(gold efficiency incorrect) Tag: rte-source |
(→Patch History: Also on this item) |
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− | {{ |
+ | {{Item header|Tiamat}} |
{{Cost Analysis |
{{Cost Analysis |
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{{gold efficiency}} |
{{gold efficiency}} |
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− | * {{ii|Tiamat}} is {{gec|Tiamat| |
+ | * {{ii|Tiamat}} is {{gec|Tiamat|1025}} gold efficient without its active. |
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}} |
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== Notes == |
== Notes == |
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+ | [[File:Tiamat screenshot.png|thumb|right|Item VFX]] |
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− | * Crescent has a radius of 400.<ref>[http://na.leagueoflegends.com/board/showthread.php?p=31380857#31380857 Range]</ref> |
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− | ** Crescent is centered on the user. |
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* Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect. |
* Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect. |
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** {{nie|Crescent}} casts faster as you gain more attack speed. |
** {{nie|Crescent}} casts faster as you gain more attack speed. |
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− | * This item shares the {{nie|Crescent}} effect with {{ii|Ravenous Hydra}}. |
+ | * This item shares the {{nie|Crescent}} effect with {{ii|Ravenous Hydra}} and {{ii|Titanic Hydra}}. |
* This item's active cannot be used by ranged champions. |
* This item's active cannot be used by ranged champions. |
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− | ** [[Shapeshifter|Shapeshifting]] champions can only use Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion |
+ | ** [[Shapeshifter|Shapeshifting]] champions can only use Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion conditionally with {{ai|Starfire Spellblade|Kayle}} and {{ai|Divine Ascent|Kayle}}, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Transform Mercury Hammer|Jayce|Hammer Stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}. |
− | * Crescent's damage procs {{iis|The Black Cleaver}} passive effect. |
+ | * Crescent's damage procs {{iis|The Black Cleaver}} passive effect, but doesn't benefit from lifesteal (unlike {{ii|Ravenous Hydra}}). |
+ | * {{cai|Parrrley|Gangplank}} and {{cai|Iron Ambassador|Poppy}} are the only abilities that can apply on-hit effects as {{tip|melee}} attacks while behaving as {{tip|ranged}} attacks. |
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== Trivia == |
== Trivia == |
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* In Babylonian mythology, [http://mythology.wikia.com/wiki/Tiamat Tiamat] was the first dragon and was slain to make the heavens, earth, and man. |
* In Babylonian mythology, [http://mythology.wikia.com/wiki/Tiamat Tiamat] was the first dragon and was slain to make the heavens, earth, and man. |
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⚫ | |||
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+ | *** Tiamat building into {{ii|Ravenous Hydra|two}} {{ii|Titanic Hydra|items}} that borrow their namesake from the {{w|Lernaean Hydra|Hydra}}, another many-headed beast, also alludes to this. |
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== Patch History == |
== Patch History == |
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{{Scroll box|content= |
{{Scroll box|content= |
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− | + | ;[[V10.5]] |
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+ | * Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion. |
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+ | |||
+ | ;[[V10.4#February 21st Hotfix|V10.4]] - February 21st Hotfix |
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+ | * {{sbc|Bug Fix:}} Fixed a bug where {{ci|Poppy}} and {{ci|Rengar}} could use its active effect from range. |
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+ | |||
+ | ;[[V8.24b]] |
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+ | * Total cost increased to {{g|1325}} from {{g|1200}}. |
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+ | ** Combine cost increased to {{g|475}} from {{g|350}}. |
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+ | |||
+ | ;[[V8.8]] |
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+ | * {{sbc|Bug Fix:}} Fixed a bug where it counted towards procs for {{ri|Electrocute}} or {{ri|Phase Rush}}. |
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+ | |||
+ | ;[[V7.24b]] |
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+ | * Attack damage increased to 25 from 20. |
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+ | |||
+ | ;[[V6.6]] |
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* {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}} = {{g|1200}}. |
* {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}} = {{g|1200}}. |
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** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|175}} = {{g|1200}}. |
** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|175}} = {{g|1200}}. |
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** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target. |
** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target. |
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− | + | ;[[V6.1]] |
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* Combine cost reduced to {{g|175}} from {{g|225}}. |
* Combine cost reduced to {{g|175}} from {{g|225}}. |
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** Total cost reduced to {{g|1200}} from {{g|1250}}. |
** Total cost reduced to {{g|1200}} from {{g|1250}}. |
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− | + | ;[[V5.22]] |
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* {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}. |
* {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}. |
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* Attack damage reduced to 30 from 40. |
* Attack damage reduced to 30 from 40. |
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* Unique Passive – {{sbc|Cleave}} removed. |
