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m (References: removing hardcoded cat)
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{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Tiamat}} is {{gec|Tiamat|850}} gold efficient without its active.
+
* {{ii|Tiamat}} is {{gec|Tiamat|1025}} gold efficient without its active.
 
}}
 
}}
   
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== Patch History ==
 
== Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
'''[[V6.6]]:'''
+
;[[V7.24b]]
  +
* Attack damage increased to 25 from 20.
  +
  +
;[[V6.6]]
 
* {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}} = {{g|1200}}.
 
* {{Sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{g|350}} = {{g|1200}}.
 
** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|175}} = {{g|1200}}.
 
** {{sbc|Old Recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|175}} = {{g|1200}}.
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** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target.
 
** Basic attacks deal {{as|20% to 60% of your AD}} physical damage to units around your target.
   
'''[[V6.1]]:'''
+
;[[V6.1]]
 
* Combine cost reduced to {{g|175}} from {{g|225}}.
 
* Combine cost reduced to {{g|175}} from {{g|225}}.
 
** Total cost reduced to {{g|1200}} from {{g|1250}}.
 
** Total cost reduced to {{g|1200}} from {{g|1250}}.
   
'''[[V5.22]]:'''
+
;[[V5.22]]
 
* {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}.
 
* {{sbc|new recipe:}} {{ii|Pickaxe}} + {{ii|Rejuvenation Bead}} + {{g|225}} = {{g|1250}}.
 
* Attack damage reduced to 30 from 40.
 
* Attack damage reduced to 30 from 40.
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* Unique Passive – {{sbc|Cleave}} removed.
 
* Unique Passive – {{sbc|Cleave}} removed.
   
'''[[V5.16]]:'''
+
;[[V5.16]]
 
* Added to item recipe for {{ii|Titanic Hydra}}.
 
* Added to item recipe for {{ii|Titanic Hydra}}.
   
'''[[V5.7]]:'''
+
;[[V5.7]]
 
* Scales linearly with distance from scales in three damage 'stages'.
 
* Scales linearly with distance from scales in three damage 'stages'.
   
'''[[V4.20]]:'''
+
;[[V4.20]]
 
* Health regen changed to 100% health regen
 
* Health regen changed to 100% health regen
   
'''[[V3.14]]:'''
+
;[[V3.14]]
 
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced).
 
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced).
   
'''[[V3.6]]:'''
+
;[[V3.6]]
 
* Combine cost decreased to {{g|265}} from {{g|665}}.
 
* Combine cost decreased to {{g|265}} from {{g|665}}.
 
* Item cost decreased to {{g|1900}} from {{g|2300}}.
 
* Item cost decreased to {{g|1900}} from {{g|2300}}.
 
* Attack damage decreased to 40 from 50.
 
* Attack damage decreased to 40 from 50.
   
'''[[V1.0.0.152]]:''' Reworked
+
;[[V1.0.0.152]] Reworked
 
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
 
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
 
* Item cost increased to {{g|2300}} from {{g|2070}}.
 
* Item cost increased to {{g|2300}} from {{g|2070}}.
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* Used in new item recipe: {{ii|Ravenous Hydra}}
 
* Used in new item recipe: {{ii|Ravenous Hydra}}
   
'''[[V1.0.0.112]]:'''
+
;[[V1.0.0.112]]
 
* Attack damage increased to 50 from 42.
 
* Attack damage increased to 50 from 42.
 
* Mana regeneration per 5 seconds increased to 5 from 4.
 
* Mana regeneration per 5 seconds increased to 5 from 4.
 
* Shop tooltip is now more descriptive, matching the inventory tooltip.
 
* Shop tooltip is now more descriptive, matching the inventory tooltip.
   
'''[[V1.0.0.82]]:'''
+
;[[V1.0.0.82]]
 
* Combine cost reduced to {{g|250}} from {{g|450}}.
 
* Combine cost reduced to {{g|250}} from {{g|450}}.
   
'''[[V0.9.25.34]]:'''
+
;[[V0.9.25.34]]
 
* Splash damage is now physical instead of magic.
 
* Splash damage is now physical instead of magic.
 
* Combine cost reduced to {{g|450}} from {{g|500}}.
 
* Combine cost reduced to {{g|450}} from {{g|500}}.
   
'''[[V0.9.22.16]]:'''
+
;[[V0.9.22.16]]
 
* Area of effect increased to 185 from 175.
 
* Area of effect increased to 185 from 175.
   
