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− | {{Item info |
+ | {{Item info |
+ | |goldvalue = |
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+ | |goldefficiency = |
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+ | |similaritems =Caulfield's Warhammer;Serrated Dirk;The Brutalizer;Rectrix;Phage;Tunneler;Kircheis Shard |
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+ | |background = |
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+ | |notes = |
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+ | * {{sbc|Cleave}} deals {{tip|default damage}}, and thus will not trigger [[spell effects]]. |
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+ | ** {{sbc|Crescent}} deals {{tip|area damage}}, and will trigger spell effects in contrast to {{sbc|Cleave}}. |
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+ | * {{sbc|Cleave}} is not blocked by {{tip|spell shield}}. |
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+ | * {{sbc|Cleave}} will trigger even if the basic attack does not deal damage, such as if the target is {{tip|invulnerable}}. |
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+ | * {{sbc|Cleave}} does not trigger on attacks against structures. |
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+ | * {{sbc|Crescent}} is an [[auto-targeted]] effect. |
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+ | * {{sbc|Crescent's}} cast breaks {{tip|stealth}}. |
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+ | * {{sbc|Crescent}} has a cast time equal to the user's [[Basic attack#Windup|attack windup]]. |
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+ | |strategy = |
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+ | |oldicons = |
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+ | |trivia = |
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⚫ | |||
⚫ | |||
+ | *** Tiamat building into three items ({{ii|Profane Hydra}}, {{ii|Ravenous Hydra}}, {{ii|Titanic Hydra}}) borrow their namesake from the {{w|Lernaean Hydra|Hydra}}, another many-headed beast, also alludes to this. |
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⚫ | |||
+ | ** Tiamat has been renamed to Tamat. |
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⚫ | |||
+ | [[File:Shurima Crest icon.png|link=Shurima#Trivia|100px|center]] |
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+ | |quotes = |
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+ | |media = |
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+ | <gallery captionalign="center" orientation="square" spacing="small"> |
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+ | Tiamat cleave VFX.png|Cleave VFX |
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+ | Tiamat crescent VFX.png|Crescent VFX |
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+ | Tiamat Cleave screenshot.png|Old Cleave VFX |
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+ | Tiamat screenshot.png|Old Crescent VFX |
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+ | </gallery> |
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+ | |sfx = |
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+ | ;Crescent Active |
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+ | * {{sm2|Tiamat active SFX 2.ogg}} Active SFX |
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+ | * {{sm2|Tiamat active SFX 3.ogg}} Active SFX |
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+ | * {{sm2|Tiamat active SFX 4.ogg}} Active SFX |
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+ | * {{sm2|Tiamat active SFX.ogg}} Active SFX |
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+ | |revisions = |
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+ | |patchhistory = |
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+ | ;[[V14.4]] |
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+ | * {{sbc|Bug Fix:}} Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox. |
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+ | ;[[V14.3]] |
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− | == Cost Analysis == |
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+ | * Now builds into {{ii|Stridebreaker}}. |
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− | {{gold value}} |
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− | * 40 [[attack damage]] = {{g|1440}} |
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− | * 100% [[health regeneration]] = {{g|360}} |
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− | ** '''Total Gold Value''' = {{g|1800}} |
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+ | ;[[V14.2]] |
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− | {{gold efficiency}} |
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+ | * Cast time now shifts to be equal to the caster's attack windup time if it would be lower than the usual cast time. |
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− | * {{ii|Tiamat}} is {{tt|{{fd|94.74%}}|-100g}} gold efficient without its passive and active. |
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+ | ;[[V14.1#January 12th Hotfix|V14.1]] - January 12th Hotfix |
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− | == Builds == |
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+ | * Cleave AD ratio increased to {{as|75% AD}} from {{as|60% AD}}. |
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⚫ | |||
