League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
Titanic Hydra (League of Legends)Titanic Hydra (League of Legends)
Titanic Hydra (Teamfight Tactics)Titanic Hydra (Teamfight Tactics)
Titanic Hydra (Wild Rift)Titanic Hydra (Wild Rift)

Titanic Hydra is a legendary item in League of Legends icon League of Legends.

Recipe

Titanic Hydra item
Titanic Hydra
3300 Gold 3300 (550 Gold 550)
Tiamat item
1200 Gold 1200 (500 Gold 500)
Tunneler item
1150 Gold 1150 (400 Gold 400)

Cost Analysis

Gold Value

Gold efficiency

  • Titanic Hydra's Titanic Hydra's base stats are 97.47% gold efficient.

Similar items

Notes

  • Cleave deals Wit's End item proc damage, and thus will not trigger spell effects.
  • Cleave strikes all targets in the cone simultaneously, and is not a Projectile projectile.
  • Cleave's on-hit damage benefits from Life steal icon life steal.
    • The damage dealt by the area of effect cone does not.
  • Cleave's on-hit damage will apply to structures but its cone will not trigger while attacking them.
  • Cleave will trigger even if the basic attack does not deal damage, such as if the target is Cosmic Radiance invulnerable.

Map-Specific Differences

Arena icon Arena differences edit
  • Attack damage changed to 40.
  • Health changed to 400.

Strategy

  • Titanic Hydra Titanic Hydra can empower attacks to deal damage to multiple enemies at once with its passive.
  • Titanic Hydra Titanic Hydra is highly valuable on champions that focus on scaling through health.

Old icons

Trivia

Noxus Crest icon

Media

Sound Effects

Attack Activated
Attack Ready
Attack Expired

Patch History

V14.6
  • Combine cost reduced to 550 Gold 550 from 600 Gold 600.
    • Total cost unchanged.
V14.3
  • Health increased to 550 from 500.
  • Titanic Crescent primary target damage reduced to (Melee role 4% / Ranged role 2%) maximum health from (Melee role 6% / Ranged role 3%).
V14.1 - January 12th Hotfix
  • Attack damage reduced to 50 from 55.
  • Health reduced to 500 from 550.
V14.1
  • New:
    • Recipe: Tiamat Tiamat + Tunneler Tunneler + Ruby Crystal Ruby Crystal + 600 Gold 600 = 3300 Gold 3300.
    • Stats: 550 health, 55 attack damage.
    • Unique Passive - Cleave: Basic attacks on-hit deal (Melee role 1.5% / Ranged role 0.75%) maximum health bonus physical damage to the target and (Melee role 3% / Ranged role 1.5%) maximum health physical damage to other enemies in a cone in the direction of the target.
    • Unique Active - Titanic Crescent: Your next basic attack within 10 seconds empowers Cleave to deal (Melee role 6% / Ranged role 3%) maximum health bonus physical damage to the target and (Melee role 9% / Ranged role 4.5%) maximum health physical damage to secondary targets. Titanic Crescent resets the basic attack timer.
    • Limited to 1 Cleave item.
  • Old:
    • Recipe: Tiamat Tiamat + Ruby Crystal Ruby Crystal + Giant's Belt Giant's Belt + 800 Gold 800 = 3300 Gold 3300.
    • Stats: 500 health, 30 attack damage.
    • Unique Passive - Cleave: Basic attacks on-hit deal (Melee role 4 / Ranged role 3) (+ (Melee role 1.5% / Ranged role 1.125%) maximum health) bonus physical damage to the target and (Melee role 40 / Ranged role 30) (+ (Melee role 3% / Ranged role 2.25%) maximum health) physical damage to other enemies in a cone in the direction of the target.
    • Unique Passive - Colossus: Gain bonus attack damage equal to 2% of bonus health.
    • Limited to 1 Hydra item.
V11.18
  • Removed: Cleave's cone damage no longer triggers against structures. On-hit damage still applies.
    • The tooltip now also mentions this.
V11.8
  • Colossus bonus attack damage changed to 2% bonus health from 1% maximum health.
V10.24
  • Updated icon.
V10.23
  • Now purchaseable on Ranged role ranged champions.
  • New:
    • Recipe: Tiamat Tiamat + Ruby Crystal Ruby Crystal + Giant's Belt Giant's Belt + 800 Gold 800 = 3300 Gold 3300.
    • Stats: 500 health, 30 attack damage.
    • Unique Passive - Colossus: Gain bonus attack damage equal to 1% of maximum health.
    • Unique Passive - Cleave: Basic attacks deal (Melee role 4 / Ranged role 3) (+ (Melee role 1.5% / Ranged role 1.125%) maximum health) bonus physical damage on-hit to your target and (Melee role 40 / Ranged role 30) (+ (Melee role 3% / Ranged role 2.25%) maximum health) bonus physical damage to other enemies in a cone on-hit. Cleave's damage also applies to structures.
    • Limited to 1 Hydra item.
  • Old:
    • Recipe: Tiamat Tiamat + Ruby Crystal Ruby Crystal + Jaurim's Fist Jaurim's Fist + 575 Gold 575 = 3500 Gold 3500.
    • Stats: 450 health, 40 attack damage, 100% base health regeneration.
    • Unique Passive - Cleave: Basic attacks deal 5 (+ 1.5% maximum health) bonus physical damage on-hit. Additionally, basic attacks also deal 40 (+ 3% maximum health) physical damage in a cone to units behind the target.
    • Unique Active - Crescent: On your next basic attack, Cleave will instead deal 40 (+ 10% maximum health) physical damage to all targets and has a larger cone (20 second cooldown). Crescent resets your basic attack timer.
V10.5
  • Cleave on-hit health ratio increased to 1.5% maximum health from 1%.
  • Cleave cone health ratio increased to 3% maximum health from 2.5%.
V9.11
  • Bug Fix: Cleave's on-hit damage can no longer damage towers. Note: It can still deal damage when using Crescent.
V8.24b
  • Combine cost reduced to 575 Gold 575 from 700 Gold 700. Total cost unchanged.
V7.24b
  • Attack damage increased to 40 from 35.
V6.6
  • Attack damage reduced to 35 from 50.
V6.4
V6.1
  • Combine cost reduced to 700 Gold 700 from 750 Gold 750.
    • Item cost reduced to 3500 Gold 3500 from 3600 Gold 3600.
V5.22
V5.16 - Added
  • Titanic Hydra Titanic Hydra
    • Recipe: Tiamat Tiamat + Giant's Belt Giant's Belt + 400 Gold 400 = 3300 Gold 3300
    • Stats: +400 health, +50 attack damage, +100% base health regeneration
    • Unique Passive - Cleave: Basic attacks deal 5 (+ 1% of your maximum health) bonus physical damage on-hit and 40 (+ 2.5% of your maximum health) physical damage to other enemies in a cone behind the target (385 range).
    • Unique Active - Crescent: On your next basic attack, Cleave deals 40 (+ 10% of your maximum health) physical damage to all targets in a larger cone. Damage does not stack with Cleave (20 second cooldown). Crescent resets your autoattack timer.


References

List of Items

Advertisement