For the equivalent, see or . Summoner's Rift For the removed
variant, see . Summoner's Rift
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Timeworn Targon's Brace
per 10 seconds
Unique – Spoils of War:
Grants a charge every 30 seconds, up to 3 charges.
basic attacks can consume one charge to
210 − 380 (based on level) (+ 100% AD) health
. Killing a minion by any means with a charge heals you and the nearest allied champion for
10 − 60 (based on missing health)
health and grants them kill
. Healing is halved if the owner is
. These effects require an allied champion to be
Unique – Quest:
using this item.
Reward: Shield Battery
, a permanent shield for
255 − 510 (based on level)
health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates
64 − 85 (based on level)
Limited to 1 Jungle or Gold Income item.
+ + 300
Timeworn Targon's Brace
League of Legends
. It was exclusive to the
* is 56. gold efficient without its passive.
86% Without Spoils of War, the item becomes gold efficient in 15 minutes and 17 seconds.
The quest reward can only be obtained after being out-of-combat for 5 seconds.
Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execute can only be applied with melee basic attacks.
Assuming user kills the most valuable minions available, Spoils of War provides:
to the user, while also sharing that same gold with the per 10 seconds 9. 4 lane partner.
Between 20 and 35 minutes, this is increased to .
per 10 12. 2 After 35 minutes, this is futher increased to .
per 10 18. 7
, , and are a set of items available since Season Eight that were designed for . They were themed after locations from Support Runeterra that all incidentally involve a form of physical transcendence.
This item is a relic of an older iteration of in the recipe of , which was changed to allow champions to obtain more diverse build paths.
V9.23 - November 19, 2019
Spoils of War healing changed to 10 − 60 (based on from 40 missing health) (+ 2% of .
Combine cost reduced to from 300 .
Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
Passive gold per 10 seconds increased to from 4 .
2 Health reduced to 125 from 175.
Removed: Granting .
Bandit Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
Bug Fix: Completing the quest line no longer causes the Spoils of War passive to heal for an incorrect amount.
Tier: Advanced item.
Recipe: + + = 350 .
850 Stats: + per 10 seconds, +175 health, +50% base health regeneration.
2 Unique Passive - Spoils of War: Melee autoattacks execute minions below 210 − 380 (based on level) health. Killing a minion by any means heals you and the nearest allied champion for 40 (+ 2% of health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 30 seconds. Max 3 charges.
missing health) Unique Passive - Bandit: Grants .
Bandit Unique Passive - Quest: Earn using this item. 750 Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
Availability: Twisted Treeline.
Limits: Limited to 1 Gold Income item.