Trinkets are a category of items introduced in Season 4 and the preseason. They are placed in the trinket slot, which is independent from the player's main inventory and can only hold trinket items.[1] Using a trinket does not break stealth.
Purchasing and Selling Trinkets[]
Trinkets can be found in the Vision & Trinkets category under Tools in the shop.
All trinkets are totally free, and can be swap between each other for no cost. Changing a trinket will remain the same cooldown as the previous trinket.
Upgrades[]
All basic Trinkets are granted lower cooldowns and increased effects as their owner gains levels. Additionally, you must reach level 9 or above in order to upgrade your basic Trinket into an advanced Trinket.
Basic Trinkets[]
Item Name | Stats | Can be changed for | Requirements |
---|---|---|---|
Unique – Trinket: Consume a charge to place an invisible Totem Ward at the target location, which grants sight of the surrounding area for 90 − 120 (based on average champion level) seconds (210 − 120 (based on average champion level) seconds recharge time; 2 charges; 600 range). | Level 1 Summoner's Rift | ||
Consume one charge to summon a Sweeper Drone that escorts you for the next 6 seconds, detecting nearby enemies that are not visible (160 − 100 (based on average champion level) seconds recharge time; 2 charges; 600 − 750 (based on level) range). | Level 1 Summoner's Rift |
Advanced Trinkets[]
Item Name | Stats | Can be changed for | Requirements |
---|---|---|---|
Unique – Trinket: Places a visible Farsight Ward at the target location that grants sight of the surrounding area, including over terrain and through brush and lasting indefinitely. Also grants sight of the area in a 800 radius for 2 seconds. Upon detecting an enemy champion, the ward will increase its sight radius to 800 units and destroy itself after 3 seconds (198 − 99 (based on average champion level) second cooldown; 4000 range). | Level 9 Summoner's Rift |
Other trinkets[]
Item Name | Stats | Maps |
---|---|---|
Unique – Herald's Call: Channel for 1 second and summon the Eye of the Herald 350 units in front of you, which is crushed over 5 seconds to summon an allied that sieges enemy structures. The can be ridden by you or an allied champion using the Rift Herald Rodeo. This effect is placed on a 3-second cooldown while in combat with non-minions. | Replaces the trinket item in your trinket slot after picking up the eye that spawns after slaying Summoner's Rift. | on|
Blinks your champion to one of the battle platforms. Can only be used from the summoning platform. Grants invulnerability after the blink for 1.5 seconds. | Crystal Scar (Ascension) | |
Serves a scrumptious scoop to a nearby Poro, causing it to grow in size. | Howling Abyss | |
Definitely Not Dominion: Grants sight of the target location for 3 seconds. Enemy champions hit are revealed for 5 seconds (120 second cooldown; 2500 / 3500 (based on level) range; 550 radius). | Summoner's Rift (Nexus Siege) Crystal Scar (Definitely not Dominion) | |
Unique – Trinket: Consume a charge to place a visible Effigy at the target location, which grants sight of the surrounding area for 130 − 300 (based on level) seconds. The effigy visually appears exactly as does to enemies while idle. Enemy champions that approach an effigy while having sight of it will activate it, causing the effigy to fake a random action, after which the effigy will deal 1 damage to itself (115 − 30 (based on level) seconds recharge time; 2 charges; 625 range). | Summoner's Rift and on the Howling Abyss only if is used. |
Strategy[]
- brush, or keep an eye on a position in the lane that could be quickly overrun by the presence of enemy minions. can be used to ensure the safety of nearby
- true sight for the duration, revealing stealthed champions, and giving you the ability to disable any opposing wards and invisible traps, letting you counter the use of enemy trinkets and keep you and your teammates stealthed, and is a major counter to abilities such as . grants you
- sight in the cast range for 5 seconds while also placing a Farsight Ward in the middle of the casted zone indefinitely, it can be used to quickly reveal a zone without getting yourself in danger. is often bought on ranged carries preferring a long range warding placement over a dangerous warding game. has the same mechanic but will not place a Farsight Ward. grants you
Limitations[]
- Since there is only one inventory slot for trinkets, a player can only own one trinket at any given moment.
- Trinkets can be used as soon as they are bought, even in the 30 first seconds for the game.
Trivia[]
- Trinkets were originally called "Relics" during their early stage of development.[2]
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items