The trinket slot as it appeared in Season Four.
The current trinket slot. The fourth slot is responsible for holding trinket items.
Trinkets are a category of items introduced in Season 4 and the preseason. They are placed in the trinket slot, which is independent from the player's main inventory and can only hold trinket items.[1] Using a trinket does not break
stealth.
Purchasing and Selling Trinkets[]
Trinkets can be found in the Vision & Trinkets category under Tools in the shop.
All trinkets are totally free, and can be swap between each other for no cost. Changing a trinket will remain the same cooldown as the previous trinket.
Upgrades[]
All basic Trinkets are granted lower cooldowns and increased effects as their owner gains levels. Additionally, you must reach level 9 or above in order to upgrade your basic Trinket into an advanced Trinket.
Basic Trinkets[]
| Item Name | Stats | Can be changed for | Requirements |
|---|---|---|---|
| Unique – Trinket: Consume a charge to place an invisible |
Level 1 Summoner's Rift | ||
| Consume one charge to summon a |
Level 1 Summoner's Rift |
Advanced Trinkets[]
| Item Name | Stats | Can be changed for | Requirements |
|---|---|---|---|
| Unique – Trinket: Places a visible |
Level 9 Summoner's Rift |
Other trinkets[]
| Item Name | Stats | Maps |
|---|---|---|
| Unique – Herald's Call: |
Replaces the trinket item in your trinket slot after picking up the eye that spawns after slaying on Summoner's Rift. | |
| Blinks your champion to one of the battle platforms. Can only be used from the summoning platform. Grants |
Crystal Scar (Ascension) | |
| Serves a scrumptious scoop to a nearby Poro, causing it to grow in size. | Howling Abyss | |
| Definitely Not Dominion: Grants |
Summoner's Rift (Nexus Siege) Crystal Scar (Definitely not Dominion) | |
| Unique – Trinket: Consume a charge to place a visible |
Summoner's Rift and on the Howling Abyss only if is used. |
Strategy[]
- can be used to ensure the safety of nearby brush, or keep an eye on a position in the lane that could be quickly overrun by the presence of enemy minions.
- grants you
true sight for the duration, revealing stealthed champions, and giving you the ability to disable any opposing wards and invisible traps, letting you counter the use of enemy trinkets and keep you and your teammates stealthed, and is a major counter to abilities such as . - grants you
sight in the cast range for 5 seconds while also placing a
Farsight Ward in the middle of the casted zone indefinitely, it can be used to quickly reveal a zone without getting yourself in danger. is often bought on ranged carries preferring a long range warding placement over a dangerous warding game. has the same mechanic but will not place a
Farsight Ward.
Limitations[]
- Since there is only one inventory slot for trinkets, a player can only own one trinket at any given moment.
- Trinkets can be used as soon as they are bought, even in the 30 first seconds for the game.
Trivia[]
- Trinkets were originally called "Relics" during their early stage of development.[2]
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items