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{{Item info
{{Infobox item|Tiamat}}
 
  +
|goldvalue =
  +
|goldefficiency =
  +
|similaritems =Caulfield's Warhammer;Serrated Dirk;The Brutalizer;Rectrix;Phage;Tunneler;Kircheis Shard
  +
|background =
  +
|notes =
  +
* {{sbc|Cleave}} deals {{tip|default damage}}, and thus will not trigger [[spell effects]].
  +
** {{sbc|Crescent}} deals {{tip|area damage}}, and will trigger spell effects in contrast to {{sbc|Cleave}}.
  +
* {{sbc|Cleave}} is not blocked by {{tip|spell shield}}.
  +
* {{sbc|Cleave}} will trigger even if the basic attack does not deal damage, such as if the target is {{tip|invulnerable}}.
  +
* {{sbc|Cleave}} does not trigger on attacks against structures.
  +
* {{sbc|Crescent}} is an [[auto-targeted]] effect.
  +
* {{sbc|Crescent's}} cast breaks {{tip|stealth}}.
  +
* {{sbc|Crescent}} has a cast time equal to the user's [[Basic attack#Windup|attack windup]].
  +
|strategy =
  +
|oldicons =
  +
|trivia =
 
* In Babylonian mythology, [http://mythology.wikia.com/wiki/Tiamat Tiamat] was the first dragon and was slain to make the heavens, earth, and man.
 
** Tiamat is also the name of the [http://www.dandwiki.com/wiki/Tiamat_(3.5e_Deity) five headed dragon goddess] in the {{w|Dungeons & Dragons}} {{w|Tabletop role-playing game|tabletop RPG}}.
  +
*** Tiamat building into three items ({{ii|Profane Hydra}}, {{ii|Ravenous Hydra}}, {{ii|Titanic Hydra}}) borrow their namesake from the {{w|Lernaean Hydra|Hydra}}, another many-headed beast, also alludes to this.
 
* In the [[April Fool's Patch 2011|V1.0.0.115]] [[April Fools' Day]] patch, Tiamat's name was jokingly given the following update to reference [[Andrew 'Tamat' Beegle|'''Tamat''']], the name of a [[Riot Games|Rioter]].
  +
** Tiamat has been renamed to Tamat.
 
{{clr}}
  +
[[File:Shurima Crest icon.png|link=Shurima#Trivia|100px|center]]
  +
|quotes =
  +
|media =
  +
<gallery captionalign="center" orientation="square" spacing="small">
  +
Tiamat cleave VFX.png|Cleave VFX
  +
Tiamat crescent VFX.png|Crescent VFX
  +
Tiamat Cleave screenshot.png|Old Cleave VFX
  +
Tiamat screenshot.png|Old Crescent VFX
  +
</gallery>
  +
|sfx =
  +
;Crescent Active
  +
* {{sm2|Tiamat active SFX 2.ogg}} Active SFX
  +
* {{sm2|Tiamat active SFX 3.ogg}} Active SFX
  +
* {{sm2|Tiamat active SFX 4.ogg}} Active SFX
  +
* {{sm2|Tiamat active SFX.ogg}} Active SFX
  +
|revisions =
  +
|patchhistory =
  +
;[[V14.4]]
  +
* {{sbc|Bug Fix:}} Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox.
   
  +
;[[V14.3]]
{{Cost Analysis
 
  +
* Now builds into {{ii|Stridebreaker}}.
|description=
 
{{gold value math|Tiamat}}
 
   
  +
;[[V14.2]]
{{gold efficiency}}
 
  +
* Cast time now shifts to be equal to the caster's attack windup time if it would be lower than the usual cast time.
* {{ii|Tiamat}} is {{gec|Tiamat|1200}} gold efficient without its active.
 
}}
 
   
  +
;[[V14.1#January 12th Hotfix|V14.1]] - January 12th Hotfix
{{Builds into section|Tiamat}}
 
  +
* Cleave AD ratio increased to {{as|75% AD}} from {{as|60% AD}}.
  +
* Cast time changed to champion's auto attack windup from {{fd|0.2}} seconds.
   
