For the equivalent, see or . Summoner's Rift For the removed
equivalent, see or . Summoner's Rift
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Timeworn Face of the Mountain
per 10 seconds
Unique – Spoils of War:
Grants a charge every 20 seconds, up to 4 charges.
basic attacks can consume one charge to
340 − 680 (based on level) (+ 100% AD) health
basic attacks that would trigger
Spoils of War
30% bonus attack speed
. Killing a minion by any means with a charge heals you and the nearest allied champion for
15 − 90 (based on health missing health)
and grants them kill
. Healing is halved if the owner is
. These effects require an allied champion to be
Unique – Quest:
using this item.
Reward: Shield Battery
, a permanent shield for
255 − 510 (based on level)
health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates
64 − 85 (based on level)
Unique – Deadly Phalanx:
Grant a shield to yourself and an ally equal to
10% of your maximum health
for 4 seconds. After 4 seconds, the shield explodes to
nearby enemies by 40% for 2 seconds (60 second cooldown).
Limited to 1 Jungle or Gold Income item.
+ + 450
Magic › Cooldown Reduction
Timeworn Face of the Mountain
League of Legends
. It was exclusive to the
* is 65. gold efficient without the passive and active effects.
08% This item becomes gold efficient in 30 minutes and 34 seconds without Spoils of War.
Taking only the bonus health from into account, the active is worth and is 120 5. gold efficient, increasing the gold efficiency of this item to 71% 70.. 79%
The quest reward can only be obtained after being out-of-combat for 5 seconds.
Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
The Spoils of War passive is triggered no matter what method is used to kill the minion, though the execute can only be triggered with melee basic attacks.
The Deadly Phalanx active can be cast on yourself.
The shield changes colors (from blue to yellow) right before it explodes. As an enemy, you can use this visual indication to avoid the explosion.
You can save the four charges and kill four or more minions, and heal nearby allied champions for around (50+20) per charge. This mass heal can help tremendously in a teamfight.
Assuming user kills the most valuable minions available, Spoils of War provides:
to the user, while also sharing that same gold with the per 10 seconds 13. 125 lane partner.
Between 20 and 35 minutes, this is increased to .
per 10 15. 83 After 35 minutes, this is futher increased to .
per 10 22. 5
, , and are a set of items available since Season Eight that were designed for . They were themed after locations from Support Runeterra that all incidentally involve a form of physical transcendence.
This item is a relic of , which was removed along with to allow champions to obtain more diverse build paths.
V9.23 - November 19, 2019
Spoils of War healing changed to 15 − 90 (based on from 50 missing health) (+ 2% of .
Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
Total cost reduced to from 2100 .
Combine cost reduced to from 450 .
550 Health reduced to 300 from 450.
Passive gold per 10 seconds increased to from 4 .
2 Removed: Granting .
Bandit Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
Bug Fix: Completing the quest line no longer causes the Spoils of War passive to heal for an incorrect amount.
Tier: Finished item.
Recipe: + + = 550 .
2200 Stats: + per 10 seconds, +450 health, +100% base health regeneration, +10% cooldown reduction.
2 Unique Passive - Spoils of War: Melee basic attacks execute minions below 340 − 680 (based on level) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 (+ 2% of health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user. Recharges every 20 seconds. Max 4 charges.
missing health) Unique Passive - Bandit: Grants .
Bandit Unique Passive - Quest: Earn using this item. 750 Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
Unique Active: Grant a shield to yourself and an ally equal to 10% of your for 4 seconds. After 4 seconds, the shield explodes to maximum health nearby enemies by 40% for 2 seconds (60 second cooldown).
slow Availability: Twisted Treeline.
Limits: Limited to 1 Gold Income item.