+ | * Cast time changed to champion's auto attack windup from {{fd|0.2}} seconds. |
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+ | ;[[V14.1]] |
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− | == Notes == |
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+ | * {{sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{g|500}} = {{g|1200}}. |
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− | * Cleave has a radius of ~385; Crescent has a radius of 400.<ref>[http://na.leagueoflegends.com/board/showthread.php?p=31380857#31380857 Range]</ref> |
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+ | ** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{g|325}} = {{g|1200}}. |
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− | ** Cleave is centered on the target; Crescent is centered on the user. |
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+ | * Attack damage reduced to 20 from 25. |
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− | * Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect. |
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+ | * {{sbc|New Unique Active - Crescent:}} Deal {{as|60% AD}} {{as|physical damage}} to enemies in a radius centered around you (10 second cooldown). |
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− | ** {{nie|Crescent}} casts faster as you gain more attack speed. |
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− | * |
+ | * Item group limit changed to {{sbc|Cleave}} from {{sbc|Hydra}}. |
+ | * Now builds into {{ii|Profane Hydra}}. |
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− | * This item's passive and active cannot be used by ranged champions. |
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− | ** [[Shapeshifter|Shapeshifting]] champions can only use Cleave and Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion while {{ai|Righteous Fury|Kayle}} is active, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Mercury Hammer|Jayce|Hammer stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}, and {{ci|Quinn}} while her ultimate {{ai|Tag Team|Quinn}} is activated. |
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− | * Cleave's damage is based on the [[attack damage]] [[champion statistic]], not from actual damage dealt on the attack—it therefore doesn't benefit from [[critical strike]]s or [[on-hit effect]]s |
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− | * Cleave from Tiamat does not trigger on-hit effects or life steal. |
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− | ** Cleave's and Crescent's damage procs {{iis|The Black Cleaver}} passive effect, which is not an on-hit. |
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− | * Cleave will not trigger if it has triggered on a ''different'' target in the last {{fd|0.05}} seconds.<ref>[http://na.leagueoflegends.com/board/showthread.php?p=31382355#31382355 Cooldown]</ref> |
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− | ** This affects abilities such as {{cai|Twin Bite|Shyvana}} (Dragon form). |
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− | ** There is no cooldown on triggering the effect on a single target, such as {{ai|Double Strike|Master Yi}} or {{cai|Twin Bite|Shyvana}} (Human Form). |
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− | * {{ai|Parrrley|Gangplank}} procs {{ii|Tiamat}} as well as {{ii|Ravenous Hydra}} despite the fact that the ability has a range. |
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− | ** Using {{cai|Parrrley|Gangplank}} with {{ii|Tiamat}} will give you extra gold for every single minion killed with {{iis|Tiamat}} passive effect. |
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+ | ;[[V12.23#December 14th Hotfix|V12.23]] - December 14th Hotfix |
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− | == Trivia == |
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+ | * Cleave damage AD ratio reduced to {{rd|{{as|40% AD}}|{{as|20% AD}}}} from {{rd|{{as|50% AD}}|{{as|25% AD}}}}. |
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⚫ | |||
+ | |||
⚫ | |||
+ | ;[[V12.22]] |
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⚫ | |||
+ | * Cleave AD ratio changed to {{rd|{{as|50% AD}}|{{as|25% AD}}}} from {{as|{{pp|type=distance|key=%|60;60 to 12 for 5;12|0;50 to 250;350}} AD}}. |
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− | * This item is very similar to the DotA item Battlefury: Both requires 2 attack damage items and 2 regeneration items to build (althrough Battlefury have mana regeneration rather than a second health regeneration) and both gives area of effect damage on autoattack for melee only. |
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+ | |||
+ | ;[[V12.21]] |
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+ | * Updated icon. |
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+ | |||
+ | ;[[V11.18]] |
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+ | * Tooltip now mentions that ''Cleave'' does not work against structures. |
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+ | |||
+ | ;[[V10.23]] |
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+ | * Now purchaseable on {{tip|ranged}} champions. |
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+ | * Updated icon. |
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+ | * {{sbc|New:}} |
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+ | ** {{sbc|Recipe:}} {{ii|Pickaxe}} + {{g|325}} = {{g|1200}}. |