  +
;[[V14.1]]
== Notes ==
 
 
* {{sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{g|500}} = {{g|1200}}.
* Crescent has a radius of 400.<ref>[http://na.leagueoflegends.com/board/showthread.php?p=31380857#31380857 Range]</ref>
 
  +
** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{g|325}} = {{g|1200}}.
** Crescent is centered on the user.
 
  +
* Attack damage reduced to 20 from 25.
* Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
 
  +
* {{sbc|New Unique Active - Crescent:}} Deal {{as|60% AD}} {{as|physical damage}} to enemies in a radius centered around you (10 second cooldown).
** {{nie|Crescent}} casts faster as you gain more attack speed.
 
* This item shares the {{nie|Crescent}} effect with {{ii|Ravenous Hydra}}.
+
* Item group limit changed to {{sbc|Cleave}} from {{sbc|Hydra}}.
  +
* Now builds into {{ii|Profane Hydra}}.
* This item's active cannot be used by ranged champions.
 
** [[Shapeshifter|Shapeshifting]] champions can only use Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion while {{ai|Righteous Fury|Kayle}} is active, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Mercury Hammer|Jayce|Hammer stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}.
 
* Crescent's damage procs {{iis|The Black Cleaver}} passive effect.
 
   
  +
;[[V12.23#December 14th Hotfix|V12.23]] - December 14th Hotfix
== Trivia ==
 
  +
* Cleave damage AD ratio reduced to {{rd|{{as|40% AD}}|{{as|20% AD}}}} from {{rd|{{as|50% AD}}|{{as|25% AD}}}}.
* In Babylonian mythology, [http://mythology.wikia.com/wiki/Tiamat Tiamat] was the first dragon and was slain to make the heavens, earth, and man.
 
  +
* In the [[V1.0.0.115]] April Fools day patch {{ii|Tiamat}} was renamed to '''Tamat''', the name of a Rioter.
 
  +
;[[V12.22]]
* Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.
 
  +
* Cleave AD ratio changed to {{rd|{{as|50% AD}}|{{as|25% AD}}}} from {{as|{{pp|type=distance|key=%|60;60 to 12 for 5;12|0;50 to 250;350}} AD}}.
  +
  +
;[[V12.21]]
  +
* Updated icon.
  +
  +
;[[V11.18]]
  +
* Tooltip now mentions that ''Cleave'' does not work against structures.
  +
  +
;[[V10.23]]
  +
* Now purchaseable on {{tip|ranged}} champions.
  +
* Updated icon.
  +
* {{sbc|New:}}
  +
** {{sbc|Recipe:}} {{ii|Pickaxe}} + {{g|325}} = {{g|1200}}.
  +
** {{sbc|Stats:}} 25 attack damage.
  +
** {{sbc|Unique Passive - Cleave:}} Basic attacks deal {{as|{{pp|type=distance|changedisplay=true|key=%|60 to 12 for 5|0 to 350}} AD}} {{as|physical damage}} to other nearby enemies.
  +
** Limited to 1 {{sbc|Hydra}} item.
  +
** {{sbc|Builds Into:}} {{ii|Ravenous Hydra}}, {{ii|Titanic Hydra}}.
  +
* {{sbc|Old:}}
  +
** {{sbc|Recipe:}} {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Long Sword}} + {{g|475}} = {{g|1325}}.
  +
** {{sbc|Stats:}} 25 attack damage, 50% base health regeneration.
  +
** {{sbc|Unique Passive - Cleave:}} Basic attacks deal {{as|(20% to 60% AD)}} {{as|physical damage}} to units {{tt|around your target|350 radius}} – (''{{as|20% AD}} near the edge'').
  +
** {{sbc|Unique Active - Crescent:}} Deals {{as|(60% to 100% AD)}} {{as|physical damage}} to units {{tt|around you|400 radius}} – (''{{as|60% AD}} near the edge'') (10 second cooldown).
  +
** {{sbc|Builds Into:}} {{ii|Ravenous Hydra}}, {{ii|Titanic Hydra}}.
  +
  +
;[[V10.5]]
  +
* Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion.
  +
  +
;[[V10.4#February 21st Hotfix|V10.4]] - February 21st Hotfix
  +
* {{sbc|Bug Fix:}} Fixed a bug where {{ci|Poppy}} and {{ci|Rengar}} could use its active effect from range.
  +
  +
;[[V8.24b]]
  +
* Total cost increased to {{g|1325}} from {{g|1200}}.
  +
** Combine cost increased to {{g|475}} from {{g|350}}.
  +
  +
;[[V8.8]]
  +
* {{sbc|Bug Fix:}} Fixed a bug where it counted towards procs for {{ri|Electrocute}} or {{ri|Phase Rush}}.
  +
  +
;[[V7.24b]]
  +
* Attack damage increased to 25 from 20.
   
