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(Made consistent with Hydra)
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{{infobox item
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{{Item info|Tiamat}}
|type = [[Advanced item|Advanced]]
 
|effects = +40 [[attack damage]]<br />+100% base [[health regen]]<br />
 
|passive = {{tt|Melee only|Passive and active effects are disabled on ranged champions.}}
 
Unique – [[Named item effect#Cleave|Cleave]] (Melee only): Your attacks deal physical damage up to 60% of your Attack Damage to units around your target (185 range), decaying down to 20% near the edge (385 range).
 
|active = Unique – [[Named item effect#Crescent|Crescent]] (Melee only): Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge. - 10 second cooldown (400 range)
 
|menu = Attack > Damage<br />Defense > Health Regen
 
|buy = 1900g (305g)
 
|sell = 1330g
 
|code = 3077
 
}}
 
 
'''Tiamat''' is an [[Advanced item|advanced]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#3077 Tiamat's item page] at [[LeagueofLegends.com]]</ref>
 
 
== Recipe ==
 
{{Recipe
 
|result = {{PAGENAME}}
 
|cost = 305
 
|total = 1900
 
|t1 = {{Recipe/item|Pickaxe|875}}
 
|t2 = {{Recipe/item|Long Sword|360}}
 
|t3 = {{Recipe/item|Rejuvenation Bead|180}}
 
|t4 = {{Recipe/item|Rejuvenation Bead|180}}
 
}}
 
   
 
== Cost Analysis ==
 
== Cost Analysis ==
 
{{gold value}}
 
{{gold value}}
* 40 [[attack damage]] = 1440g
+
* 40 [[attack damage]] = {{g|1440}}
* 100% [[health regeneration]] = 360g
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* 100% [[health regeneration]] = {{g|360}}
** '''Total Gold Value''' = 1800g
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** '''Total Gold Value''' = {{g|1800}}
   
 
{{gold efficiency}}
 
{{gold efficiency}}
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** Cleave is centered on the target; Crescent is centered on the user.
 
** Cleave is centered on the target; Crescent is centered on the user.
 
* Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
 
* Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
** [[Named item effect#Crescent|Crescent]] casts faster as you gain more attack speed.
+
** {{nie|Crescent}} casts faster as you gain more attack speed.
* This item shares the [[Named item effect#Cleave|Cleave]] and [[Named item effect#Crescent|Crescent]] effects with {{ii|Ravenous Hydra}}.
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* This item shares the {{nie|Cleave}} and {{nie|Crescent}} effects with {{ii|Ravenous Hydra}}.
 
* This item's passive and active cannot be used by ranged champions.
 
* This item's passive and active cannot be used by ranged champions.
**[[Shapeshifter|Shapeshifting]] champions can only use Cleave and Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion while {{ai|Righteous Fury|Kayle}} is active, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Mercury Hammer|Jayce|Hammer stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}, and {{ci|Quinn}} while her ultimate {{ai|Tag Team|Quinn}} is activated.
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** [[Shapeshifter|Shapeshifting]] champions can only use Cleave and Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion while {{ai|Righteous Fury|Kayle}} is active, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Mercury Hammer|Jayce|Hammer stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}, and {{ci|Quinn}} while her ultimate {{ai|Tag Team|Quinn}} is activated.
 
* Cleave's damage is based on the [[attack damage]] [[champion statistic]], not from actual damage dealt on the attack—it therefore doesn't benefit from [[critical strike]]s or [[on-hit effect]]s
 
* Cleave's damage is based on the [[attack damage]] [[champion statistic]], not from actual damage dealt on the attack—it therefore doesn't benefit from [[critical strike]]s or [[on-hit effect]]s
 
* Cleave from Tiamat does not trigger on-hit effects or life steal.
 
* Cleave from Tiamat does not trigger on-hit effects or life steal.
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* In the [[V1.0.0.115]] April Fools day patch {{ii|Tiamat}} was renamed to '''Tamat''', the name of a Rioter.
 
* In the [[V1.0.0.115]] April Fools day patch {{ii|Tiamat}} was renamed to '''Tamat''', the name of a Rioter.
 
* Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.
 
* Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.
* This item is very similar to the DotA item Battlefury : both requires 2 attack damage items and 2 regeneration items to build (althrough Battlefury have mana regeneration rather than a second health regeneration) and both gives area of effect damage on autoattack for melee only.
+
* This item is very similar to the DotA item Battlefury: Both requires 2 attack damage items and 2 regeneration items to build (althrough Battlefury have mana regeneration rather than a second health regeneration) and both gives area of effect damage on autoattack for melee only.
   
 
== Patch History ==
 
== Patch History ==
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'''[[V3.14]]:'''
 
'''[[V3.14]]:'''
* Combine cost increased to 305g from 265g (total cost remains the same due to {{ii|Long Sword|Long Sword's}} price being reduced).
+
* Combine cost increased to {{g|305}} from {{g|265}} (Total cost remains the same due to {{iis|Long Sword}} price being reduced).
   
 
'''[[V3.6]]:'''
 
'''[[V3.6]]:'''
* Combine cost decreased to 265g from 665g.
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* Combine cost decreased to {{g|265}} from {{g|665}}.
* Item cost decreased to 1900g from 2300g.
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* Item cost decreased to {{g|1900}} from {{g|2300}}.
 
