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(Removed Note about Tiamat spreading Teemo/Twitch Poison)
(what does that even mean. tiamat grants healing with death dance? that's not a tiamat info. that's a death dance info, which is not even a info, since death dance heals of everything)
(245 intermediate revisions by more than 100 users not shown)
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{{Item header|Tiamat}}
{{infobox item
 
|type = Advanced
 
|effects = +42 [[Attack Damage]]<br>+15 [[Health Regeneration|HP Regen/5 sec.]]<br>+4 [[Mana Regeneration|Mana Regen/per 5 sec.]]|undefined
 
|passive = Your attacks splash, dealing physical damage in a small area around the target(50% for melee, 33% for ranged).
 
|menu = Attack > Damage<br>Defense > Health Regen<br>Magic > Mana Regen
 
|buy = 2070 (250)
 
|sell = 1449}}'''Tiamat''' is an [[Advanced Item|advanced]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#3077 Tiamat's item page] at [[LeagueofLegends.com]]</ref>
 
   
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{{Cost Analysis
==Recipe==
 
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|description=
*{{ii|Pickaxe}} (975g)
 
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{{gold value math|Tiamat}}
*{{ii|Long Sword}} (415g)
 
*{{ii|Faerie Charm}} (180g)
 
*{{ii|Rejuvenation Bead}} (250g)
 
*250g
 
   
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{{gold efficiency}}
==Notes==
 
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* {{ii|Tiamat}} is {{gec|Tiamat|1025}} gold efficient without its active.
*There is '''no cap''' for '''splash percentage''', meaning you can have '''over 100%''' splash with multiple Tiamats.
 
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}}
*The splash deals 50% of your attack damage for melee and 33% for ranged attacks.
 
*The bonus to splash damage will stack with additional Tiamats, increasing your total damage.
 
*The bonus splash damage of each Tiamat is dealt seperately.
 
*Tiamat damage is considered an on-hit effect and work with abilities such as {{ci|Gangplank}}'s {{ai|Parrrley|Gangplank}}, {{ci|Ezreal}}'s {{ai|Mystic Shot|Ezreal}} and {{ci|Warwick}}'s {{ai|Infinite Duress|Warwick}}.
 
*Using Tiamat on {{ci|Nasus}} does not grant bonus damage for {{ai|Siphoning Strike|Nasus}} when the splash damage causes a kill.
 
   
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{{Builds into section|Tiamat}}
==Trivia==
 
*[[Wikipedia:Tiamat|Tiamat]] is the first dragon which was slain and used to make the heavens, earth, and man in Babylonian mythology.
 
   
<!--==History==
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== Notes ==
  +
[[File:Tiamat screenshot.png|thumb|right|Item VFX]]
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* Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
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** {{nie|Crescent}} casts faster as you gain more attack speed.
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* This item shares the {{nie|Crescent}} effect with {{ii|Ravenous Hydra}} and {{ii|Titanic Hydra}}.
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* This item's active cannot be used by ranged champions.
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** [[Shapeshifter|Shapeshifting]] champions can only use Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion conditionally with {{ai|Starfire Spellblade|Kayle}} and {{ai|Divine Ascent|Kayle}}, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Transform Mercury Hammer|Jayce|Hammer Stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}.
  +
* Crescent's damage procs {{iis|The Black Cleaver}} passive effect, but doesn't benefit from lifesteal (unlike {{ii|Ravenous Hydra}}).
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* {{cai|Parrrley|Gangplank}} and {{cai|Iron Ambassador|Poppy}} are the only abilities that can apply on-hit effects as {{tip|melee}} attacks while behaving as {{tip|ranged}} attacks.
   