 
;[[V6.6]]
== Patch History ==
 
  +
* {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}} = {{g|1200}}.
{{Scroll box|content=
 
  +
** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|175}} = {{g|1200}}.
'''[[V6.6]]:'''
 
* {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}}.
 
 
* Attack damage reduced to 20 from 30.
 
* Attack damage reduced to 20 from 30.
 
* {{sbc|Unique Passive – Cleave}} added:
 
* {{sbc|Unique Passive – Cleave}} added:
 
** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target.
 
** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target.
   
'''[[V6.1]]:'''
+
;[[V6.1]]
 
* Combine cost reduced to {{g|175}} from {{g|225}}.
 
* Combine cost reduced to {{g|175}} from {{g|225}}.
 
** Total cost reduced to {{g|1200}} from {{g|1250}}.
 
** Total cost reduced to {{g|1200}} from {{g|1250}}.
   
'''[[V5.22]]:'''
+
;[[V5.22]]
 
* {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}.
 
* {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}.
 
* Attack damage reduced to 30 from 40.
 
* Attack damage reduced to 30 from 40.
Line 44: Line 121:
 
* Unique Passive – {{sbc|Cleave}} removed.
 
* Unique Passive – {{sbc|Cleave}} removed.
   
'''[[V5.16]]:'''
+
;[[V5.16]]
 
* Added to item recipe for {{ii|Titanic Hydra}}.
 
* Added to item recipe for {{ii|Titanic Hydra}}.
   
'''[[V5.7]]:'''
+
;[[V5.7]]
 
* Scales linearly with distance from scales in three damage 'stages'.
 
* Scales linearly with distance from scales in three damage 'stages'.
   
'''[[V4.20]]:'''
+
;[[V4.20]]
 
* Health regen changed to 100% health regen
 
* Health regen changed to 100% health regen
   
'''[[V3.14]]:'''
+
;[[V3.14]]
 
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced).
 
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced).
   
'''[[V3.6]]:'''
+
;[[V3.6]]
 
* Combine cost decreased to {{g|265}} from {{g|665}}.
 
* Combine cost decreased to {{g|265}} from {{g|665}}.
 
* Item cost decreased to {{g|1900}} from {{g|2300}}.
 
* Item cost decreased to {{g|1900}} from {{g|2300}}.
 
* Attack damage decreased to 40 from 50.
 
* Attack damage decreased to 40 from 50.
   
'''[[V1.0.0.152]]:''' Reworked
+
;[[V1.0.0.152]] Reworked
 
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
 
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
 
* Item cost increased to {{g|2300}} from {{g|2070}}.
 
* Item cost increased to {{g|2300}} from {{g|2070}}.
Line 70: Line 147:
 
* Used in new item recipe: {{ii|Ravenous Hydra}}
 
* Used in new item recipe: {{ii|Ravenous Hydra}}
   
'''[[V1.0.0.112]]:'''
+
;[[V1.0.0.112]]
 
* Attack damage increased to 50 from 42.
 
* Attack damage increased to 50 from 42.
 
* Mana regeneration per 5 seconds increased to 5 from 4.
 
* Mana regeneration per 5 seconds increased to 5 from 4.
 
* Shop tooltip is now more descriptive, matching the inventory tooltip.
 
* Shop tooltip is now more descriptive, matching the inventory tooltip.
   
'''[[V1.0.0.82]]:'''
+
;[[V1.0.0.82]]
 
* Combine cost reduced to {{g|250}} from {{g|450}}.
 
* Combine cost reduced to {{g|250}} from {{g|450}}.
   
'''[[V0.9.25.34]]:'''
+
;[[V0.9.25.34]]
 
* Splash damage is now physical instead of magic.
 
* Splash damage is now physical instead of magic.
 
