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(oops i made a mistake in last change)
(what does that even mean. tiamat grants healing with death dance? that's not a tiamat info. that's a death dance info, which is not even a info, since death dance heals of everything)
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{{infobox item
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{{Item header|Tiamat}}
|type = [[Advanced item|Advanced]]
 
|effects = +40 [[attack damage]]<br />+15 [[health regeneration]]<br /><span title="Passive and active effects are disabled on ranged champions." style="border-bottom:1px;">Melee only</span>
 
|passive = Unique – [[Named item effect#Cleave|Cleave]] (Melee only): Your attacks deal physical damage up to 60% of your Attack Damage to units around your target (185 range), decaying down to 20% near the edge (385 range).
 
|active = Unique – [[Named item effect#Crescent|Crescent]] (Melee only): Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge. - 10 second cooldown (400 range)
 
|menu = Attack > Damage<br />Defense > Health Regen
 
|buy = 1900g (305g)
 
|sell = 1330g
 
|code = 3077
 
}}
 
   
'''Tiamat''' is an [[Advanced item|advanced]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#3077 Tiamat's item page] at [[LeagueofLegends.com]]</ref>
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{{Cost Analysis
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|description=
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{{gold value math|Tiamat}}
   
== Recipe ==
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{{gold efficiency}}
{{Recipe
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* {{ii|Tiamat}} is {{gec|Tiamat|1025}} gold efficient without its active.
|result = {{PAGENAME}}
 
|cost = 305
 
|total = 1900
 
|t1 = {{Recipe/item|Pickaxe|875}}
 
|t2 = {{Recipe/item|Long Sword|360}}
 
|t3 = {{Recipe/item|Rejuvenation Bead|180}}
 
|t4 = {{Recipe/item|Rejuvenation Bead|180}}
 
 
}}
 
}}
   
== Cost Analysis ==
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{{Builds into section|Tiamat}}
{{gold value}}
 
* 40 [[attack damage]] = 1440g
 
* 15 [[health regeneration]] = 540g
 
** '''Total Gold Value''' = 1980g
 
 
{{gold efficiency}}
 
* {{ii|Tiamat}} is gold efficient even without its passive and active.
 
 
== Builds ==
 
{{Recipe/item|Ravenous Hydra}}
 
   
 
== Notes ==
 
== Notes ==
* Cleave has a radius of ~385; Crescent has a radius of 400.<ref>[http://na.leagueoflegends.com/board/showthread.php?p=31380857#31380857 Range]</ref>
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[[File:Tiamat screenshot.png|thumb|right|Item VFX]]
** Cleave is centered on the target; Crescent is centered on the user.
 
 
* Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
 
* Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
** [[Named item effect#Crescent|Crescent]] casts faster as you gain more attack speed.
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** {{nie|Crescent}} casts faster as you gain more attack speed.
* This item shares the [[Named item effect#Cleave|Cleave]] and [[Named item effect#Crescent|Crescent]] effects with {{ii|Ravenous Hydra}}.
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* This item shares the {{nie|Crescent}} effect with {{ii|Ravenous Hydra}} and {{ii|Titanic Hydra}}.
* This item's passive and active cannot be used by ranged champions.
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* This item's active cannot be used by ranged champions.
**[[Shapeshifter|Shapeshifting]] champions can only use Cleave and Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion while {{ai|Righteous Fury|Kayle}} is active, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Mercury Hammer|Jayce|Hammer stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}, and {{ci|Quinn}} while her ultimate {{ai|Tag Team|Quinn}} is activated.
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** [[Shapeshifter|Shapeshifting]] champions can only use Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion conditionally with {{ai|Starfire Spellblade|Kayle}} and {{ai|Divine Ascent|Kayle}}, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Transform Mercury Hammer|Jayce|Hammer Stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}.
* Cleave's damage is based on the [[attack damage]] [[champion statistic]], not from actual damage dealt on the attack—it therefore doesn't benefit from [[critical strike]]s or [[on-hit effect]]s
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* Crescent's damage procs {{iis|The Black Cleaver}} passive effect, but doesn't benefit from lifesteal (unlike {{ii|Ravenous Hydra}}).
* Cleave from Tiamat does not trigger on-hit effects or life steal.
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* {{cai|Parrrley|Gangplank}} and {{cai|Iron Ambassador|Poppy}} are the only abilities that can apply on-hit effects as {{tip|melee}} attacks while behaving as {{tip|ranged}} attacks.
** Cleave's and Crescent's damage procs {{iis|The Black Cleaver}} passive effect, which is not an on-hit.
 
