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League of Legends Wiki
(Courtesy of Team Ionia, minimal change done.)
(ICAS crusade.)
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{{infobox item
 
{{infobox item
 
|type = Advanced
 
|type = Advanced
|effects = +50 [[Attack Damage]]<br>+15 [[Health Regeneration|HP Regen/5 sec.]]<br>+5 [[Mana Regeneration|Mana Regen/per 5 sec.]]|undefined
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|effects = +50 [[attack damage]]<br />+15 [[health regeneration]]<br />+5 [[mana regeneration]]
 
|passive = Your attacks splash, dealing [[physical damage]] in a small area around the target (50% for melee, 35% for ranged).
 
|passive = Your attacks splash, dealing [[physical damage]] in a small area around the target (50% for melee, 35% for ranged).
|menu = Attack > Damage<br>Defense > Health Regen<br>Magic > Mana Regen
+
|menu = Attack > Damage<br />Defense > Health Regen<br />Magic > Mana Regen
 
|buy = 2070g (250g)
 
|buy = 2070g (250g)
 
|sell = 1449g}}'''Tiamat''' is an [[Advanced item|advanced]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#3077 Tiamat's item page] at [[LeagueofLegends.com]]</ref>
 
|sell = 1449g}}'''Tiamat''' is an [[Advanced item|advanced]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#3077 Tiamat's item page] at [[LeagueofLegends.com]]</ref>
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==Notes==
 
==Notes==
*The splash damage will also apply a percentage of damage from critical strikes and may be dodgeable. However, on hit effects such as lifesteal and slow do not get transferred.
+
*The splash damage will also apply a percentage of damage from critical strikes and can be [[dodge]]d. However, on-hit effects such as [[life steal]] and [[slow]]s are not transferred.
*There is '''no cap''' for '''splash percentage''', meaning that '''over 100%''' splash damage is obtainable with multiple Tiamats.
+
*There is no cap on the percent damage dealt by the splash, meaning that over 100% splash damage is obtainable with multiple Tiamats.
 
*The bonus splash damage of each Tiamat is dealt separately.
 
*The bonus splash damage of each Tiamat is dealt separately.
 
*The splash is considered an on-hit effect, and thus will be triggered by basic attacks and abilities that proc on-hit effects, such as {{cai|Parrrley|Gangplank}}, {{cai|Mystic Shot|Ezreal}}, or {{cai|Infinite Duress|Warwick}}.
 
*The splash is considered an on-hit effect, and thus will be triggered by basic attacks and abilities that proc on-hit effects, such as {{cai|Parrrley|Gangplank}}, {{cai|Mystic Shot|Ezreal}}, or {{cai|Infinite Duress|Warwick}}.
 
*Using Tiamat on {{ci|Nasus}} does not grant bonus damage for {{ai|Siphoning Strike|Nasus}} when the splash damage causes a kill.
 
*Using Tiamat on {{ci|Nasus}} does not grant bonus damage for {{ai|Siphoning Strike|Nasus}} when the splash damage causes a kill.
*The splash radius of this item is 185.
+
*The splash radius of this item is 185.
   
 
==Trivia==
 
==Trivia==

Revision as of 12:32, 5 September 2011

Tiamat is an advanced item in League of Legends.[1]

Recipe

Notes

  • The splash damage will also apply a percentage of damage from critical strikes and can be dodged. However, on-hit effects such as life steal and slows are not transferred.
  • There is no cap on the percent damage dealt by the splash, meaning that over 100% splash damage is obtainable with multiple Tiamats.
  • The bonus splash damage of each Tiamat is dealt separately.
  • The splash is considered an on-hit effect, and thus will be triggered by basic attacks and abilities that proc on-hit effects, such as Gangplank's Gangplank's Parrrley Parrrley, Ezreal's Ezreal's Mystic Shot Mystic Shot, or Warwick's Warwick's Infinite Duress Infinite Duress.
  • Using Tiamat on Nasus Nasus does not grant bonus damage for Siphoning Strike Siphoning Strike when the splash damage causes a kill.
  • The splash radius of this item is 185.

Trivia

  • In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
  • In the V1.0.0.115 April Fools day patch Tiamat Tiamat was renamed to Tamat.
  • It is the only item in the game that builds directly from four Basic-Tier items.

Patch History

V1.0.0.112:

  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.

V1.0.0.82:

  • Combine cost reduced to 250 from 450.

V0.9.25.34:

  • Splash damage is now physical instead of magic.
  • Combine cost reduced to 450 from 500.

V0.9.22.16:

  • Area of effect increased to 185 from 175.

V0.9.22.15:

V0.8.21.110:

  • Damage increased to 42 from 40.

May 15, 2009 Patch:

  • Damage reduced to 40 from 45.
  • Health regen per 5 reduced to 22 from 25.
  • Mana regen per 5 reduced to 7 from 8.

May 9, 2009 Patch:

  • Combine cost increased to 500g from 400g.
  • Damage decreased to 45 from 50.

May 1, 2009 Patch:

  • Recipe cost increased to 400g from 200g.

References

List of Items