* Combine cost reduced to {{g|450}} from {{g|500}}.
 
* Combine cost reduced to {{g|450}} from {{g|500}}.
   
'''[[V0.9.22.16]]:'''
+
;[[V0.9.22.16]]
 
* Area of effect increased to 185 from 175.
 
* Area of effect increased to 185 from 175.
   
'''[[V0.9.22.15]]:'''
+
;[[V0.9.22.15]]
 
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}.
 
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}.
 
* Health regeneration per 5 reduced to 15 from 22.
 
* Health regeneration per 5 reduced to 15 from 22.
Line 91: Line 168:
 
* Total cost decreased to {{g|2320}} from {{g|2755}}.
 
* Total cost decreased to {{g|2320}} from {{g|2755}}.
   
'''[[V0.8.21.110]]:'''
+
;[[V0.8.21.110]]
 
* Damage increased to 42 from 40.
 
* Damage increased to 42 from 40.
   
'''[[May 15, 2009 Patch]]:'''
+
;[[May 15, 2009 Patch]]
 
* Damage reduced to 40 from 45.
 
* Damage reduced to 40 from 45.
 
* Health regeneration per 5 reduced to 22 from 25.
 
* Health regeneration per 5 reduced to 22 from 25.
 
* Mana regeneration per 5 reduced to 7 from 8.
 
* Mana regeneration per 5 reduced to 7 from 8.
   
'''[[May 9, 2009 Patch]]:'''
+
;[[May 9, 2009 Patch]]
 
* Combine cost increased to {{g|500}} from {{g|400}}.
 
* Combine cost increased to {{g|500}} from {{g|400}}.
 
* Damage decreased to 45 from 50.
 
* Damage decreased to 45 from 50.
   
'''[[May 1, 2009 Patch]]:'''
+
;[[May 1, 2009 Patch]]
 
* Recipe cost increased to {{g|400}} from {{g|200}}.
 
* Recipe cost increased to {{g|400}} from {{g|200}}.
 
}}
 
}}
 
== References ==
 
{{reflist}}
 
{{items}}
 
   
   
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[[fr:Tiamat]]
 
[[fr:Tiamat]]
 
[[pl:Tiamat]]
 
[[pl:Tiamat]]
[[ru:Tiamat]]
+
[[ru:Тиамат]]
 
[[zh:提亚马特]]
 
[[zh:提亚马特]]
[[Category:Advanced items]]
+
[[Category:Items with passive abilities]]
[[Category:Attack damage items]]
 
[[Category:Health regeneration items]]
 
[[Category:On-hit effect items]]
 

Latest revision as of 23:27, 13 April 2024

Tiamat is an epic item in League of Legends icon League of Legends.

Recipe

Tiamat item
Tiamat
1200 Gold 1200 (500 Gold 500)

Builds Into

Cost Analysis

Gold Value

Gold efficiency

  • Tiamat's Tiamat's base stats are 58.33% gold efficient.

Similar items

Notes

  • Cleave deals Umbra Blades default damage, and thus will not trigger spell effects.
    • Crescent deals Death Lotus area damage, and will trigger spell effects in contrast to Cleave.
  • Cleave is not blocked by Spell Shield spell shield.
  • Cleave will trigger even if the basic attack does not deal damage, such as if the target is Cosmic Radiance invulnerable.
  • Cleave does not trigger on attacks against structures.
  • Crescent is an auto-targeted effect.
  • Crescent's cast breaks Guerrilla Warfare stealth.
  • Crescent has a cast time equal to the user's attack windup.

