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Tag: rte-source
(what does that even mean. tiamat grants healing with death dance? that's not a tiamat info. that's a death dance info, which is not even a info, since death dance heals of everything)
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{{Infobox item|Tiamat}}
+
{{Item header|Tiamat}}
   
 
{{Cost Analysis
 
{{Cost Analysis
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{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Tiamat}} is {{gec|Tiamat|1200}} gold efficient without its active.
+
* {{ii|Tiamat}} is {{gec|Tiamat|1025}} gold efficient without its active.
 
}}
 
}}
   
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== Notes ==
 
== Notes ==
  +
[[File:Tiamat screenshot.png|thumb|right|Item VFX]]
* Crescent has a radius of 400.<ref>[http://na.leagueoflegends.com/board/showthread.php?p=31380857#31380857 Range]</ref>
 
** Crescent is centered on the user.
 
 
* Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
 
* Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
 
** {{nie|Crescent}} casts faster as you gain more attack speed.
 
** {{nie|Crescent}} casts faster as you gain more attack speed.
* This item shares the {{nie|Crescent}} effect with {{ii|Ravenous Hydra}}.
+
* This item shares the {{nie|Crescent}} effect with {{ii|Ravenous Hydra}} and {{ii|Titanic Hydra}}.
 
* This item's active cannot be used by ranged champions.
 
* This item's active cannot be used by ranged champions.
** [[Shapeshifter|Shapeshifting]] champions can only use Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion while {{ai|Righteous Fury|Kayle}} is active, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Mercury Hammer|Jayce|Hammer stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}.
+
** [[Shapeshifter|Shapeshifting]] champions can only use Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion conditionally with {{ai|Starfire Spellblade|Kayle}} and {{ai|Divine Ascent|Kayle}}, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Transform Mercury Hammer|Jayce|Hammer Stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}.
* Crescent's damage procs {{iis|The Black Cleaver}} passive effect.
+
* Crescent's damage procs {{iis|The Black Cleaver}} passive effect, but doesn't benefit from lifesteal (unlike {{ii|Ravenous Hydra}}).
  +
* {{cai|Parrrley|Gangplank}} and {{cai|Iron Ambassador|Poppy}} are the only abilities that can apply on-hit effects as {{tip|melee}} attacks while behaving as {{tip|ranged}} attacks.
   
 
== Trivia ==
 
== Trivia ==
 
* In Babylonian mythology, [http://mythology.wikia.com/wiki/Tiamat Tiamat] was the first dragon and was slain to make the heavens, earth, and man.
 
* In Babylonian mythology, [http://mythology.wikia.com/wiki/Tiamat Tiamat] was the first dragon and was slain to make the heavens, earth, and man.
 
** Tiamat is also the name of the [http://www.dandwiki.com/wiki/Tiamat_(3.5e_Deity) five headed dragon goddess] in the {{w|Dungeons & Dragons}} {{w|Tabletop role-playing game|tabletop RPG}}.
* In the [[V1.0.0.115]] April Fools day patch {{ii|Tiamat}} was renamed to '''Tamat''', the name of a Rioter.
 
  +
*** Tiamat building into {{ii|Ravenous Hydra|two}} {{ii|Titanic Hydra|items}} that borrow their namesake from the {{w|Lernaean Hydra|Hydra}}, another many-headed beast, also alludes to this.
* Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.
 
 
* In the [[V1.0.0.115]] [[April Fools' Day]] patch, {{ii|Tiamat}} was renamed to [[Andrew 'Tamat' Beegle|'''Tamat''']], the name of a [[Riot Games|Rioter]].
   
 
== Patch History ==
 
== Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
'''[[V6.6]]:'''
+
;[[V8.24b]]
  +
* Total cost increased to {{g|1325}} from {{g|1200}}.
* {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}}.
 
  +
** Combine cost increased to {{g|475}} from {{g|350}}.
  +
  +
;[[V8.8]]
  +
* {{sbc|Bug Fix:}} Fixed a bug where it counted towards procs for {{ri|Electrocute}} or {{ri|Phase Rush}}.
  +
  +
;[[V7.24b]]
  +
* Attack damage increased to 25 from 20.
  +
  +
;[[V6.6]]
 
* {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}} = {{g|1200}}.
  +
** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|175}} = {{g|1200}}.
 
* Attack damage reduced to 20 from 30.
 
* Attack damage reduced to 20 from 30.
 