-->==References==
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== Trivia ==
 
* In Babylonian mythology, [http://mythology.wikia.com/wiki/Tiamat Tiamat] was the first dragon and was slain to make the heavens, earth, and man.
  +
** Tiamat is also the name of the [http://www.dandwiki.com/wiki/Tiamat_(3.5e_Deity) five headed dragon goddess] in the {{w|Dungeons & Dragons}} {{w|Tabletop role-playing game|tabletop RPG}}.
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*** Tiamat building into {{ii|Ravenous Hydra|two}} {{ii|Titanic Hydra|items}} that borrow their namesake from the {{w|Lernaean Hydra|Hydra}}, another many-headed beast, also alludes to this.
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* In the [[V1.0.0.115]] [[April Fools' Day]] patch, {{ii|Tiamat}} was renamed to [[Andrew 'Tamat' Beegle|'''Tamat''']], the name of a [[Riot Games|Rioter]].
  +
 
== Patch History ==
  +
{{Scroll box|content=
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;[[V8.24b]]
  +
* Total cost increased to {{g|1325}} from {{g|1200}}.
  +
** Combine cost increased to {{g|475}} from {{g|350}}.
  +
  +
;[[V8.8]]
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* {{sbc|Bug Fix:}} Fixed a bug where it counted towards procs for {{ri|Electrocute}} or {{ri|Phase Rush}}.
  +
  +
;[[V7.24b]]
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* Attack damage increased to 25 from 20.
  +
  +
;[[V6.6]]
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* {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}} = {{g|1200}}.
  +
** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|175}} = {{g|1200}}.
  +
* Attack damage reduced to 20 from 30.
  +
* {{sbc|Unique Passive – Cleave}} added:
  +
** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target.
  +
  +
;[[V6.1]]
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* Combine cost reduced to {{g|175}} from {{g|225}}.
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** Total cost reduced to {{g|1200}} from {{g|1250}}.
  +
  +
;[[V5.22]]
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* {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}.
  +
* Attack damage reduced to 30 from 40.
  +
* Health regeneration reduced to 50% from 100%.
  +
* Unique Passive – {{sbc|Cleave}} removed.
  +
  +
;[[V5.16]]
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* Added to item recipe for {{ii|Titanic Hydra}}.
  +
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;[[V5.7]]
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* Scales linearly with distance from scales in three damage 'stages'.
  +
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;[[V4.20]]
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* Health regen changed to 100% health regen
  +
  +
;[[V3.14]]
  +
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced).
  +
  +
;[[V3.6]]
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* Combine cost decreased to {{g|265}} from {{g|665}}.
  +
* Item cost decreased to {{g|1900}} from {{g|2300}}.
  +
* Attack damage decreased to 40 from 50.
  +
  +
;[[V1.0.0.152]] Reworked
  +
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
  +
* Item cost increased to {{g|2300}} from {{g|2070}}.
  +
* Combine cost increased to {{g|665}} from {{g|250}}.
  +
* No longer grants mana regen.
  +
* NEW Unique Passive &ndash; Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  +
* NEW Unique Active &ndash; Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
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* Used in new item recipe: {{ii|Ravenous Hydra}}
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  +
;[[V1.0.0.112]]
  +
* Attack damage increased to 50 from 42.
  +
* Mana regeneration per 5 seconds increased to 5 from 4.
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* Shop tooltip is now more descriptive, matching the inventory tooltip.
  +
  +
;[[V1.0.0.82]]
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* Combine cost reduced to {{g|250}} from {{g|450}}.
  +
  +
;[[V0.9.25.34]]
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* Splash damage is now physical instead of magic.
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* Combine cost reduced to {{g|450}} from {{g|500}}.
  +
  +
;[[V0.9.22.16]]
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* Area of effect increased to 185 from 175.
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  +
;[[V0.9.22.15]]
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* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}.
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* Health regeneration per 5 reduced to 15 from 22.
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* Mana regeneration per 5 reduced to 4 from 7.
  +
* Total cost decreased to {{g|2320}} from {{g|2755}}.
  +
  +
;[[V0.8.21.110]]
  +
* Damage increased to 42 from 40.
  +
  +
;[[May 15, 2009 Patch]]
  +
* Damage reduced to 40 from 45.
  +
* Health regeneration per 5 reduced to 22 from 25.
  +
* Mana regeneration per 5 reduced to 7 from 8.
  +
  +
;[[May 9, 2009 Patch]]
  +
* Combine cost increased to {{g|500}} from {{g|400}}.
  +
* Damage decreased to 45 from 50.
  +
  +
;[[May 1, 2009 Patch]]
  +
* Recipe cost increased to {{g|400}} from {{g|200}}.
  +
}}
  +
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== References ==
 