* Unique Passive – {{sbc|Cleave}} removed. |
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− | + | ;[[V5.16]] |
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* Added to item recipe for {{ii|Titanic Hydra}}. |
* Added to item recipe for {{ii|Titanic Hydra}}. |
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− | + | ;[[V5.7]] |
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* Scales linearly with distance from scales in three damage 'stages'. |
* Scales linearly with distance from scales in three damage 'stages'. |
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− | + | ;[[V4.20]] |
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* Health regen changed to 100% health regen |
* Health regen changed to 100% health regen |
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− | + | ;[[V3.14]] |
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* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced). |
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced). |
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− | + | ;[[V3.6]] |
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* Combine cost decreased to {{g|265}} from {{g|665}}. |
* Combine cost decreased to {{g|265}} from {{g|665}}. |
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* Item cost decreased to {{g|1900}} from {{g|2300}}. |
* Item cost decreased to {{g|1900}} from {{g|2300}}. |
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* Attack damage decreased to 40 from 50. |
* Attack damage decreased to 40 from 50. |
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− | + | ;[[V1.0.0.152]] Reworked |
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* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}} |
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}} |
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* Item cost increased to {{g|2300}} from {{g|2070}}. |
* Item cost increased to {{g|2300}} from {{g|2070}}. |
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* Used in new item recipe: {{ii|Ravenous Hydra}} |
* Used in new item recipe: {{ii|Ravenous Hydra}} |
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− | + | ;[[V1.0.0.112]] |
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* Attack damage increased to 50 from 42. |
* Attack damage increased to 50 from 42. |
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* Mana regeneration per 5 seconds increased to 5 from 4. |
* Mana regeneration per 5 seconds increased to 5 from 4. |
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* Shop tooltip is now more descriptive, matching the inventory tooltip. |
* Shop tooltip is now more descriptive, matching the inventory tooltip. |
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− | + | ;[[V1.0.0.82]] |
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* Combine cost reduced to {{g|250}} from {{g|450}}. |
* Combine cost reduced to {{g|250}} from {{g|450}}. |
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− | + | ;[[V0.9.25.34]] |
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* Splash damage is now physical instead of magic. |
* Splash damage is now physical instead of magic. |
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* Combine cost reduced to {{g|450}} from {{g|500}}. |
* Combine cost reduced to {{g|450}} from {{g|500}}. |
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− | + | ;[[V0.9.22.16]] |
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* Area of effect increased to 185 from 175. |
* Area of effect increased to 185 from 175. |
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− | + | ;[[V0.9.22.15]] |
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* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}. |
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}. |
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* Health regeneration per 5 reduced to 15 from 22. |
* Health regeneration per 5 reduced to 15 from 22. |
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* Total cost decreased to {{g|2320}} from {{g|2755}}. |
* Total cost decreased to {{g|2320}} from {{g|2755}}. |
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− | + | ;[[V0.8.21.110]] |
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* Damage increased to 42 from 40. |
* Damage increased to 42 from 40. |
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− | + | ;[[May 15, 2009 Patch]] |
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* Damage reduced to 40 from 45. |
* Damage reduced to 40 from 45. |
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* Health regeneration per 5 reduced to 22 from 25. |
* Health regeneration per 5 reduced to 22 from 25. |
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* Mana regeneration per 5 reduced to 7 from 8. |
* Mana regeneration per 5 reduced to 7 from 8. |
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− | + | ;[[May 9, 2009 Patch]] |
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* Combine cost increased to {{g|500}} from {{g|400}}. |
* Combine cost increased to {{g|500}} from {{g|400}}. |
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* Damage decreased to 45 from 50. |
* Damage decreased to 45 from 50. |
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− | + | ;[[May 1, 2009 Patch]] |
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* Recipe cost increased to {{g|400}} from {{g|200}}. |
* Recipe cost increased to {{g|400}} from {{g|200}}. |
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}} |
}} |
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[[fr:Tiamat]] |
[[fr:Tiamat]] |
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[[pl:Tiamat]] |
[[pl:Tiamat]] |
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− | [[ru: |
+ | [[ru:Тиамат]] |
[[zh:提亚马特]] |
[[zh:提亚马特]] |
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− | [[Category:Advanced items]] |
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[[Category:Attack damage items]] |
[[Category:Attack damage items]] |
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[[Category:Health regeneration items]] |
[[Category:Health regeneration items]] |
Revision as of 03:26, 24 March 2020
Template:Item data TiamatTiamat was an advanced item in League of Legends for .