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+ | ** {{sbc|Stats:}} 25 attack damage. |
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+ | ** {{sbc|Unique Passive - Cleave:}} Basic attacks deal {{as|{{pp|type=distance|changedisplay=true|key=%|60 to 12 for 5|0 to 350}} AD}} {{as|physical damage}} to other nearby enemies. |
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+ | ** Limited to 1 {{sbc|Hydra}} item. |
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⚫ | |||
+ | * {{sbc|Old:}} |
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+ | ** {{sbc|Recipe:}} {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Long Sword}} + {{g|475}} = {{g|1325}}. |
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+ | ** {{sbc|Stats:}} 25 attack damage, 50% base health regeneration. |
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+ | ** {{sbc|Unique Passive - Cleave:}} Basic attacks deal {{as|(20% to 60% AD)}} {{as|physical damage}} to units {{tt|around your target|350 radius}} – (''{{as|20% AD}} near the edge''). |
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+ | ** {{sbc|Unique Active - Crescent:}} Deals {{as|(60% to 100% AD)}} {{as|physical damage}} to units {{tt|around you|400 radius}} – (''{{as|60% AD}} near the edge'') (10 second cooldown). |
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+ | ** {{sbc|Builds Into:}} {{ii|Ravenous Hydra}}, {{ii|Titanic Hydra}}. |
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+ | |||
+ | ;[[V10.5]] |
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+ | * Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion. |
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+ | |||
+ | ;[[V10.4#February 21st Hotfix|V10.4]] - February 21st Hotfix |
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+ | * {{sbc|Bug Fix:}} Fixed a bug where {{ci|Poppy}} and {{ci|Rengar}} could use its active effect from range. |
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+ | |||
+ | ;[[V8.24b]] |
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+ | * Total cost increased to {{g|1325}} from {{g|1200}}. |
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+ | ** Combine cost increased to {{g|475}} from {{g|350}}. |
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+ | |||
+ | ;[[V8.8]] |
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+ | * {{sbc|Bug Fix:}} Fixed a bug where it counted towards procs for {{ri|Electrocute}} or {{ri|Phase Rush}}. |
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+ | |||
+ | ;[[V7.24b]] |
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+ | * Attack damage increased to 25 from 20. |
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+ | |||
+ | ;[[V6.6]] |
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+ | * {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}} = {{g|1200}}. |
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+ | ** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|175}} = {{g|1200}}. |
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+ | * Attack damage reduced to 20 from 30. |
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+ | * {{sbc|Unique Passive – Cleave}} added: |
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+ | ** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target. |
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+ | |||
+ | ;[[V6.1]] |
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+ | * Combine cost reduced to {{g|175}} from {{g|225}}. |
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+ | ** Total cost reduced to {{g|1200}} from {{g|1250}}. |
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+ | |||
+ | ;[[V5.22]] |
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+ | * {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}. |
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+ | * Attack damage reduced to 30 from 40. |
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+ | * Health regeneration reduced to 50% from 100%. |
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+ | * Unique Passive – {{sbc|Cleave}} removed. |
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+ | ;[[V5.16]] |
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− | == Patch History == |
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− | {{Scroll box|content= |
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− | '''[[VPBE]]:''' |
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* Added to item recipe for {{ii|Titanic Hydra}}. |
* Added to item recipe for {{ii|Titanic Hydra}}. |
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− | + | ;[[V5.7]] |
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* Scales linearly with distance from scales in three damage 'stages'. |
* Scales linearly with distance from scales in three damage 'stages'. |
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− | + | ;[[V4.20]] |
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* Health regen changed to 100% health regen |
* Health regen changed to 100% health regen |
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− | + | ;[[V3.14]] |
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* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced). |
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced). |
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− | + | ;[[V3.6]] |
