Tiamat is an advanced item in League of Legends.[1]
Recipe
- (975g)
- (415g)
- (180g)
- (250g)
- 250g
Notes
- 's splash radius, 185, is extremely small. For comparison, most melee champions have an attack range of 125. If facing a -heavy build on an enemy champion, staying even slightly spread out will counter it completely. On the flip side, abilities that force stacking like or will make it much more effective.
- The splash damage will also apply a percentage of damage from critical strikes. However, on-hit effects such as life steal and slows are not transferred.
- The splash damage passive from the item is not unique, meaning that it is possible to obtain up to 300% splash damage with 6 .
- The bonus splash damage of each is dealt separately.
- The splash is considered an on-hit effect, and thus will be triggered by basic attacks and abilities that proc on-hit effects, such as , , , or .
- When using , kills due to splash damage do not grant bonus damage for or bonus gold from .
- Since, while in Dragon Form, Twin Bite ability causes ALL enemies in a cone in front of her to be hit by her next standard attack, it will trigger the passive on every single enemy within range, causing the splash damage to scale quadratically rather than linearly. This is currently the only ability in the game capable of this.
- Example: With 10 enemies in a cone in front of , at rank 5, all enemies in a cone in front of her will take 200% of her auto-attack damage from . In addition, passive will splash half of that damage (100%) to each nearby enemy. This will be triggered 10 times (once for each enemy in range), but a target won't take their OWN splash damage, meaning they will be hit by 9 of the splashes each. As such, EVERY enemy in the cone will take 200% + (100%x9) = 1100% damage from attack.
Trivia
- In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
- In the V1.0.0.115 April Fools day patch was renamed to Tamat, the name of a Rioter.
Patch History
- Attack damage increased to 50 from 42.
- Mana regeneration per 5 seconds increased to 5 from 4.
- Shop tooltip is now more descriptive, matching the inventory tooltip.
- Combine cost reduced to 250 from 450.
- Splash damage is now physical instead of magic.
- Combine cost reduced to 450 from 500.
- Area of effect increased to 185 from 175.
- Recipe changed: Now requires and instead of and .
- Health regeneration per 5 reduced to 15 from 22.
- Mana regeneration per 5 reduced to 4 from 7.
- Total cost decreased to 2320 from 2755.
- Damage increased to 42 from 40.
- Damage reduced to 40 from 45.
- Health regeneration per 5 reduced to 22 from 25.
- Mana regeneration per 5 reduced to 7 from 8.
- Combine cost increased to 500g from 400g.
- Damage decreased to 45 from 50.
- Recipe cost increased to 400g from 200g.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items