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"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Template:Item data Trinity ForceTrinity Force was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Trinity Force OriginalSquare.png|20xpx|border|link=Template:Item data Trinity Force/LoL|Template:Item data Trinity Force]] [[Template:Item data Trinity Force/LoL|Template:Item data Trinity Force]].

Recipe

Template:Item data Trinity Force

Cost Analysis

Template:Gold value math

Rage's Gold Value On-Hit

Rage's Gold Value On Kill

Gold efficiency

  • Trinity Force Trinity Force is 108.69% gold efficient, without its two passives.
    • Trinity Force becomes 115.89% gold efficient for 2 seconds while hitting a unit, without Spellblade.
    • When a unit is killed, Trinity Force becomes 130.29% gold efficient for 2 seconds, without Spellblade.
  • On manaless champions, Trinity Force is 98.18% gold efficient, without its two passives.
    • Trinity Force becomes 105.39% gold efficient for 2 seconds while hitting a unit, without Spellblade, on manaless champions.
    • When a unit is killed, Trinity Force becomes 119.79% gold efficient for 2 seconds, without Spellblade, on manaless champions.

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Template:Item data Trinity FusionTrinity Fusion was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Trinity Fusion OriginalSquare.png|20xpx|border|link=Template:Item data Trinity Fusion/LoL|Template:Item data Trinity Fusion]] [[Template:Item data Trinity Fusion/LoL|Template:Item data Trinity Fusion]]. Can only be forged by Ornn Ornn. Limited to one Master Craftsman Master Craftsman item.

Recipe

Template:Item data Trinity Fusion

Cost Analysis

Template:Gold value math

Rage's Gold Value On-Hit

Rage's Gold Value On Kill

Gold efficiency

  • Trinity Fusion Trinity Fusion is 127.18% gold efficient, without its two passives.
    • Trinity Fusion becomes 133.61% gold efficient for 2 seconds while hitting a unit, without Spellblade.
    • When a unit is killed, Trinity Fusion becomes 146.47% gold efficient for 2 seconds, without Spellblade.
  • On manaless champions, Trinity Force is 114.05% gold efficient, without its two passives.
    • Trinity Fusion becomes 120.48% gold efficient for 2 seconds while hitting a unit, without Spellblade, on manaless champions.
    • When a unit is killed, Trinity Fusion becomes 133.34% gold efficient for 2 seconds, without Spellblade, on manaless champions.
  • The raw stats gained from upgrading Trinity Force Trinity Force into Trinity Fusion Trinity Fusion are worth 1125 1125.17 (100 health, 10% attack speed, 10 attack damage, 3% movement speed, and 100 mana).

Trinity Force screenshot

Spellblade VFX

Similar Items

Notes

Phage screenshot

Trinity Force's Rage.

  • Rage's movement speed boost only increases flat movement speed, and will not interact with other percentage increases.
  • The bonus damage does not stack with Iceborn Gauntlet Iceborn Gauntlet, Lich Bane Lich Bane, or Sheen Sheen since they all have a unique passive with the same name.
    • Only the more damaging effect is used:
      • 1. Lich Bane Lich Bane: 75% base AD + (50% AP) bonus magic damage.
      • 2. Trinity Force Trinity Force: 200% base AD bonus physical damage.
      • 3. Iceborn Gauntlet Iceborn Gauntlet: 100% base AD bonus physical damage.
      • 4. Sheen Sheen: 100% base AD bonus physical damage.
  • Spellblade interacts with Life steal icon life steal and ​Ravenous Hunter rune drain​ (including Ravenous Hunter Ravenous Hunter) but not with Spell vamp icon spell vamp. The bonus damage cannot Critical strike icon critically strike.
  • The cooldown starts after the proc is consumed (after the triggering basic attack) and consecutive ability casts refresh the duration of the enhanced attack.