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* Combine cost decreased to {{g|265}} from {{g|665}}. |
* Combine cost decreased to {{g|265}} from {{g|665}}. |
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* Item cost decreased to {{g|1900}} from {{g|2300}}. |
* Item cost decreased to {{g|1900}} from {{g|2300}}. |
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* Attack damage decreased to 40 from 50. |
* Attack damage decreased to 40 from 50. |
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− | + | ;[[V1.0.0.152]] Reworked |
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* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}} |
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}} |
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* Item cost increased to {{g|2300}} from {{g|2070}}. |
* Item cost increased to {{g|2300}} from {{g|2070}}. |
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* Used in new item recipe: {{ii|Ravenous Hydra}} |
* Used in new item recipe: {{ii|Ravenous Hydra}} |
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− | + | ;[[V1.0.0.112]] |
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* Attack damage increased to 50 from 42. |
* Attack damage increased to 50 from 42. |
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* Mana regeneration per 5 seconds increased to 5 from 4. |
* Mana regeneration per 5 seconds increased to 5 from 4. |
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* Shop tooltip is now more descriptive, matching the inventory tooltip. |
* Shop tooltip is now more descriptive, matching the inventory tooltip. |
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− | + | ;[[V1.0.0.82]] |
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* Combine cost reduced to {{g|250}} from {{g|450}}. |
* Combine cost reduced to {{g|250}} from {{g|450}}. |
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− | + | ;[[V0.9.25.34]] |
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* Splash damage is now physical instead of magic. |
* Splash damage is now physical instead of magic. |
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* Combine cost reduced to {{g|450}} from {{g|500}}. |
* Combine cost reduced to {{g|450}} from {{g|500}}. |
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− | + | ;[[V0.9.22.16]] |
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* Area of effect increased to 185 from 175. |
* Area of effect increased to 185 from 175. |
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− | + | ;[[V0.9.22.15]] |
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* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}. |
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}. |
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* Health regeneration per 5 reduced to 15 from 22. |
* Health regeneration per 5 reduced to 15 from 22. |
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* Total cost decreased to {{g|2320}} from {{g|2755}}. |
* Total cost decreased to {{g|2320}} from {{g|2755}}. |
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− | + | ;[[V0.8.21.110]] |
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* Damage increased to 42 from 40. |
* Damage increased to 42 from 40. |
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− | + | ;[[May 15, 2009 Patch]] |
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* Damage reduced to 40 from 45. |
* Damage reduced to 40 from 45. |
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* Health regeneration per 5 reduced to 22 from 25. |
* Health regeneration per 5 reduced to 22 from 25. |
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* Mana regeneration per 5 reduced to 7 from 8. |
* Mana regeneration per 5 reduced to 7 from 8. |
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− | + | ;[[May 9, 2009 Patch]] |
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* Combine cost increased to {{g|500}} from {{g|400}}. |
* Combine cost increased to {{g|500}} from {{g|400}}. |
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* Damage decreased to 45 from 50. |
* Damage decreased to 45 from 50. |
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− | + | ;[[May 1, 2009 Patch]] |
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* Recipe cost increased to {{g|400}} from {{g|200}}. |
* Recipe cost increased to {{g|400}} from {{g|200}}. |
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}} |
}} |
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− | == References == |
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− | {{reflist}} |
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⚫ | |||
[[cs:Tiamat]] |
[[cs:Tiamat]] |
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Line 110: | Line 190: | ||
[[fr:Tiamat]] |
[[fr:Tiamat]] |
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[[pl:Tiamat]] |
[[pl:Tiamat]] |
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+ | [[ru:Тиамат]] |
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[[zh:提亚马特]] |
[[zh:提亚马特]] |
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− | [[Category: |
+ | [[Category:Items with passive abilities]] |
− | [[Category:Attack damage items]] |
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− | [[Category:Health regeneration items]] |
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− | [[Category:On-hit effect items]] |
Latest revision as of 23:27, 13 April 2024
Tiamat is an epic item in League of Legends.