* {{sbc|Unique Passive – Cleave}} added:
 
* {{sbc|Unique Passive – Cleave}} added:
 
** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target.
 
** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target.
   
'''[[V6.1]]:'''
+
;[[V6.1]]
 
* Combine cost reduced to {{g|175}} from {{g|225}}.
 
* Combine cost reduced to {{g|175}} from {{g|225}}.
 
** Total cost reduced to {{g|1200}} from {{g|1250}}.
 
** Total cost reduced to {{g|1200}} from {{g|1250}}.
   
'''[[V5.22]]:'''
+
;[[V5.22]]
 
* {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}.
 
* {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}.
 
* Attack damage reduced to 30 from 40.
 
* Attack damage reduced to 30 from 40.
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* Unique Passive – {{sbc|Cleave}} removed.
 
* Unique Passive – {{sbc|Cleave}} removed.
   
'''[[V5.16]]:'''
+
;[[V5.16]]
 
* Added to item recipe for {{ii|Titanic Hydra}}.
 
* Added to item recipe for {{ii|Titanic Hydra}}.
   
'''[[V5.7]]:'''
+
;[[V5.7]]
 
* Scales linearly with distance from scales in three damage 'stages'.
 
* Scales linearly with distance from scales in three damage 'stages'.
   
'''[[V4.20]]:'''
+
;[[V4.20]]
 
* Health regen changed to 100% health regen
 
* Health regen changed to 100% health regen
   
'''[[V3.14]]:'''
+
;[[V3.14]]
 
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced).
 
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced).
   
'''[[V3.6]]:'''
+
;[[V3.6]]
 
* Combine cost decreased to {{g|265}} from {{g|665}}.
 
* Combine cost decreased to {{g|265}} from {{g|665}}.
 
* Item cost decreased to {{g|1900}} from {{g|2300}}.
 
* Item cost decreased to {{g|1900}} from {{g|2300}}.
 
* Attack damage decreased to 40 from 50.
 
* Attack damage decreased to 40 from 50.
   
'''[[V1.0.0.152]]:''' Reworked
+
;[[V1.0.0.152]] Reworked
 
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
 
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
 
* Item cost increased to {{g|2300}} from {{g|2070}}.
 
* Item cost increased to {{g|2300}} from {{g|2070}}.
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* Used in new item recipe: {{ii|Ravenous Hydra}}
 
* Used in new item recipe: {{ii|Ravenous Hydra}}
   
'''[[V1.0.0.112]]:'''
+
;[[V1.0.0.112]]
 
* Attack damage increased to 50 from 42.
 
* Attack damage increased to 50 from 42.
 
* Mana regeneration per 5 seconds increased to 5 from 4.
 
* Mana regeneration per 5 seconds increased to 5 from 4.
 
* Shop tooltip is now more descriptive, matching the inventory tooltip.
 
* Shop tooltip is now more descriptive, matching the inventory tooltip.
   
'''[[V1.0.0.82]]:'''
+
;[[V1.0.0.82]]
 
* Combine cost reduced to {{g|250}} from {{g|450}}.
 
* Combine cost reduced to {{g|250}} from {{g|450}}.
   
'''[[V0.9.25.34]]:'''
+
;[[V0.9.25.34]]
 
* Splash damage is now physical instead of magic.
 
* Splash damage is now physical instead of magic.
 
* Combine cost reduced to {{g|450}} from {{g|500}}.
 
* Combine cost reduced to {{g|450}} from {{g|500}}.
   
'''[[V0.9.22.16]]:'''
+
;[[V0.9.22.16]]
 
* Area of effect increased to 185 from 175.
 
* Area of effect increased to 185 from 175.
   
'''[[V0.9.22.15]]:'''
+
;[[V0.9.22.15]]
 
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}.
 
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}.
 
* Health regeneration per 5 reduced to 15 from 22.
 
* Health regeneration per 5 reduced to 15 from 22.
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* Total cost decreased to {{g|2320}} from {{g|2755}}.
 
* Total cost decreased to {{g|2320}} from {{g|2755}}.
   
'''[[V0.8.21.110]]:'''
+
;[[V0.8.21.110]]
 
* Damage increased to 42 from 40.
 
* Damage increased to 42 from 40.
   
'''[[May 15, 2009 Patch]]:'''
+
;[[May 15, 2009 Patch]]
 
* Damage reduced to 40 from 45.
 