* Cleave will not trigger if it has triggered on a ''different'' target in the last {{fd|0.05}} seconds.<ref>[http://na.leagueoflegends.com/board/showthread.php?p=31382355#31382355 Cooldown]</ref>
 
** This affects abilities such as {{cai|Twin Bite|Shyvana}} (Dragon form).
 
** There is no cooldown on triggering the effect on a single target, such as {{ai|Double Strike|Master Yi}} or {{cai|Twin Bite|Shyvana}} (Human Form).
 
* {{ai|Parrrley|Gangplank}} procs {{ii|Tiamat}} as well as {{ii|Ravenous Hydra}} despite the fact that the ability has a range.
 
** Using {{cai|Parrrley|Gangplank}} with {{ii|Tiamat}} will give you extra gold for every single minion killed with {{iis|Tiamat}} passive effect.
 
   
 
== Trivia ==
 
== Trivia ==
 
* In Babylonian mythology, [http://mythology.wikia.com/wiki/Tiamat Tiamat] was the first dragon and was slain to make the heavens, earth, and man.
 
* In Babylonian mythology, [http://mythology.wikia.com/wiki/Tiamat Tiamat] was the first dragon and was slain to make the heavens, earth, and man.
* In the [[V1.0.0.115]] April Fools day patch {{ii|Tiamat}} was renamed to '''Tamat''', the name of a Rioter.
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** Tiamat is also the name of the [http://www.dandwiki.com/wiki/Tiamat_(3.5e_Deity) five headed dragon goddess] in the {{w|Dungeons & Dragons}} {{w|Tabletop role-playing game|tabletop RPG}}.
* Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.
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*** Tiamat building into {{ii|Ravenous Hydra|two}} {{ii|Titanic Hydra|items}} that borrow their namesake from the {{w|Lernaean Hydra|Hydra}}, another many-headed beast, also alludes to this.
* This item is very similar to the DotA item Battlefury : both requires 2 attack damage items and 2 regeneration items to build (althrough Battlefury have mana regeneration rather than a second health regeneration) and both gives area of effect damage on autoattack for melee only.
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* In the [[V1.0.0.115]] [[April Fools' Day]] patch, {{ii|Tiamat}} was renamed to [[Andrew 'Tamat' Beegle|'''Tamat''']], the name of a [[Riot Games|Rioter]].
   
 
== Patch History ==
 
== Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
'''[[V3.14]]''':
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;[[V8.24b]]
* Combine cost increased to 305g from 265g (total cost remains the same due to {{ii|Long Sword|Long Sword's}} price being reduced).
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* Total cost increased to {{g|1325}} from {{g|1200}}.
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** Combine cost increased to {{g|475}} from {{g|350}}.
   
