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** [[Shapeshifter|Shapeshifting]] champions can only use Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion conditionally with {{ai|Starfire Spellblade|Kayle}} and {{ai|Divine Ascent|Kayle}}, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Transform Mercury Hammer|Jayce|Hammer Stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}.
 
** [[Shapeshifter|Shapeshifting]] champions can only use Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion conditionally with {{ai|Starfire Spellblade|Kayle}} and {{ai|Divine Ascent|Kayle}}, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Transform Mercury Hammer|Jayce|Hammer Stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}.
 
* Crescent's damage procs {{iis|The Black Cleaver}} passive effect, but doesn't benefit from lifesteal (unlike {{ii|Ravenous Hydra}}).
 
* Crescent's damage procs {{iis|The Black Cleaver}} passive effect, but doesn't benefit from lifesteal (unlike {{ii|Ravenous Hydra}}).
** However, this can be changed from purchasing {{ii|Death's Dance}}.
 
 
* {{cai|Parrrley|Gangplank}} and {{cai|Iron Ambassador|Poppy}} are the only abilities that can apply on-hit effects as {{tip|melee}} attacks while behaving as {{tip|ranged}} attacks.
 
* {{cai|Parrrley|Gangplank}} and {{cai|Iron Ambassador|Poppy}} are the only abilities that can apply on-hit effects as {{tip|melee}} attacks while behaving as {{tip|ranged}} attacks.
   
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== Patch History ==
 
== Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V10.4#February 20th Hotfix|V10.4]] - February 20th Hotfix
  +
* {{sbc|Bug Fix:}} Fixed a bug where {{ci|Poppy}} and {{ci|Rengar}} could use its active effect from range.
  +
 
;[[V8.24b]]
 
;[[V8.24b]]
 
* Total cost increased to {{g|1325}} from {{g|1200}}.
 
* Total cost increased to {{g|1325}} from {{g|1200}}.

Revision as of 17:47, 21 February 2020

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data TiamatTiamat was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Tiamat OriginalSquare.png|20xpx|border|link=Template:Item data Tiamat/LoL|Template:Item data Tiamat]] [[Template:Item data Tiamat/LoL|Template:Item data Tiamat]].

Recipe

Template:Item data Tiamat

Cost Analysis

Template:Gold value math

Gold efficiency

  • Tiamat Tiamat is 85.42% gold efficient without its active.


Template:Builds into section

Notes

Tiamat screenshot

Item VFX

Trivia

Patch History

V10.4 - February 20th Hotfix
  • Bug Fix: Fixed a bug where Poppy Poppy and Rengar Rengar could use its active effect from range.
V8.24b
  • Total cost increased to 1325 Gold 1325 from 1200 Gold 1200.
    • Combine cost increased to 475 Gold 475 from 350 Gold 350.
V8.8
V7.24b
  • Attack damage increased to 25 from 20.
V6.6
V6.1
  • Combine cost reduced to 175 Gold 175 from 225 Gold 225.
    • Total cost reduced to 1200 Gold 1200 from 1250 Gold 1250.
V5.22
  • new recipe: Pickaxe Pickaxe + Rejuvenation Bead Rejuvenation Bead + 225 Gold 225 = 1250 Gold 1250.
  • Attack damage reduced to 30 from 40.
  • Health regeneration reduced to 50% from 100%.
  • Unique Passive – Cleave removed.
V5.16
V5.7
  • Scales linearly with distance from scales in three damage 'stages'.
V4.20
  • Health regen changed to 100% health regen
V3.14
  • Combine cost increased to 305 Gold 305 from 265 Gold 265 (Total cost remains the same due to Long Sword's Long Sword's price being reduced).
V3.6
  • Combine cost decreased to 265 Gold 265 from 665 Gold 665.
  • Item cost decreased to 1900 Gold 1900 from 2300 Gold 2300.
  • Attack damage decreased to 40 from 50.
V1.0.0.152 Reworked
  • New recipe: Pickaxe Pickaxe + Long Sword Long Sword + Rejuvenation Bead Rejuvenation Bead + Rejuvenation Bead Rejuvenation Bead
  • Item cost increased to 2300 Gold 2300 from 2070 Gold 2070.
  • Combine cost increased to 665 Gold 665 from 250 Gold 250.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra Ravenous Hydra
V1.0.0.112
  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.
V1.0.0.82
  • Combine cost reduced to 250 Gold 250 from 450 Gold 450.
V0.9.25.34
  • Splash damage is now physical instead of magic.
  • Combine cost reduced to 450 Gold 450 from 500 Gold 500.
V0.9.22.16
  • Area of effect increased to 185 from 175.
V0.9.22.15
V0.8.21.110
  • Damage increased to 42 from 40.
May 15, 2009 Patch
  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.
May 9, 2009 Patch
  • Combine cost increased to 500 Gold 500 from 400 Gold 400.
  • Damage decreased to 45 from 50.
May 1, 2009 Patch
  • Recipe cost increased to 400 Gold 400 from 200 Gold 200.

References

List of Items