This enchantment was removed because it was overshadowing other enchantments in the professional play. It gave too much safety for teams during the early and mid game, killing most of the early game action.
+10% life steal versus monsters, +150% mana regeneration while in the jungle.
Unique Passive – Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges that refill upon visiting the shop. The Warding passives from other items take priority over this one.
Limitations: Limited to 1 Jungle item. Limited to 3 Stealth Wards on the map at a time.