'''[[V3.6]]:'''
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;[[V8.8]]
* Combine cost decreased to 265g from 665g.
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* {{sbc|Bug Fix:}} Fixed a bug where it counted towards procs for {{ri|Electrocute}} or {{ri|Phase Rush}}.
* Item cost decreased to 1900g from 2300g.
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  +
;[[V7.24b]]
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* Attack damage increased to 25 from 20.
  +
  +
;[[V6.6]]
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* {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}} = {{g|1200}}.
  +
** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|175}} = {{g|1200}}.
  +
* Attack damage reduced to 20 from 30.
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* {{sbc|Unique Passive – Cleave}} added:
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** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target.
  +
  +
;[[V6.1]]
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* Combine cost reduced to {{g|175}} from {{g|225}}.
  +
** Total cost reduced to {{g|1200}} from {{g|1250}}.
  +
  +
;[[V5.22]]
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* {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}.
  +
* Attack damage reduced to 30 from 40.
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* Health regeneration reduced to 50% from 100%.
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* Unique Passive – {{sbc|Cleave}} removed.
  +
  +
;[[V5.16]]
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* Added to item recipe for {{ii|Titanic Hydra}}.
  +
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;[[V5.7]]
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* Scales linearly with distance from scales in three damage 'stages'.
  +
  +
;[[V4.20]]
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* Health regen changed to 100% health regen
  +
  +
;[[V3.14]]
  +
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced).
  +
  +
;[[V3.6]]
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* Combine cost decreased to {{g|265}} from {{g|665}}.
  +
* Item cost decreased to {{g|1900}} from {{g|2300}}.
 
* Attack damage decreased to 40 from 50.
 
* Attack damage decreased to 40 from 50.
   
'''[[V1.0.0.152]]:''' Reworked
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;[[V1.0.0.152]] Reworked
 
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
 
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
* Item cost increased to 2300g from 2070g.
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* Item cost increased to {{g|2300}} from {{g|2070}}.
* Combine cost increased to 665g from 250g.
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* Combine cost increased to {{g|665}} from {{g|250}}.
 
* No longer grants mana regen.
 
* No longer grants mana regen.
 
* NEW Unique Passive &ndash; Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
 
* NEW Unique Passive &ndash; Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
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* Used in new item recipe: {{ii|Ravenous Hydra}}
 
* Used in new item recipe: {{ii|Ravenous Hydra}}
   
'''[[V1.0.0.112]]:'''
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;[[V1.0.0.112]]
 
* Attack damage increased to 50 from 42.
 
* Attack damage increased to 50 from 42.
 
* Mana regeneration per 5 seconds increased to 5 from 4.
 
* Mana regeneration per 5 seconds increased to 5 from 4.
 
* Shop tooltip is now more descriptive, matching the inventory tooltip.
 
* Shop tooltip is now more descriptive, matching the inventory tooltip.
   
'''[[V1.0.0.82]]:'''
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;[[V1.0.0.82]]
* Combine cost reduced to 250g from 450g.
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* Combine cost reduced to {{g|250}} from {{g|450}}.
   
'''[[V0.9.25.34]]:'''
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;[[V0.9.25.34]]
 
* Splash damage is now physical instead of magic.
 
* Splash damage is now physical instead of magic.
* Combine cost reduced to 450g from 500g.
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* Combine cost reduced to {{g|450}} from {{g|500}}.
   
'''[[V0.9.22.16]]:'''
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;[[V0.9.22.16]]
 
* Area of effect increased to 185 from 175.
 
* Area of effect increased to 185 from 175.
   
'''[[V0.9.22.15]]:'''
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;[[V0.9.22.15]]
 
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}.
 
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}.
 
* Health regeneration per 5 reduced to 15 from 22.
 
* Health regeneration per 5 reduced to 15 from 22.
 
* Mana regeneration per 5 reduced to 4 from 7.
 
* Mana regeneration per 5 reduced to 4 from 7.
* Total cost decreased to 2320g from 2755g.
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* Total cost decreased to {{g|2320}} from {{g|2755}}.
   
'''[[V0.8.21.110]]:'''
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;[[V0.8.21.110]]
 
* Damage increased to 42 from 40.
 
* Damage increased to 42 from 40.
   
'''[[May 15, 2009 Patch]]:'''
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;[[May 15, 2009 Patch]]
 
* Damage reduced to 40 from 45.
 
* Damage reduced to 40 from 45.
 
* Health regeneration per 5 reduced to 22 from 25.
 
* Health regeneration per 5 reduced to 22 from 25.
 
* Mana regeneration per 5 reduced to 7 from 8.
 
* Mana regeneration per 5 reduced to 7 from 8.
   