Recipe
Builds Into
Cost Analysis
Gold Value
- 20 attack damage = 700
- Total Gold Value = 700
Gold efficiency
- 58.33% gold efficient. base stats are
Similar items
Notes
- Cleave deals default damage, and thus will not trigger spell effects.
- Crescent deals area damage, and will trigger spell effects in contrast to Cleave.
- Cleave is not blocked by spell shield.
- Cleave will trigger even if the basic attack does not deal damage, such as if the target is invulnerable.
- Cleave does not trigger on attacks against structures.
- Crescent is an auto-targeted effect.
- Crescent's cast breaks stealth.
- Crescent has a cast time equal to the user's attack windup.
Old icons
Trivia
- In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
- Tiamat is also the name of the five headed dragon goddess in the Dungeons & Dragons tabletop RPG.
- Tiamat building into three items (Hydra, another many-headed beast, also alludes to this. , , ) borrow their namesake from the
- Tiamat is also the name of the five headed dragon goddess in the Dungeons & Dragons tabletop RPG.
- In the V1.0.0.115 April Fools' Day patch, Tiamat's name was jokingly given the following update to reference Tamat, the name of a Rioter.
- Tiamat has been renamed to Tamat.
Media
Sound Effects
- Crescent Active
Patch History
- Bug Fix: Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox.
- Now builds into .
- Cast time now shifts to be equal to the caster's attack windup time if it would be lower than the usual cast time.
- V14.1 - January 12th Hotfix
- Cleave AD ratio increased to 75% AD from 60% AD.
- Cast time changed to champion's auto attack windup from 0.2 seconds.
- New Recipe: + + 500 = 1200.
- Attack damage reduced to 20 from 25.
- New Unique Active - Crescent: Deal 60% AD physical damage to enemies in a radius centered around you (10 second cooldown).
- Item group limit changed to Cleave from Hydra.
- Now builds into .
- V12.23 - December 14th Hotfix
- Updated icon.
- Tooltip now mentions that Cleave does not work against structures.
- Now purchaseable on ranged champions.
- Updated icon.
- New:
- Old:
- Recipe: + + + 475 = 1325.
- Stats: 25 attack damage, 50% base health regeneration.
- Unique Passive - Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge).
- Unique Active - Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (10 second cooldown).
- Builds Into: , .
- Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion.
- V10.4 - February 21st Hotfix
- Bug Fix: Fixed a bug where and could use its active effect from range.
- Bug Fix: Fixed a bug where it counted towards procs for or .
- Attack damage increased to 25 from 20.
- New Recipe: + + + 350 = 1200.
- Attack damage reduced to 20 from 30.
- Unique Passive – Cleave added:
- Basic attacks deal 20% to 60% of your AD physical damage to units around your target.
- new recipe: + + 225 = 1250.
- Attack damage reduced to 30 from 40.
- Health regeneration reduced to 50% from 100%.
- Unique Passive – Cleave removed.
- Added to item recipe for .
- Scales linearly with distance from scales in three damage 'stages'.
- Health regen changed to 100% health regen
- Combine cost decreased to 265 from 665.
- Item cost decreased to 1900 from 2300.
- Attack damage decreased to 40 from 50.
- V1.0.0.152 Reworked
- New recipe: + + +
- Item cost increased to 2300 from 2070.
- Combine cost increased to 665 from 250.
- No longer grants mana regen.
- NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
- NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
- Used in new item recipe:
- Attack damage increased to 50 from 42.
- Mana regeneration per 5 seconds increased to 5 from 4.
- Shop tooltip is now more descriptive, matching the inventory tooltip.
- Area of effect increased to 185 from 175.
- Recipe changed: Now requires and instead of and .
- Health regeneration per 5 reduced to 15 from 22.
- Mana regeneration per 5 reduced to 4 from 7.
- Total cost decreased to 2320 from 2755.
- Damage increased to 42 from 40.
- Damage reduced to 40 from 45.
- Health regeneration per 5 reduced to 22 from 25.
- Mana regeneration per 5 reduced to 7 from 8.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items