(Added the useful note about the auto-attack-timer-reset.) |
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* [[Shapeshifter|Shapeshifting]] champions can only use Cleave and Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion while {{ai|Righteous Fury}} is active, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar}}, Jayce while in Hammer stance, and {{ci|Quinn}} while her ultimate {{ai|Tag Team|Quinn}} is activated. |
* [[Shapeshifter|Shapeshifting]] champions can only use Cleave and Crescent while classified as melee. This includes {{ci|Kayle}}, who is considered a ranged champion while {{ai|Righteous Fury}} is active, {{ci|Nidalee}} when using {{ai|Aspect of the Cougar}}, Jayce while in Hammer stance, and {{ci|Quinn}} while her ultimate {{ai|Tag Team|Quinn}} is activated. |
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* Activating [[Named item effect#Crescent|Crescent]] instantly deals damage around you and resets the auto-attack timer as well. This makes it look like a fast triple attack. |
* Activating [[Named item effect#Crescent|Crescent]] instantly deals damage around you and resets the auto-attack timer as well. This makes it look like a fast triple attack. |
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+ | * [[Named item effect#Crescent|Crescent]] casts faster as you gain more attack speed. |
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== Trivia == |
== Trivia == |
Revision as of 22:48, 22 June 2013
Tiamat is an advanced item in League of Legends.[1]
Recipe
- (875g)
- (400g)
- (180g)
- (180g)
- 265g
Cost Analysis
- 40 attack damage = 1600g
- 15 health regeneration = 540g
- Total Gold Value = 2140g
Gold efficiency
- is gold efficient even without its passive and active.
Builds
Notes
- Cleave has a radius of ~385; Crescent has a radius of 400.[2]
- Cleave is centered on the target; Crescent is centered on the user.
- Activating Crescent also resets the auto-attack timer, which allows to do 2 attacks at once if timed well.
- This item shares the Cleave and Crescent effects with .
- Cleave's damage is based on the attack damage champion statistic, not from actual damage dealt on the attack—it therefore doesn't benefit from critical strikes or on-hit effects (such as ).
- Cleave does not trigger on-hit effects or life steal ( Cleave does trigger life steal, though).
- Cleave will not trigger if it has triggered on a different target in the last 0.05 seconds.[3]
- This affects abilities such as (Dragon form), but not abilities that affect a single target, such as .
- Shapeshifting champions can only use Cleave and Crescent while classified as melee. This includes , who is considered a ranged champion while Righteous Fury is active, when using Aspect of the Cougar, Jayce while in Hammer stance, and while her ultimate is activated.
- Activating Crescent instantly deals damage around you and resets the auto-attack timer as well. This makes it look like a fast triple attack.
- Crescent casts faster as you gain more attack speed.
Trivia
- In Babylonian mythology, Tiamat was the first dragon and was slain to make the heavens, earth, and man.
- In the V1.0.0.115 April Fools day patch was renamed to Tamat, the name of a Rioter.
Patch History
V3.6:
- Combine cost decreased to 265 from 665.
- Item cost decreased to 1900 from 2300.
- Attack damage decreased to 40 from 50.
V1.0.0.152: Reworked
- New recipe: + + +
- Item cost increased to 2300 from 2070.
- Combine cost increased to 665 from 250.
- No longer grants mana regen.
- NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
- NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
- Used in new item recipe:
- Attack damage increased to 50 from 42.
- Mana regeneration per 5 seconds increased to 5 from 4.
- Shop tooltip is now more descriptive, matching the inventory tooltip.
- Combine cost reduced to 250 from 450.
- Splash damage is now physical instead of magic.
- Combine cost reduced to 450 from 500.
- Area of effect increased to 185 from 175.
- Recipe changed: Now requires and instead of and .
- Health regeneration per 5 reduced to 15 from 22.
- Mana regeneration per 5 reduced to 4 from 7.
- Total cost decreased to 2320 from 2755.
- Damage increased to 42 from 40.
- Damage reduced to 40 from 45.
- Health regeneration per 5 reduced to 22 from 25.
- Mana regeneration per 5 reduced to 7 from 8.
- Combine cost increased to 500g from 400g.
- Damage decreased to 45 from 50.
- Recipe cost increased to 400g from 200g.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items