'''[[May 9, 2009 Patch]]:'''
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;[[May 9, 2009 Patch]]
* Combine cost increased to 500g from 400g.
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* Combine cost increased to {{g|500}} from {{g|400}}.
 
* Damage decreased to 45 from 50.
 
* Damage decreased to 45 from 50.
   
'''[[May 1, 2009 Patch]]:'''
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;[[May 1, 2009 Patch]]
* Recipe cost increased to 400g from 200g.
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* Recipe cost increased to {{g|400}} from {{g|200}}.
 
}}
 
}}
   
 
== References ==
 
== References ==
 
{{reflist}}
 
{{reflist}}
  +
{{items}}
   
{{Items}}
 
 
[[Category:Advanced items]]
 
[[Category:Attack damage items]]
 
[[Category:Health regeneration items]]
 
[[Category:On-hit effect items]]
 
   
 
[[cs:Tiamat]]
 
[[cs:Tiamat]]
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[[fr:Tiamat]]
 
[[fr:Tiamat]]
 
[[pl:Tiamat]]
 
[[pl:Tiamat]]
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[[ru:Тиамат]]
 
[[zh:提亚马特]]
 
[[zh:提亚马特]]
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[[Category:Attack damage items]]
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[[Category:Health regeneration items]]
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[[Category:On-hit effect items]]

Revision as of 14:49, December 21, 2019

Tiamat is an advanced item in League of Legends.[1]

Recipe

Tiamat item
Tiamat
Gold 1325 (Gold 475)

Cost Analysis

Gold Value

Gold Efficiency*

  • Tiamat item Tiamat is 77.36% gold efficient without its active.


Builds Into

Notes

Tiamat screenshot

Item VFX

Trivia

Patch History

V8.24b
  • Total cost increased to Gold 1325 from Gold 1200.
    • Combine cost increased to Gold 475 from Gold 350.
V8.8
V7.24b
  • Attack damage increased to 25 from 20.
V6.6
V6.1
  • Combine cost reduced to Gold 175 from Gold 225.
    • Total cost reduced to Gold 1200 from Gold 1250.
V5.22
  • new recipe: Pickaxe item Pickaxe + Rejuvenation Bead item Rejuvenation Bead + Gold 225 = Gold 1250.
  • Attack damage reduced to 30 from 40.
  • Health regeneration reduced to 50% from 100%.
  • Unique Passive – Cleave removed.
V5.16
V5.7
  • Scales linearly with distance from scales in three damage 'stages'.
V4.20
  • Health regen changed to 100% health regen
V3.14
  • Combine cost increased to Gold 305 from Gold 265 (Total cost remains the same due to Long Sword item Long Sword's price being reduced).
V3.6
  • Combine cost decreased to Gold 265 from Gold 665.
  • Item cost decreased to Gold 1900 from Gold 2300.
  • Attack damage decreased to 40 from 50.
V1.0.0.152 Reworked
  • New recipe: Pickaxe item Pickaxe + Long Sword item Long Sword + Rejuvenation Bead item Rejuvenation Bead + Rejuvenation Bead item Rejuvenation Bead
  • Item cost increased to Gold 2300 from Gold 2070.
  • Combine cost increased to Gold 665 from Gold 250.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra item Ravenous Hydra
V1.0.0.112
  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.
V1.0.0.82
  • Combine cost reduced to Gold 250 from Gold 450.
V0.9.25.34
  • Splash damage is now physical instead of magic.
  • Combine cost reduced to Gold 450 from Gold 500.
V0.9.22.16
  • Area of effect increased to 185 from 175.
V0.9.22.15
V0.8.21.110
  • Damage increased to 42 from 40.
May 15, 2009 Patch
  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.
May 9, 2009 Patch
  • Combine cost increased to Gold 500 from Gold 400.
  • Damage decreased to 45 from 50.
May 1, 2009 Patch
  • Recipe cost increased to Gold 400 from Gold 200.

References

  1. Itemlist on leagueoflegends.com

List of Items

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