Image
Thresh
Synergy[]
Trivia[]
- Thresh appears as with the TFT's own customized chroma key instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Thresh appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Notes[]
- The cast location will be calculated from the time he cast, so it can still be missed if during casting, his target moves away too fast.
- The shield will have no effect if he dies during casting (Pending for test) or when the target is dead (neighboring units have no shield).
Trivia[]
- Thresh appears as with the Night Blossom Chroma instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability and was renamed to Spectral Lantern.
Synergy[]
Notes[]
- Lanterns will replace pulled units, so they cannot change positions on the Bench or be sold during combat.
- PENDING FOR TEST: Selling excess units will not affect existing units.
Trivia[]
- Thresh appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability and was renamed to Temporal Passage to better suit his origin.
- With his unique ability, Thresh is the only unit that can affect units not on the Battlefield, namely the Bench.
- Thresh is also the only unit which can prevent unit purchases during combat.
Synergy[]
Notes[]
- Lanterns will replace pulled units, so they cannot change positions on the Bench or be sold during combat.
- PENDING FOR TEST: Selling excess units will not affect existing units.
Trivia[]
- Thresh appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability and was renamed to Temporal Passage to better suit his origin.
- With his unique ability, Thresh is the only unit that can affect units not on the Battlefield, namely the Bench.
- Thresh is also the only unit which can prevent unit purchases during combat
Synergy[]
Gameplay[]
Outside of building him as s support unit with Locket, Redemption and Zeke's Herald.
Ionic Spark and Guardian Angel do wonders on him stat-wise and allow him to be a treat.
Quotes[]
- On Purchase
- ▶️ "Poor lost souls."
- On Rank Up
- End of Round
Notes[]
- The cast location will be calculated from the time he cast, so it can still be missed if during casting, his target moves away too fast.
- The shield will have no effect if he dies during casting (Pending for test) or when the target is dead (neighboring units have no shield).
Trivia[]
- Thresh appears as instead of due to the skin being best suited for the element in his kit.
- His ability is based on his League of Legends ability and was renamed to Deep Sea Lantern to better suit his element.
Patch History[]
- V11.22 - Disabled
- Disabled due to Set 6.
- Starting mana increased to 80 from 40.
- Maximum mana increased to 120 from 80.
- Ability damage reduced to 175 / 350 / 800 from 200 / 400 / 1000.
- V11.15 - Returning
- Returning to Set 5.5 with no changes.
- Base attack damage increased to 75 from 55.
- Bug Fix: No longer continues pulling enemies who are reviving.
- Bug Fix: Can now start gaining mana immediately after he stops pulling his target.
- V11.9 - Returning
-
- Tier 2 .
- Active - Death Sentence: Throws his scythe, chaining to the farthest enemy dealing 200 / 400 / 1000 (× AP) magic damage and pulling them toward himself for 2 / 3 / 4 seconds.
- V11.2 - Disabled
- Disabled due to Set 4.5.
- Bug Fix: Click box has been extended vertically to better represent the size of the unit.
- V10.19 - Returning
- Bug Fix: Champions pulled in can no longer be used to star-up other units.
- Maximum mana increased to 90 from 75.
- V10.12 - Returning
- Base armor increased to 55 from 35.
- Base magic resistance increased to 40 from 20.
- Bug Fix: Fixed a bug where summoned units were contributing to player damage.
- V10.6 - Returning
- Now uses instead of .
- New Traits: Chrono Mana-Reaver.
- New Ability: Active - Temporal Passage: Tosses his lantern towards 1 / 1 / 9 random units on your bench, pulling them into combat and granting them 25 / 50 / 200 bonus mana. Traits are unaffected.
- Tier increased to 5 from 2.
- Base health increased to 950 from 700.
- Maximum mana reduced to 75 from 125.
- Base attack damage reduced to 50 from 55.
- Base attack speed increased to 0.95 from 0.55.
- Armor reduced to 35 from 40.
- Ability shield increased to 250 / 400 / 600 from 200 / 300 / 400.
- V9.22 - Added