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== Patch History == |
== Patch History == |
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+ | ;[[V9.5]] |
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+ | * Spoils of War healing changed to {{pp|11|color=health|type='''missing''' health|10 to 60|0 to 100|key1=%}} from 40 {{as|(+ 2% of '''missing''' health)}}. |
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+ | |||
;[[V8.15]] |
;[[V8.15]] |
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* Combine cost reduced to {{g|300}} from {{g|350}}. |
* Combine cost reduced to {{g|300}} from {{g|350}}. |
Revision as of 13:11, 4 August 2019
- For the Summoner's Rift variant, see .
Template:Item data Timeworn Targon's BraceTimeworn Targon's Brace was an advanced item in League of Legends for .
Recipe
Template:Item data Timeworn Targon's Brace
Cost Analysis
Template:Gold value math
Gold efficiency
- 56.86% gold efficient without its passive. is
- Without Spoils of War, the item becomes gold efficient in 15 minutes and 17 seconds.
Template:Builds into section
Similar Items
Notes
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
- The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execute can only be applied with melee basic attacks.
- Assuming Spoils of War provides:
- 9.4 per 10 seconds to the user, while also sharing that same gold with the lane partner.
- Between 20 and 35 minutes, this is increased to 12.2 per 10.
- After 35 minutes, this is futher increased to 18.7 per 10.
user kills the most valuable minions available, - Assuming user kills one minion every 30 seconds, it provides at least 6.7 health regen per 5 seconds to the user and lane partner, not taking into account the missing health ratio.
Trivia
- This item was an older iteration of Summoner's Rift variant, it has a unique quest reward, but was replaced with the warding component from to allow champions to obtain more diverse build paths. . Unlike the
- supports and themed after locations from Runeterra that all incidentally involve a form of physical transcendence. , , and are a trio of items designed for
Patch History
- Spoils of War healing changed to Error: Parameter '3' is not accepted. from 40 (+ 2% of missing health).
- Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
- Passive gold per 10 seconds increased to 4 from 2.
- Health reduced to 125 from 175.
- Removed: Granting Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Bug Fix: Completing the quest line no longer causes the Spoils of War passive to heal for an incorrect amount.
- V8.2 Added
- Tier: Advanced item.
- Recipe: + + 350 = 850.
- Stats: + 2 per 10 seconds, +175 health, +50% base health regeneration.
- Unique Passive - Spoils of War: Melee autoattacks execute minions below Template:Pp18 health. Killing a minion by any means heals you and the nearest allied champion for 40 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 30 seconds. Max 3 charges.
- Unique Passive - Bandit: Grants Bandit.
- Unique Passive - Quest: Earn 750 using this item. Reward: Shield Battery, a permanent shield for Template:Pp18 health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates Template:Pp18 shield value.
- Builds into:
- Availability: Twisted Treeline.
- Limits: Limited to 1 Gold Income item.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items