'''[[V0.9.22.15]]:'''
+
;[[V0.9.22.15]]
 
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}.
 
* Recipe changed: Now requires {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}} instead of {{ii|Regrowth Pendant}} and {{ii|Meki Pendant}}.
 
* Health regeneration per 5 reduced to 15 from 22.
 
* Health regeneration per 5 reduced to 15 from 22.
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* Total cost decreased to {{g|2320}} from {{g|2755}}.
 
* Total cost decreased to {{g|2320}} from {{g|2755}}.
   
'''[[V0.8.21.110]]:'''
+
;[[V0.8.21.110]]
 
* Damage increased to 42 from 40.
 
* Damage increased to 42 from 40.
   
'''[[May 15, 2009 Patch]]:'''
+
;[[May 15, 2009 Patch]]
 
* Damage reduced to 40 from 45.
 
* Damage reduced to 40 from 45.
 
* Health regeneration per 5 reduced to 22 from 25.
 
* Health regeneration per 5 reduced to 22 from 25.
 
* Mana regeneration per 5 reduced to 7 from 8.
 
* Mana regeneration per 5 reduced to 7 from 8.
   
'''[[May 9, 2009 Patch]]:'''
+
;[[May 9, 2009 Patch]]
 
* Combine cost increased to {{g|500}} from {{g|400}}.
 
* Combine cost increased to {{g|500}} from {{g|400}}.
 
* Damage decreased to 45 from 50.
 
* Damage decreased to 45 from 50.
   
'''[[May 1, 2009 Patch]]:'''
+
;[[May 1, 2009 Patch]]
 
* Recipe cost increased to {{g|400}} from {{g|200}}.
 
* Recipe cost increased to {{g|400}} from {{g|200}}.
 
}}
 
}}

Revision as of 20:47, December 14, 2017

Tiamat is an advanced item in League of Legends.[1]

Recipe

Tiamat item
Tiamat
Gold 1325 (Gold 475)

Cost Analysis

Gold Value

Gold Efficiency*

  • Tiamat item Tiamat is 77.36% gold efficient without its active.


Builds Into

Notes

Trivia

  • In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
  • In the V1.0.0.115 April Fools' Day patch Tiamat item Tiamat was renamed to Tamat, the name of a Rioter.
  • Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.

Patch History

V7.24b
  • Attack damage increased to 25 from 20.
V6.6
V6.1
  • Combine cost reduced to Gold 175 from Gold 225.
    • Total cost reduced to Gold 1200 from Gold 1250.
V5.22
  • new recipe: Pickaxe item Pickaxe + Rejuvenation Bead item Rejuvenation Bead + Gold 225 = Gold 1250.
  • Attack damage reduced to 30 from 40.
  • Health regeneration reduced to 50% from 100%.
  • Unique Passive – Cleave removed.
V5.16
V5.7
  • Scales linearly with distance from scales in three damage 'stages'.
V4.20
  • Health regen changed to 100% health regen
V3.14
  • Combine cost increased to Gold 305 from Gold 265 (Total cost remains the same due to Long Sword item Long Sword's price being reduced).
V3.6
  • Combine cost decreased to Gold 265 from Gold 665.
  • Item cost decreased to Gold 1900 from Gold 2300.
  • Attack damage decreased to 40 from 50.
V1.0.0.152 Reworked
  • New recipe: Pickaxe item Pickaxe + Long Sword item Long Sword + Rejuvenation Bead item Rejuvenation Bead + Rejuvenation Bead item Rejuvenation Bead
  • Item cost increased to Gold 2300 from Gold 2070.
  • Combine cost increased to Gold 665 from Gold 250.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra item Ravenous Hydra
V1.0.0.112
  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.
V1.0.0.82
  • Combine cost reduced to Gold 250 from Gold 450.
V0.9.25.34
  • Splash damage is now physical instead of magic.
  • Combine cost reduced to Gold 450 from Gold 500.
V0.9.22.16
  • Area of effect increased to 185 from 175.
V0.9.22.15
V0.8.21.110
  • Damage increased to 42 from 40.
May 15, 2009 Patch
  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.
May 9, 2009 Patch
  • Combine cost increased to Gold 500 from Gold 400.
  • Damage decreased to 45 from 50.
May 1, 2009 Patch
  • Recipe cost increased to Gold 400 from Gold 200.

References

  1. Itemlist on leagueoflegends.com
  2. Range

List of Items

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