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(what does that even mean. tiamat grants healing with death dance? that's not a tiamat info. that's a death dance info, which is not even a info, since death dance heals of everything) |
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+ | {{Item header|Tiamat}} |
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− | {{infobox item |
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− | |type = Advanced |
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− | |effects = +50 [[Attack Damage]]<br>+15 [[Health Regeneration|HP Regen/5 sec.]]<br>+5 [[Mana Regeneration|Mana Regen/per 5 sec.]]|undefined |
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− | |passive = Your attacks splash, dealing physical damage in a small area around the target(50% for melee, 35% for ranged). |
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− | |menu = Attack > Damage<br>Defense > Health Regen<br>Magic > Mana Regen |
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− | |buy = 2070g (250g) |
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− | |sell = 1449g}}'''Tiamat''' is an [[Advanced Item|advanced]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#3077 Tiamat's item page] at [[LeagueofLegends.com]]</ref> |
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+ | {{Cost Analysis |
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− | ==Recipe== |
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+ | |description= |
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− | *{{ii|Pickaxe}} (975g) |
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+ | {{gold value math|Tiamat}} |
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− | *{{ii|Long Sword}} (415g) |
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− | *{{ii|Faerie Charm}} (180g) |
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− | *{{ii|Rejuvenation Bead}} (250g) |
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− | *250g |
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+ | {{gold efficiency}} |
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− | ==Synergy== |
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+ | * {{ii|Tiamat}} is {{gec|Tiamat|1025}} gold efficient without its active. |
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− | ===Champions=== |
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+ | }} |
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− | *{{ci|Gangplank}} |
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− | *{{ci|Kayle}} |
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− | *{{ci|Master Yi}} |
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− | *{{ci|Nocturne}} |
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− | *{{ci|Shaco}} |
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− | *{{ci|Twitch}} |
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− | *{{ci|Xin Zhao}} |
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+ | {{Builds into section|Tiamat}} |
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− | ==Notes== |
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− | *The splash damage will of course apply a percentage of your damage, but also your critical strikes, and it may be dodgeable. On hit effects, such as lifesteal and slow do not however get transfered. |
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− | *There is '''no cap''' for '''splash percentage''', meaning you can have '''over 100%''' splash with multiple Tiamats. |
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− | *The splash deals 50% of your attack damage for melee and 35% for ranged attacks. |
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− | *The bonus to splash damage will stack with additional Tiamats, increasing your total damage. |
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− | *The bonus splash damage of each Tiamat is dealt separately. |
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− | *The splash is considered an on-hit effect, and thus any attacks or abilities that proc an on-hit effect, such as {{ci|Gangplank}}'s {{ai|Parrrley|Gangplank}}, {{ci|Ezreal}}'s {{ai|Mystic Shot|Ezreal}}, or {{ci|Warwick}}'s {{ai|Infinite Duress|Warwick}}, will trigger the splash. The splash effect with not stack with other splash damage abilities such as {{ci|Nocturne}}'s {{ai|Umbra Blades|Nocturne}} or {{ci|Pantheon}}'s {{ai|Heartseeker Strike|Pantheon}}. |
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− | *Using Tiamat on {{ci|Nasus}} does not grant bonus damage for {{ai|Siphoning Strike|Nasus}} when the splash damage causes a kill. |
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− | == |
+ | == Notes == |
+ | [[File:Tiamat screenshot.png|thumb|right|Item VFX]] |
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⚫ | |||
+ | * Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect. |
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+ | ** {{nie|Crescent}} casts faster as you gain more attack speed. |
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+ | * This item shares the {{nie|Crescent}} effect with {{ii|Ravenous Hydra}} and {{ii|Titanic Hydra}}. |
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+ | * This item's active cannot be used by ranged champions. |
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+ | ** [[Shapeshifter|Shapeshifting]] champions can only use Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion conditionally with {{ai|Starfire Spellblade|Kayle}} and {{ai|Divine Ascent|Kayle}}, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Transform Mercury Hammer|Jayce|Hammer Stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}. |
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+ | * Crescent's damage procs {{iis|The Black Cleaver}} passive effect, but doesn't benefit from lifesteal (unlike {{ii|Ravenous Hydra}}). |
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+ | * {{cai|Parrrley|Gangplank}} and {{cai|Iron Ambassador|Poppy}} are the only abilities that can apply on-hit effects as {{tip|melee}} attacks while behaving as {{tip|ranged}} attacks. |