* Attack damage decreased to 40 from 50.
 
* Attack damage decreased to 40 from 50.
   
 
'''[[V1.0.0.152]]:''' Reworked
 
'''[[V1.0.0.152]]:''' Reworked
 
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
 
* New recipe: {{ii|Pickaxe}} + {{ii|Long Sword}} + {{ii|Rejuvenation Bead}} + {{ii|Rejuvenation Bead}}
* Item cost increased to 2300g from 2070g.
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* Item cost increased to {{g|2300}} from {{g|2070}}.
* Combine cost increased to 665g from 250g.
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* Combine cost increased to {{g|665}} from {{g|250}}.
 
* No longer grants mana regen.
 
* No longer grants mana regen.
 
* NEW Unique Passive &ndash; Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
 
* NEW Unique Passive &ndash; Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
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'''[[V1.0.0.82]]:'''
 
'''[[V1.0.0.82]]:'''
* Combine cost reduced to 250g from 450g.
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* Combine cost reduced to {{g|250}} from {{g|450}}.
   
 
'''[[V0.9.25.34]]:'''
 
'''[[V0.9.25.34]]:'''
 
* Splash damage is now physical instead of magic.
 
* Splash damage is now physical instead of magic.
* Combine cost reduced to 450g from 500g.
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* Combine cost reduced to {{g|450}} from {{g|500}}.
   
 
'''[[V0.9.22.16]]:'''
 
'''[[V0.9.22.16]]:'''
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* Health regeneration per 5 reduced to 15 from 22.
 
* Health regeneration per 5 reduced to 15 from 22.
 
* Mana regeneration per 5 reduced to 4 from 7.
 
* Mana regeneration per 5 reduced to 4 from 7.
* Total cost decreased to 2320g from 2755g.
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* Total cost decreased to {{g|2320}} from {{g|2755}}.
   
 
'''[[V0.8.21.110]]:'''
 
'''[[V0.8.21.110]]:'''
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'''[[May 9, 2009 Patch]]:'''
 
'''[[May 9, 2009 Patch]]:'''
* Combine cost increased to 500g from 400g.
+
* Combine cost increased to {{g|500}} from {{g|400}}.
 
* Damage decreased to 45 from 50.
 
* Damage decreased to 45 from 50.
   
 
'''[[May 1, 2009 Patch]]:'''
 
'''[[May 1, 2009 Patch]]:'''
* Recipe cost increased to 400g from 200g.
+
* Recipe cost increased to {{g|400}} from {{g|200}}.
 
}}
 
}}
   
 
== References ==
 
== References ==
 
{{reflist}}
 
{{reflist}}
+
{{items}}
{{Items}}
 
 
   
 
[[cs:Tiamat]]
 
[[cs:Tiamat]]

Revision as of 01:49, July 3, 2015

Template:Item info

Cost Analysis

Gold Value

Gold Efficiency*

  • Tiamat item Tiamat is 94% gold efficient without its passive and active.

Builds

Notes

Trivia

  • In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
  • In the V1.0.0.115 April Fools day patch Tiamat item Tiamat was renamed to Tamat, the name of a Rioter.
  • Tiamat is also the name of the five headed dragon goddess in the Dungeons And Dragons RPG.
  • This item is very similar to the DotA item Battlefury: Both requires 2 attack damage items and 2 regeneration items to build (althrough Battlefury have mana regeneration rather than a second health regeneration) and both gives area of effect damage on autoattack for melee only.

Patch History

V5.7:

  • Scales linearly with distance from scales in three damage 'stages'.

V4.20:

  • Health regen changed to 100% health regen

V3.14:

  • Combine cost increased to Gold 305 from Gold 265 (Total cost remains the same due to Long Sword item Long Sword's price being reduced).

V3.6:

  • Combine cost decreased to Gold 265 from Gold 665.
  • Item cost decreased to Gold 1900 from Gold 2300.
  • Attack damage decreased to 40 from 50.

V1.0.0.152: Reworked

  • New recipe: Pickaxe item Pickaxe + Long Sword item Long Sword + Rejuvenation Bead item Rejuvenation Bead + Rejuvenation Bead item Rejuvenation Bead
  • Item cost increased to Gold 2300 from Gold 2070.
  • Combine cost increased to Gold 665 from Gold 250.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra item Ravenous Hydra

V1.0.0.112:

  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.

V1.0.0.82:

  • Combine cost reduced to Gold 250 from Gold 450.

V0.9.25.34:

  • Splash damage is now physical instead of magic.
  • Combine cost reduced to Gold 450 from Gold 500.

V0.9.22.16:

  • Area of effect increased to 185 from 175.

V0.9.22.15:

V0.8.21.110:

  • Damage increased to 42 from 40.

May 15, 2009 Patch:

  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.

May 9, 2009 Patch:

  • Combine cost increased to Gold 500 from Gold 400.
  • Damage decreased to 45 from 50.

May 1, 2009 Patch:

  • Recipe cost increased to Gold 400 from Gold 200.

References

List of Items

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