variant, see . Summoner's Rift
Timeworn Spellthief's Edge
per 10 seconds
Unique – Tribute:
Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them
13 bonus magic damage
, and if an allied champion is
, also grants
. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
Unique – Quest:
using this item and upgrade to .
is upgraded to
, giving you
50% bonus movement speed
for 1 second (additional stacks extend duration) for each charge consumed.
Limited to 1 Jungle or Gold Income item.
Timeworn Spellthief's Edge
League of Legends
. It is exclusive to the
* is 85. gold efficient.
63% becomes gold efficient in 4 minutes and 48 seconds without using Tribute, or after 6 hits against a champion or structure while Tribute is off cooldown.
The quest reward can only be obtained after being out of combat for 5 seconds.
Area of effect abilities will use one charge per enemy champion hit.
On-hit effects will not trigger Tribute(although the triggering attack can).
Damage over time abilities will trigger the passive once per instance of damage.
Killing a minion and damaging an enemy at the same time will put Tribute on without activating.
cooldown If you damage an enemy champion or structure 3 times every 30 seconds, Tribute grants per 10.
Plus per 10 from the item, you can receive a total of 2 per 10.
, , and , are a set of items available since Season Eight that were designed for . They were themed after locations from Support Runeterra that all incidentally involve a form of physical transcendence.
This item is a relic of an older iteration of in the recipe of , which was changed to allow champions to obtain more diverse build paths.
V9.6 - March 21st Hotfix
Bug Fix: Tribute gold is no longer paused when minions are killed if the owner has completed the quest.
V9.3 - February 12th Hotfix
New Effect: Now requires an ally champion within 2000 units in order to earn gold.
Tribute gold generated increased to from 11 .
Cost increased to from 400 .
Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
New Effect: Before quest completion, killing minions and non-epic monsters pauses Tribute stack generation and the passive gold generation.
Removed: Granting .
Bandit Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
Tier: Basic item.
350 Stats: + per 10 seconds, +10 ability power, +25% base mana regeneration.
2 Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 13 bonus magic damage and grants . Killing a minion or non-epic monster pauses Tribute generation for 12 seconds per unit slain.
10 Unique Passive - Bandit: Grants .
Bandit Unique Passive - Quest: Earn using this item and upgrade to . 750 Reward: Tribute is upgraded to Queen's Tribute, giving you 50% bonus movement speed for 1 second (additional stacks extend duration) for each charge consumed.
Availability: Twisted Treeline.
Limits: Limited to 1 Gold Income item.
Community content is available under
unless otherwise noted.