such as .
- The missile can be popped by effects that (unintentionally) destroy missiles from their own team aimed at them such as or . This will prevent both the bonus gold and healing from being received.(bug)
Map-Specific Differences[]
- Howling Abyss differences edit
- Base heal ratio changed to 1.5% of maximum health.
- Heal health ratio changed to 3% of missing health.
- Bonus gold changed to 10.
Trivia[]
“ | "The most dangerous game brings the greatest glory." |
— Noxian Reckoner, Rune caption | |
- Triumph behaves similarly to the removed Season 2016 mastery .
Patch History[]
- Heal health ratio reduced to 5% missing health from 10%.
- Heal health ratio on ARAM reduced to 3% missing health from 6%.
- New Effect: Now has a base heal of 2.5% maximum health.
- Reduced to 1.5% maximum health on ARAM.
- Heal reduced to 10% missing health from 12%.
- Bug Fix: Gold and healing are now properly granted to units in stasis when a takedown is earned.
- Healing reduced to 12% of missing health from 15%.
- V7.22 Added