Strategy

Trivia

  • Trinity Force features the most champion statistics on one item.
  • Spellblade's highest possible damage is 317. This can be achieved by Mega Gnar Mega Gnar, who has 158.5 base attack damage at level 18.
  • The name and icon of Trinity Force are inspired by The Legend of Zelda's Triforce.
  • Trinity Force can be found by typing 'tons of damage' in the store's search bar, which references David 'Phreak' Turley's catchphrase in Champion Spotlights as well as the meme around it.
    • The "Recommended Items" section of the store also displays "Tons of Damage" as the description for Trinity Force when shown as a recommended item for a champion.
  • The swords in Trinity Force's current icon resemble Sheen Sheen with the two swords of Zeal Zeal (which used to be part of its build path).
  • The three blades of Trinity Force represent the Land, Name, and Nation of Ionia Crest icon Ionia.
    • Its updated icon resembles Irelia's Irelia's blades, which are fragments of an Ionian Crest.
  • On June 12th, 2020, the Preseason 2021 Gameplay Plans[1] revealed a File:Trinity Force (Wild Rift) item HD.png redrawn version of the item icon.
Ionia Crest icon

Patch history

V9.1
  • Trinity Fusion Trinity Fusion
    • Total cost reduced to 3733 Gold 3733 from 4733 Gold 4733.
      • Combine cost reduced to 0 Gold 0 from 1000 Gold 1000.
    • Can now only be obtained if Ornn Ornn forges the item (for himself or for another ally).
V8.14
  • Spellblade VFX updated.
V7.17
V6.11
  • New recipe: Stinger Stinger + Sheen Sheen + Phage Phage + 333 Gold 333 = 3733 Gold 3733.
  • Bonus attack speed increased to 40% from 15%.
  • Cooldown reduction increased to 20% from 10%.
  • Removed: +20% critical strike chance.
V5.24
  • Combine cost reduced to 200 Gold 200 from 300 Gold 300.
V5.22
  • Combine cost increased to 300 Gold 300 from 78 Gold 78.
    • Total cost increased to 3800 Gold 3800 from 3703 Gold 3703.
  • Now grants 10% cooldown reduction.
  • Ability power removed.
  • Attack damage reduced to 25 from 30.
  • Attack speed reduced to 15% from 30%.
  • Critical strike chance increased to 20% from 10%.
  • Movement speed reduced to 5% from 8%.
  • Mana increased to 250 from 200.
V4.13
  • Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
V3.14
  • Item cost reduced to 3703 Gold 3703 from 3728 Gold 3728.
V3.12
  • Item cost increased to 3728 Gold 3728 from 3628 Gold 3628.
  • Unique Passive – Rage: movement speed bonus now halved for ranged champions.
V3.10a
  • Unique Passive - Icy removed.
  • New Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Spellblade damage increased to 200% base attack damage from 150%.
  • Total cost reduced to 3628 Gold 3628 from 3843 Gold 3843.
V3.04
  • Item cost reduced to 3843 Gold 3843 from 3903 Gold 3903.
V3.01
  • Item cost reduced to 3903 Gold 3903 from 4200 Gold 4200.
    • Combine cost reduced to 3 Gold 3 from 300 Gold 300.
V1.0.0.152
  • Item cost increased to 4200 Gold 4200 from 4070 Gold 4070.
  • Critical strike chance reduced to 10% from 15%.
  • Slow reduced to 30% from 35% for melee attacks and reduced to 20% from 25% for ranged attacks.
  • Mana reduced to 200 from 250.
  • Movement speed reduced to 8% from 12%.
V1.0.0.150
  • Slow for ranged attacks reduced to 25% from 35%.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.104
  • Damage increased to 30 from 20.
  • Attack speed increased to 30% from 25%.
  • Critical strike increased to 15% from 12%.
  • Health reduced to 250 from 300.
  • Mana reduced to 250 from 300.
V1.0.0.101
  • Spellblade damage increased to to 150% from 130%.
V1.0.0.100
  • "Reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
V1.0.0.97
  • Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended.
V1.0.0.75
  • Slow reduced to 35% from 50%.
  • Spellcast effect reduced to 130% of base damage from 150%.
V0.9.25.21 Added
  • Stats: Damage / Ability Power / Attack Speed / Crit / Move Speed / Health / Mana.
  • Chance on hit to slow the target.
  • Spell casts cause the next attack to deal bonus damage.

References

List of Items

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