Old icons

Trivia

Shurima Crest icon

Media

Sound Effects

Crescent Active

Patch History

V14.4
  • Bug Fix: Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox.
V14.3
V14.2
  • Cast time now shifts to be equal to the caster's attack windup time if it would be lower than the usual cast time.
V14.1 - January 12th Hotfix
  • Cleave AD ratio increased to 75% AD from 60% AD.
  • Cast time changed to champion's auto attack windup from 0.2 seconds.
V14.1
  • New Recipe: Long Sword Long Sword + Long Sword Long Sword + 500 Gold 500 = 1200 Gold 1200.
  • Attack damage reduced to 20 from 25.
  • New Unique Active - Crescent: Deal 60% AD physical damage to enemies in a radius centered around you (10 second cooldown).
  • Item group limit changed to Cleave from Hydra.
  • Now builds into Profane Hydra Profane Hydra.
V12.23 - December 14th Hotfix
  • Cleave damage AD ratio reduced to (Melee role 40% AD / Ranged role 20% AD) from (Melee role 50% AD / Ranged role 25% AD).
V12.22
  • Cleave AD ratio changed to (Melee role 50% AD / Ranged role 25% AD) from 60% − 12% (based on distance) AD.
V12.21
  • Updated icon.
V11.18
  • Tooltip now mentions that Cleave does not work against structures.
V10.23
  • Now purchaseable on Ranged role ranged champions.
  • Updated icon.
  • New:
    • Recipe: Pickaxe Pickaxe + 325 Gold 325 = 1200 Gold 1200.
    • Stats: 25 attack damage.
    • Unique Passive - Cleave: Basic attacks deal 60% − 12% (based on distance) AD physical damage to other nearby enemies.
    • Limited to 1 Hydra item.
    • Builds Into: Ravenous Hydra Ravenous Hydra, Titanic Hydra Titanic Hydra.
  • Old:
    • Recipe: Long Sword Long Sword + Rejuvenation Bead Rejuvenation Bead + Long Sword Long Sword + 475 Gold 475 = 1325 Gold 1325.
    • Stats: 25 attack damage, 50% base health regeneration.
    • Unique Passive - Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge).
    • Unique Active - Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (10 second cooldown).
    • Builds Into: Ravenous Hydra Ravenous Hydra, Titanic Hydra Titanic Hydra.
V10.5
  • Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion.
V10.4 - February 21st Hotfix
  • Bug Fix: Fixed a bug where Poppy Poppy and Rengar Rengar could use its active effect from range.
V8.24b
  • Total cost increased to 1325 Gold 1325 from 1200 Gold 1200.
    • Combine cost increased to 475 Gold 475 from 350 Gold 350.
V8.8
V7.24b
  • Attack damage increased to 25 from 20.
V6.6
V6.1
  • Combine cost reduced to 175 Gold 175 from 225 Gold 225.
    • Total cost reduced to 1200 Gold 1200 from 1250 Gold 1250.
V5.22
  • new recipe: Pickaxe Pickaxe + Rejuvenation Bead Rejuvenation Bead + 225 Gold 225 = 1250 Gold 1250.
  • Attack damage reduced to 30 from 40.
  • Health regeneration reduced to 50% from 100%.
  • Unique Passive – Cleave removed.
V5.16
V5.7
  • Scales linearly with distance from scales in three damage 'stages'.
V4.20
  • Health regen changed to 100% health regen
V3.14
  • Combine cost increased to 305 Gold 305 from 265 Gold 265 (Total cost remains the same due to Long Sword's Long Sword's price being reduced).
V3.6
  • Combine cost decreased to 265 Gold 265 from 665 Gold 665.
  • Item cost decreased to 1900 Gold 1900 from 2300 Gold 2300.
  • Attack damage decreased to 40 from 50.
V1.0.0.152 Reworked
  • New recipe: Pickaxe Pickaxe + Long Sword Long Sword + Rejuvenation Bead Rejuvenation Bead + Rejuvenation Bead Rejuvenation Bead
  • Item cost increased to 2300 Gold 2300 from 2070 Gold 2070.
  • Combine cost increased to 665 Gold 665 from 250 Gold 250.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra Ravenous Hydra
V1.0.0.112
  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.
V1.0.0.82
  • Combine cost reduced to 250 Gold 250 from 450 Gold 450.
V0.9.25.34
  • Splash damage is now physical instead of magic.
  • Combine cost reduced to 450 Gold 450 from 500 Gold 500.
V0.9.22.16
  • Area of effect increased to 185 from 175.
V0.9.22.15
V0.8.21.110
  • Damage increased to 42 from 40.
May 15, 2009 Patch
  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.
May 9, 2009 Patch
  • Combine cost increased to 500 Gold 500 from 400 Gold 400.
  • Damage decreased to 45 from 50.
May 1, 2009 Patch
  • Recipe cost increased to 400 Gold 400 from 200 Gold 200.


References

List of Items