Recipe
Template:Item data Tiamat
Cost Analysis
Template:Gold value math
Gold efficiency
- 85.42% gold efficient without its active. is
Template:Builds into section
Notes
- Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
- Crescent casts faster as you gain more attack speed.
- This item shares the Crescent effect with and .
- This item's active cannot be used by ranged champions.
- Shapeshifting champions can only use Crescent while classified as melee. This includes , who is considered a ranged champion conditionally with and , when using , while in , while in .
- Crescent's damage procs passive effect, but doesn't benefit from lifesteal (unlike ).
- melee attacks while behaving as ranged attacks. and are the only abilities that can apply on-hit effects as
Trivia
- In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
- Tiamat is also the name of the five headed dragon goddess in the Dungeons & Dragons tabletop RPG.
- Tiamat building into Hydra, another many-headed beast, also alludes to this. that borrow their namesake from the
- Tiamat is also the name of the five headed dragon goddess in the Dungeons & Dragons tabletop RPG.
- In the V1.0.0.115 April Fools' Day patch, was renamed to Tamat, the name of a Rioter.
Patch History
- Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion.
- V10.4 - February 21st Hotfix
- Bug Fix: Fixed a bug where and could use its active effect from range.
- Bug Fix: Fixed a bug where it counted towards procs for or .
- Attack damage increased to 25 from 20.
- New Recipe: + + + 350 = 1200.
- Attack damage reduced to 20 from 30.
- Unique Passive – Cleave added:
- Basic attacks deal 20% to 60% of your AD physical damage to units around your target.
- new recipe: + + 225 = 1250.
- Attack damage reduced to 30 from 40.
- Health regeneration reduced to 50% from 100%.
- Unique Passive – Cleave removed.
- Added to item recipe for .
- Scales linearly with distance from scales in three damage 'stages'.
- Health regen changed to 100% health regen
- Combine cost decreased to 265 from 665.
- Item cost decreased to 1900 from 2300.
- Attack damage decreased to 40 from 50.
- V1.0.0.152 Reworked
- New recipe: + + +
- Item cost increased to 2300 from 2070.
- Combine cost increased to 665 from 250.
- No longer grants mana regen.
- NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
- NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
- Used in new item recipe:
- Attack damage increased to 50 from 42.
- Mana regeneration per 5 seconds increased to 5 from 4.
- Shop tooltip is now more descriptive, matching the inventory tooltip.
- Area of effect increased to 185 from 175.
- Recipe changed: Now requires and instead of and .
- Health regeneration per 5 reduced to 15 from 22.
- Mana regeneration per 5 reduced to 4 from 7.
- Total cost decreased to 2320 from 2755.
- Damage increased to 42 from 40.
- Damage reduced to 40 from 45.
- Health regeneration per 5 reduced to 22 from 25.
- Mana regeneration per 5 reduced to 7 from 8.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items