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− | == |
+ | == Trivia == |
⚫ | |||
+ | ** Tiamat is also the name of the [http://www.dandwiki.com/wiki/Tiamat_(3.5e_Deity) five headed dragon goddess] in the {{w|Dungeons & Dragons}} {{w|Tabletop role-playing game|tabletop RPG}}. |
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+ | *** Tiamat building into {{ii|Ravenous Hydra|two}} {{ii|Titanic Hydra|items}} that borrow their namesake from the {{w|Lernaean Hydra|Hydra}}, another many-headed beast, also alludes to this. |
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+ | * In the [[V1.0.0.115]] [[April Fools' Day]] patch, {{ii|Tiamat}} was renamed to [[Andrew 'Tamat' Beegle|'''Tamat''']], the name of a [[Riot Games|Rioter]]. |
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+ | |||
⚫ | |||
{{Scroll box|content= |
{{Scroll box|content= |
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− | + | ;[[V8.24b]] |
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⚫ | |||
⚫ | |||
+ | |||
+ | ;[[V8.8]] |
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+ | * {{sbc|Bug Fix:}} Fixed a bug where it counted towards procs for {{ri|Electrocute}} or {{ri|Phase Rush}}. |
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+ | |||
+ | ;[[V7.24b]] |
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+ | * Attack damage increased to 25 from 20. |
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+ | |||
+ | ;[[V6.6]] |
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+ | * {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}} = {{g|1200}}. |
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+ | ** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|175}} = {{g|1200}}. |
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+ | * Attack damage reduced to 20 from 30. |
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+ | * {{sbc|Unique Passive – Cleave}} added: |
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+ | ** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target. |
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+ | |||
+ | ;[[V6.1]] |
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+ | * Combine cost reduced to {{g|175}} from {{g|225}}. |
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+ | ** Total cost reduced to {{g|1200}} from {{g|1250}}. |
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+ | |||
+ | ;[[V5.22]] |
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+ | * {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}. |
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+ | * Attack damage reduced to 30 from 40. |
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+ | * Health regeneration reduced to 50% from 100%. |
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+ | * Unique Passive – {{sbc|Cleave}} removed. |
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+ | |||
+ | ;[[V5.16]] |
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+ | * Added to item recipe for {{ii|Titanic Hydra}}. |
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+ | |||
+ | ;[[V5.7]] |
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+ | * Scales linearly with distance from scales in three damage 'stages'. |
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+ | |||
+ | ;[[V4.20]] |
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+ | * Health regen changed to 100% health regen |
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+ | |||
+ | ;[[V3.14]] |
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+ | * Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced). |
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+ | |||
+ | ;[[V3.6]] |
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+ | * Combine cost decreased to {{g|265}} from {{g|665}}. |
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+ | * Item cost decreased to {{g|1900}} from {{g|2300}}. |
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+ | * Attack damage decreased to 40 from 50. |
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+ | |||
⚫ | |||
+ | * New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}} |
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+ | * Item cost increased to {{g|2300}} from {{g|2070}}. |
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+ | * Combine cost increased to {{g|665}} from {{g|250}}. |
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+ | * No longer grants mana regen. |
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+ | * NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge. |
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+ | * NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown. |
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+ | * Used in new item recipe: {{ii|Ravenous Hydra}} |
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+ | |||
+ | ;[[V1.0.0.112]] |
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* Attack damage increased to 50 from 42. |
* Attack damage increased to 50 from 42. |
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* Mana regeneration per 5 seconds increased to 5 from 4. |
* Mana regeneration per 5 seconds increased to 5 from 4. |
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* Shop tooltip is now more descriptive, matching the inventory tooltip. |
* Shop tooltip is now more descriptive, matching the inventory tooltip. |
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+ | |||
⚫ | |||
+ | ;[[V1.0.0.82]] |
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⚫ | |||
+ | * Combine cost reduced to {{g|250}} from {{g|450}}. |
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⚫ | |||
+ | |||
⚫ | |||
* Splash damage is now physical instead of magic. |
* Splash damage is now physical instead of magic. |
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− | * Combine cost reduced to 450 |
+ | * Combine cost reduced to {{g|450}} from {{g|500}}. |
+ | |||
− | + | ;[[V0.9.22.16]] |
