League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Tiamat is an advanced item in League of Legends.[1]

Recipe

Notes


Trivia

  • In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
  • In the V1.0.0.115 April Fools day patch Tiamat Tiamat was renamed to Tamat, the name of a Rioter.

LoL Facebook Icon 19
"Stay alert."
This article or section contains upcoming content, and may contain inaccuracies or speculation.

Tiamat is one of the items being remade as part of the season 3 overhaul. [2]

Recipe

Builds

Notes

  • This item shares the Cleave and Crescent effects with Ravenous Hydra.
  • Unlike Ravenous Hydra, champions will not heal from damage dealt by Cleave or Crescent.
  • Compared to the current Tiamat Tiamat:
    • The item's damage now scales with your attack damage, and not the damage dealt by your attack.
      • As such, it will not scale with the bonus damage from effects such as Sheen Sheen and Siphoning Strike Siphoning Strike, or critical strikes.
    • It now always deals physical damage. [4]
    • There is a 0.05 second internal cooldown on being triggered by different targets. [5]
      • This affects abilities such as Shyvana's Shyvana's Twin Bite Twin Bite (Dragon form).
      • There is no cooldown on triggering the effect on a single target, such as Double Strike Double Strike.
    • Passive Radius: ~385 [6]
    • Active Radius: 400 [6]
      • Passive is centered on the target; active is centered on the user.
    • While the damage from Nasus' Nasus' Siphoning Strike Siphoning Strike does not affect Cleave's damage, Xypherous has stated that any additional enemies due to the area damage is currently generating bonus damage for the ability. [7]

Patch History

V1.0.0.112:

  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.

V1.0.0.82:

  • Combine cost reduced to 250 from 450.

V0.9.25.34:

  • Splash damage is now physical instead of magic.
  • Combine cost reduced to 450 from 500.

V0.9.22.16:

  • Area of effect increased to 185 from 175.

V0.9.22.15:

V0.8.21.110:

  • Damage increased to 42 from 40.

May 15, 2009 Patch:

  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.

May 9, 2009 Patch:

  • Combine cost increased to 500g from 400g.
  • Damage decreased to 45 from 50.

May 1, 2009 Patch:

  • Recipe cost increased to 400g from 200g.

References

List of Items

Advertisement