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== Cost Analysis == |
== Cost Analysis == |
Revision as of 16:37, 21 November 2015
Cost Analysis
- 30 attack damage = 1050
- 50% health regeneration = 150
Gold efficiency
- 96% gold efficient without its active. is
Builds
Notes
- Crescent has a radius of 400.[1]
- Crescent is centered on the user.
- Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
- Crescent casts faster as you gain more attack speed.
- This item shares the Crescent effect with .
- This item's active cannot be used by ranged champions.
- Shapeshifting champions can only use Crescent while classified as melee. This includes , who is considered a ranged champion while is active, when using , while in , while in .
- Crescent's damage procs passive effect.
Trivia
- In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
- In the V1.0.0.115 April Fools day patch was renamed to Tamat, the name of a Rioter.
- Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.
Patch History
- new recipe: + + 225 = 1250.
- Attack damage reduced to 30 from 40.
- Health regeneration reduced to 50% from 100%.
- unique passive - CLEAVE removed.
- Added to item recipe for .
V5.7:
- Scales linearly with distance from scales in three damage 'stages'.
- Health regen changed to 100% health regen
V3.6:
- Combine cost decreased to 265 from 665.
- Item cost decreased to 1900 from 2300.
- Attack damage decreased to 40 from 50.
V1.0.0.152: Reworked
- New recipe: + + +
- Item cost increased to 2300 from 2070.
- Combine cost increased to 665 from 250.
- No longer grants mana regen.
- NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
- NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
- Used in new item recipe:
- Attack damage increased to 50 from 42.
- Mana regeneration per 5 seconds increased to 5 from 4.
- Shop tooltip is now more descriptive, matching the inventory tooltip.
- Area of effect increased to 185 from 175.
- Recipe changed: Now requires and instead of and .
- Health regeneration per 5 reduced to 15 from 22.
- Mana regeneration per 5 reduced to 4 from 7.
- Total cost decreased to 2320 from 2755.
- Damage increased to 42 from 40.
- Damage reduced to 40 from 45.
- Health regeneration per 5 reduced to 22 from 25.
- Mana regeneration per 5 reduced to 7 from 8.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items