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{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Tiamat}} is 94% gold efficient without its passive and active.
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* {{ii|Tiamat}} is {{tt|{{fd|94.74%}}|+100g}} gold efficient without its passive and active.
   
 
== Builds ==
 
== Builds ==

Revision as of 14:44, 9 July 2015

Tiamat is an epic item in League of Legends icon League of Legends.

Recipe

Tiamat item
Tiamat
1200 Gold 1200 (500 Gold 500)

Builds Into

Cost Analysis

Gold Value

Gold efficiency

  • Tiamat's Tiamat's base stats are 58.33% gold efficient.

Old icons

References

List of Items

Cost Analysis

Gold Value

Gold efficiency

  • Tiamat Tiamat is 94.74% gold efficient without its passive and active.

Builds

Notes

Trivia

  • In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
  • In the V1.0.0.115 April Fools day patch Tiamat Tiamat was renamed to Tamat, the name of a Rioter.
  • Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.
  • This item is very similar to the DotA item Battlefury: Both requires 2 attack damage items and 2 regeneration items to build (althrough Battlefury have mana regeneration rather than a second health regeneration) and both gives area of effect damage on autoattack for melee only.

Patch History

V5.7:

  • Scales linearly with distance from scales in three damage 'stages'.

V4.20:

  • Health regen changed to 100% health regen

V3.14:

  • Combine cost increased to 305 Gold 305 from 265 Gold 265 (Total cost remains the same due to Long Sword's Long Sword's price being reduced).

V3.6:

  • Combine cost decreased to 265 Gold 265 from 665 Gold 665.
  • Item cost decreased to 1900 Gold 1900 from 2300 Gold 2300.
  • Attack damage decreased to 40 from 50.

V1.0.0.152: Reworked

  • New recipe: Pickaxe Pickaxe + Long Sword Long Sword + Rejuvenation Bead Rejuvenation Bead + Rejuvenation Bead Rejuvenation Bead
  • Item cost increased to 2300 Gold 2300 from 2070 Gold 2070.
  • Combine cost increased to 665 Gold 665 from 250 Gold 250.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra Ravenous Hydra

V1.0.0.112:

  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.

V1.0.0.82:

  • Combine cost reduced to 250 Gold 250 from 450 Gold 450.

V0.9.25.34:

  • Splash damage is now physical instead of magic.
  • Combine cost reduced to 450 Gold 450 from 500 Gold 500.

V0.9.22.16:

  • Area of effect increased to 185 from 175.

V0.9.22.15:

V0.8.21.110:

  • Damage increased to 42 from 40.

May 15, 2009 Patch:

  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.

May 9, 2009 Patch:

  • Combine cost increased to 500 Gold 500 from 400 Gold 400.
  • Damage decreased to 45 from 50.

May 1, 2009 Patch:

  • Recipe cost increased to 400 Gold 400 from 200 Gold 200.

References

List of Items