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* Area of effect increased to 185 from 175. |
* Area of effect increased to 185 from 175. |
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+ | |||
− | + | ;[[V0.9.22.15]] |
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* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}. |
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}. |
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− | * Health |
+ | * Health regeneration per 5 reduced to 15 from 22. |
− | * Mana |
+ | * Mana regeneration per 5 reduced to 4 from 7. |
− | * Total cost decreased to 2320 from 2755. |
+ | * Total cost decreased to {{g|2320}} from {{g|2755}}. |
+ | |||
− | + | ;[[V0.8.21.110]] |
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⚫ | |||
+ | * Damage increased to 42 from 40. |
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+ | |||
+ | ;[[May 15, 2009 Patch]] |
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+ | * Damage reduced to 40 from 45. |
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+ | * Health regeneration per 5 reduced to 22 from 25. |
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+ | * Mana regeneration per 5 reduced to 7 from 8. |
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+ | |||
+ | ;[[May 9, 2009 Patch]] |
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+ | * Combine cost increased to {{g|500}} from {{g|400}}. |
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+ | * Damage decreased to 45 from 50. |
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+ | |||
+ | ;[[May 1, 2009 Patch]] |
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+ | * Recipe cost increased to {{g|400}} from {{g|200}}. |
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}} |
}} |
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− | ==References== |
+ | == References == |
{{reflist}} |
{{reflist}} |
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− | {{ |
+ | {{items}} |
+ | |||
⚫ | |||
+ | |||
− | [[Category:Attack Items]] |
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+ | [[cs:Tiamat]] |
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− | [[Category:Damage Items]] |
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+ | [[de:Tiamat]] |
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− | [[Category:Defense Items]] |
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+ | [[es:Tiamat]] |
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⚫ | |||
− | [[ |
+ | [[fr:Tiamat]] |
+ | [[pl:Tiamat]] |
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− | [[Category:Mana Regen Items]] |
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+ | [[ru:Тиамат]] |
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− | [[Category:On-hit Effect Items]] |
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+ | [[zh:提亚马特]] |
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⚫ | |||
− | [[Category: |
+ | [[Category:Attack damage items]] |
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⚫ |
Revision as of 14:49, 21 December 2019
Template:Item data TiamatTiamat was an advanced item in League of Legends for .
Recipe
Template:Item data Tiamat
Cost Analysis
Template:Gold value math
Gold efficiency
- 85.42% gold efficient without its active. is
Template:Builds into section
Notes
- Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
- Crescent casts faster as you gain more attack speed.
- This item shares the Crescent effect with and .
- This item's active cannot be used by ranged champions.
- Shapeshifting champions can only use Crescent while classified as melee. This includes , who is considered a ranged champion conditionally with and , when using , while in , while in .
- Crescent's damage procs passive effect, but doesn't benefit from lifesteal (unlike ).
- melee attacks while behaving as ranged attacks. and are the only abilities that can apply on-hit effects as
Trivia
- In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
- Tiamat is also the name of the five headed dragon goddess in the Dungeons & Dragons tabletop RPG.
- Tiamat building into Hydra, another many-headed beast, also alludes to this. that borrow their namesake from the
- Tiamat is also the name of the five headed dragon goddess in the Dungeons & Dragons tabletop RPG.
- In the V1.0.0.115 April Fools' Day patch, was renamed to Tamat, the name of a Rioter.
Patch History
- Bug Fix: Fixed a bug where it counted towards procs for or .
- Attack damage increased to 25 from 20.
- New Recipe: + + + 350 = 1200.
- Attack damage reduced to 20 from 30.
- Unique Passive – Cleave added:
- Basic attacks deal 20% to 60% of your AD physical damage to units around your target.
- new recipe: + + 225 = 1250.
- Attack damage reduced to 30 from 40.
- Health regeneration reduced to 50% from 100%.
- Unique Passive – Cleave removed.
- Added to item recipe for .
- Scales linearly with distance from scales in three damage 'stages'.
- Health regen changed to 100% health regen
- Combine cost decreased to 265 from 665.
- Item cost decreased to 1900 from 2300.
- Attack damage decreased to 40 from 50.
- V1.0.0.152 Reworked
- New recipe: + + +
- Item cost increased to 2300 from 2070.
- Combine cost increased to 665 from 250.
- No longer grants mana regen.
- NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
- NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
- Used in new item recipe:
- Attack damage increased to 50 from 42.
- Mana regeneration per 5 seconds increased to 5 from 4.
- Shop tooltip is now more descriptive, matching the inventory tooltip.
- Area of effect increased to 185 from 175.
- Recipe changed: Now requires and instead of and .
- Health regeneration per 5 reduced to 15 from 22.
- Mana regeneration per 5 reduced to 4 from 7.
- Total cost decreased to 2320 from 2755.
- Damage increased to 42 from 40.
- Damage reduced to 40 from 45.
- Health regeneration per 5 reduced to 22 from 25.
- Mana regeneration per 5 reduced to 7 from 8.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items