{{reflist}}
 
{{reflist}}
{{Items}}
+
{{items}}
  +
[[Category:Advanced Items]]
 
  +
[[Category:Attack Items]]
 
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[[cs:Tiamat]]
[[Category:Damage Items]]
 
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[[de:Tiamat]]
[[Category:Defense Items]]
 
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[[es:Tiamat]]
[[Category:Health Regen Items]]
 
[[Category:Magic Items]]
+
[[fr:Tiamat]]
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[[pl:Tiamat]]
[[Category:Mana Regen Items]]
 
  +
[[ru:Тиамат]]
[[Category:On-hit Effect Items]]
 
  +
[[zh:提亚马特]]
[[Category:Needs Patch History]]
 
 
[[Category:Attack damage items]]
 
[[Category:Health regeneration items]]
 
[[Category:On-hit effect items]]

Revision as of 14:49, 21 December 2019

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"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data TiamatTiamat was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Tiamat OriginalSquare.png|20xpx|border|link=Template:Item data Tiamat/LoL|Template:Item data Tiamat]] [[Template:Item data Tiamat/LoL|Template:Item data Tiamat]].

Recipe

Template:Item data Tiamat

Cost Analysis

Template:Gold value math

Gold efficiency

  • Tiamat Tiamat is 85.42% gold efficient without its active.


Template:Builds into section

Notes

Tiamat screenshot

Item VFX

Trivia

Patch History

V8.24b
  • Total cost increased to 1325 Gold 1325 from 1200 Gold 1200.
    • Combine cost increased to 475 Gold 475 from 350 Gold 350.
V8.8
V7.24b
  • Attack damage increased to 25 from 20.
V6.6
V6.1
  • Combine cost reduced to 175 Gold 175 from 225 Gold 225.
    • Total cost reduced to 1200 Gold 1200 from 1250 Gold 1250.
V5.22
  • new recipe: Pickaxe Pickaxe + Rejuvenation Bead Rejuvenation Bead + 225 Gold 225 = 1250 Gold 1250.
  • Attack damage reduced to 30 from 40.
  • Health regeneration reduced to 50% from 100%.
  • Unique Passive – Cleave removed.
V5.16
V5.7
  • Scales linearly with distance from scales in three damage 'stages'.
V4.20
  • Health regen changed to 100% health regen
V3.14
  • Combine cost increased to 305 Gold 305 from 265 Gold 265 (Total cost remains the same due to Long Sword's Long Sword's price being reduced).
V3.6
  • Combine cost decreased to 265 Gold 265 from 665 Gold 665.
  • Item cost decreased to 1900 Gold 1900 from 2300 Gold 2300.
  • Attack damage decreased to 40 from 50.
V1.0.0.152 Reworked
  • New recipe: Pickaxe Pickaxe + Long Sword Long Sword + Rejuvenation Bead Rejuvenation Bead + Rejuvenation Bead Rejuvenation Bead
  • Item cost increased to 2300 Gold 2300 from 2070 Gold 2070.
  • Combine cost increased to 665 Gold 665 from 250 Gold 250.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra Ravenous Hydra
V1.0.0.112
  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.
V1.0.0.82
  • Combine cost reduced to 250 Gold 250 from 450 Gold 450.
V0.9.25.34
  • Splash damage is now physical instead of magic.
  • Combine cost reduced to 450 Gold 450 from 500 Gold 500.
V0.9.22.16
  • Area of effect increased to 185 from 175.
V0.9.22.15
V0.8.21.110
  • Damage increased to 42 from 40.
May 15, 2009 Patch
  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.
May 9, 2009 Patch
  • Combine cost increased to 500 Gold 500 from 400 Gold 400.
  • Damage decreased to 45 from 50.
May 1, 2009 Patch
  • Recipe cost increased to 400 Gold 400 from 200 Gold 200.

References

List of Items