* Damage reduced to 40 from 45.
 
* Health regeneration per 5 reduced to 22 from 25.
 
* Health regeneration per 5 reduced to 22 from 25.
 
* Mana regeneration per 5 reduced to 7 from 8.
 
* Mana regeneration per 5 reduced to 7 from 8.
   
'''[[May 9, 2009 Patch]]:'''
+
;[[May 9, 2009 Patch]]
 
* Combine cost increased to {{g|500}} from {{g|400}}.
 
* Combine cost increased to {{g|500}} from {{g|400}}.
 
* Damage decreased to 45 from 50.
 
* Damage decreased to 45 from 50.
   
'''[[May 1, 2009 Patch]]:'''
+
;[[May 1, 2009 Patch]]
 
* Recipe cost increased to {{g|400}} from {{g|200}}.
 
* Recipe cost increased to {{g|400}} from {{g|200}}.
 
}}
 
}}
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[[fr:Tiamat]]
 
[[fr:Tiamat]]
 
[[pl:Tiamat]]
 
[[pl:Tiamat]]
[[ru:Tiamat]]
+
[[ru:Тиамат]]
 
[[zh:提亚马特]]
 
[[zh:提亚马特]]
[[Category:Advanced items]]
 
 
[[Category:Attack damage items]]
 
[[Category:Attack damage items]]
 
[[Category:Health regeneration items]]
 
[[Category:Health regeneration items]]

Revision as of 14:49, 21 December 2019

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data TiamatTiamat was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Tiamat OriginalSquare.png|20xpx|border|link=Template:Item data Tiamat/LoL|Template:Item data Tiamat]] [[Template:Item data Tiamat/LoL|Template:Item data Tiamat]].

Recipe

Template:Item data Tiamat

Cost Analysis

Template:Gold value math

Gold efficiency

  • Tiamat Tiamat is 85.42% gold efficient without its active.


Template:Builds into section

Notes

Tiamat screenshot

Item VFX

Trivia

Patch History

V8.24b
  • Total cost increased to 1325 Gold 1325 from 1200 Gold 1200.
    • Combine cost increased to 475 Gold 475 from 350 Gold 350.
V8.8
V7.24b
  • Attack damage increased to 25 from 20.
V6.6
V6.1
  • Combine cost reduced to 175 Gold 175 from 225 Gold 225.
    • Total cost reduced to 1200 Gold 1200 from 1250 Gold 1250.
V5.22
  • new recipe: Pickaxe Pickaxe + Rejuvenation Bead Rejuvenation Bead + 225 Gold 225 = 1250 Gold 1250.
  • Attack damage reduced to 30 from 40.
  • Health regeneration reduced to 50% from 100%.
  • Unique Passive – Cleave removed.
V5.16
V5.7
  • Scales linearly with distance from scales in three damage 'stages'.
V4.20
  • Health regen changed to 100% health regen
V3.14
  • Combine cost increased to 305 Gold 305 from 265 Gold 265 (Total cost remains the same due to Long Sword's Long Sword's price being reduced).
V3.6
  • Combine cost decreased to 265 Gold 265 from 665 Gold 665.
  • Item cost decreased to 1900 Gold 1900 from 2300 Gold 2300.
  • Attack damage decreased to 40 from 50.
V1.0.0.152 Reworked
  • New recipe: Pickaxe Pickaxe + Long Sword Long Sword + Rejuvenation Bead Rejuvenation Bead + Rejuvenation Bead Rejuvenation Bead
  • Item cost increased to 2300 Gold 2300 from 2070 Gold 2070.
  • Combine cost increased to 665 Gold 665 from 250 Gold 250.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra Ravenous Hydra
V1.0.0.112
  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.
V1.0.0.82
  • Combine cost reduced to 250 Gold 250 from 450 Gold 450.
V0.9.25.34
  • Splash damage is now physical instead of magic.
  • Combine cost reduced to 450 Gold 450 from 500 Gold 500.
V0.9.22.16
  • Area of effect increased to 185 from 175.
V0.9.22.15
V0.8.21.110
  • Damage increased to 42 from 40.
May 15, 2009 Patch
  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.
May 9, 2009 Patch
  • Combine cost increased to 500 Gold 500 from 400 Gold 400.
  • Damage decreased to 45 from 50.
May 1, 2009 Patch
  • Recipe cost increased to 400 Gold 400 from 200 Gold 200.

References

List of Items