(Courtesy of Team Ionia, minimal change done.) |
(ICAS crusade.) |
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{{infobox item |
{{infobox item |
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|type = Advanced |
|type = Advanced |
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− | |effects = +50 [[ |
+ | |effects = +50 [[attack damage]]<br />+15 [[health regeneration]]<br />+5 [[mana regeneration]] |
|passive = Your attacks splash, dealing [[physical damage]] in a small area around the target (50% for melee, 35% for ranged). |
|passive = Your attacks splash, dealing [[physical damage]] in a small area around the target (50% for melee, 35% for ranged). |
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− | |menu = Attack > Damage<br>Defense > Health Regen<br>Magic > Mana Regen |
+ | |menu = Attack > Damage<br />Defense > Health Regen<br />Magic > Mana Regen |
|buy = 2070g (250g) |
|buy = 2070g (250g) |
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|sell = 1449g}}'''Tiamat''' is an [[Advanced item|advanced]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#3077 Tiamat's item page] at [[LeagueofLegends.com]]</ref> |
|sell = 1449g}}'''Tiamat''' is an [[Advanced item|advanced]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#3077 Tiamat's item page] at [[LeagueofLegends.com]]</ref> |
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==Notes== |
==Notes== |
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− | *The splash damage will also apply a percentage of damage from critical strikes and |
+ | *The splash damage will also apply a percentage of damage from critical strikes and can be [[dodge]]d. However, on-hit effects such as [[life steal]] and [[slow]]s are not transferred. |
− | *There is |
+ | *There is no cap on the percent damage dealt by the splash, meaning that over 100% splash damage is obtainable with multiple Tiamats. |
*The bonus splash damage of each Tiamat is dealt separately. |
*The bonus splash damage of each Tiamat is dealt separately. |
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*The splash is considered an on-hit effect, and thus will be triggered by basic attacks and abilities that proc on-hit effects, such as {{cai|Parrrley|Gangplank}}, {{cai|Mystic Shot|Ezreal}}, or {{cai|Infinite Duress|Warwick}}. |
*The splash is considered an on-hit effect, and thus will be triggered by basic attacks and abilities that proc on-hit effects, such as {{cai|Parrrley|Gangplank}}, {{cai|Mystic Shot|Ezreal}}, or {{cai|Infinite Duress|Warwick}}. |
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*Using Tiamat on {{ci|Nasus}} does not grant bonus damage for {{ai|Siphoning Strike|Nasus}} when the splash damage causes a kill. |
*Using Tiamat on {{ci|Nasus}} does not grant bonus damage for {{ai|Siphoning Strike|Nasus}} when the splash damage causes a kill. |
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− | *The splash radius of |
+ | *The splash radius of this item is 185. |
==Trivia== |
==Trivia== |
Revision as of 12:32, 5 September 2011
Tiamat is an advanced item in League of Legends.[1]
Recipe
- (975g)
- (415g)
- (180g)
- (250g)
- 250g
Notes
- The splash damage will also apply a percentage of damage from critical strikes and can be dodged. However, on-hit effects such as life steal and slows are not transferred.
- There is no cap on the percent damage dealt by the splash, meaning that over 100% splash damage is obtainable with multiple Tiamats.
- The bonus splash damage of each Tiamat is dealt separately.
- The splash is considered an on-hit effect, and thus will be triggered by basic attacks and abilities that proc on-hit effects, such as , , or .
- Using Tiamat on does not grant bonus damage for when the splash damage causes a kill.
- The splash radius of this item is 185.
Trivia
- In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
- In the V1.0.0.115 April Fools day patch was renamed to Tamat.
- It is the only item in the game that builds directly from four Basic-Tier items.
Patch History
- Attack damage increased to 50 from 42.
- Mana regeneration per 5 seconds increased to 5 from 4.
- Shop tooltip is now more descriptive, matching the inventory tooltip.
- Combine cost reduced to 250 from 450.
- Splash damage is now physical instead of magic.
- Combine cost reduced to 450 from 500.
- Area of effect increased to 185 from 175.
- Recipe changed: Now requires and instead of and .
- Health Regen per 5 reduced to 15 from 22.
- Mana Regen per 5 reduced to 4 from 7.
- Total cost decreased to 2320 from 2755.
- Damage increased to 42 from 40.
- Damage reduced to 40 from 45.
- Health regen per 5 reduced to 22 from 25.
- Mana regen per 5 reduced to 7 from 8.
- Combine cost increased to 500g from 400g.
- Damage decreased to 45 from 50.
- Recipe cost increased to 400g from 200g.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items