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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Thresh OriginalSkin WR
Thresh
Thresh (Universe)Thresh (Universe)
Thresh (League of Legends)Thresh (League of Legends)
Thresh (Esports)Thresh (Esports)
Thresh (Teamfight Tactics)Thresh (Teamfight Tactics)
Thresh (Legends of Runeterra)Thresh (Legends of Runeterra)
Thresh (Wild Rift)Thresh (Wild Rift)
Thresh (Development)Thresh (Development)
Thresh (Trivia)Thresh (Trivia)

Abilities[]

Damnation

Damnation

Innate: Enemies that die near Thresh have a 40% chance to drop a Soul for 8 seconds.

Thresh can harvest the Souls of enemies that die near him, each soul permanently granting him Armor icon Healing from Spirit of Dread (W)1.5 bonus armor and Ability power icon Damage to champions with Center of the Universe (P)1.5 ability power.

Info
  • Damnation has a bad luck protection system for soul drops.

Death Sentence

Death Sentence

Active: Thresh throws out a scythe, Stun icon WR stunning the first unit and Airborne icon WR pulling them in for 1.5 seconds. The scythe does Damage mitigated with Shifting Sands (E)magic damage and grants true sight for the duration.

Magic Damage:
80 / 130 / 180 / 230 Multiple champions hit with Between Worlds (R)(+ 50% AP)

Death Sentence's cooldown is reduced by 3 seconds if it hits an enemy.

Deathly Leap

Recast - Deathly Leap: Thresh dashes to the bound enemy.

Info
  • No additional details.

Dark Passage

Thresh Dark Passage WR

Active: Thresh throws a Lantern to a target location, allowing an ally to tap the Minion Button to dash to Thresh.

The Lantern also grants a Hybrid resistances icon shield to Thresh and the first ally that comes near it for 4 seconds.

Shield Strength:
65 / 115 / 165 / 215 (+ 1 per Soul collected)

Info
  • If Thresh leaves the area around the lantern he and a ally that comes near him will get a new shield. This effect occurs regardless if Thresh recieved a shield from stepping on the lantern or not.

Flay

Flay

Passive: Thresh's basic attacks deal Damage mitigated with Shifting Sands (E)bonus magic damage based on how long since he attacked, reaching maximum value after not attacking for 6 seconds.

Minimum Bonus Magic Damage:
2 per Soul collected Champions stunned with Pyromania (P)(+ 0% AD)
Maximum Bonus Magic Damage:
2 per Soul collected Champions stunned with Pyromania (P)(+ 100 / 125 / 150 / 175% AD)
Flay

Active: Thresh whips his chains, pulling or pushing enemies in the direction of the swing. Enemies hit are also Slow icon slowed for 1 second and take Damage mitigated with Shifting Sands (E)magic damage.

Slow:
20 / 25 / 30 / 35%
Magic Damage:
65 / 105 / 145 / 185 Multiple champions hit with Between Worlds (R)(+ 40% AP)

Info
  • No additional details.

The Box

The Box

Active: Thresh creates a prison of spectral walls, Slow icon slowing champions for 99% for 2 seconds and dealing Damage mitigated with Shifting Sands (E)magic damage.

Magic Damage:
250 / 400 / 550 Multiple champions hit with Between Worlds (R)(+ 100% AP)

Walls breaks after one collision, and after one is broken, the rest deal no damage and slow for half duration.

An enemy cannot by affected by multiple walls simultaneously.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1d
  • Stats
    • Base attack damage reduced from 58 to 54.
  • Damnation Damnation
    • Minion soul drop rate reduced.
V5.0
  • Dark Passage Dark Passage
    • Bugfix: Fixed a misalignment issue for multiple lanterns in the same spot.
V4.4d
V4.4
  • Thresh Thresh
    • Bugfix: Fixed a bug that caused the recast to be terminated if the crowd control was cleansed by Quicksilver Enchant Quicksilver Enchant.
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V4.1c
  • Flay Flay
    • On-hit AD ratio reduced from Champions stunned with Pyromania (P)100 / 125 / 150 / 175% AD to inherit80 / 100 / 120 / 140%.
V3.5a
  • Flay Flay
    • Cooldown increased from 10.5 / 10 / 9.5 / 9 seconds to 12 / 11 / 10 / 9.
V3.3
  • The Box The Box
    • Cooldown reduced from 110 / 95 / 80 seconds to 85 / 80 / 75.
V3.2c
  • Damnation Damnation
    • Bonus armor per soul increased from 1.5 to 2.
    • Ability power per soul increased from 1.5 to 2.
V2.5
V2.4d
  • Flay Flay
    • Bonus passive magic damage per soul increased from 1 to 2.
V2.4b
  • Stats
    • Base health increased from 570 to 610.
    • Base health regeneration increased from 7.5 to 11.
  • Damnation Damnation
    • Base soul drop rate increased from 33% to 40%. Bad luck protection unchanged.
  • Dark Passage Dark Passage
    • Shield changed from 55 / 110 / 165 / 220 to 65 / 115 / 165 / 215.
  • Flay Flay
    • Passive charge time reduced from 10 seconds to 6.
V2.4a - Added
  • Released August 13, 2021 (00:01 UTC).

See also[]

References[]

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