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** {{ri|Revitalize}} benefits the shielding and healing effects {{ci|Thresh}} is inclined to purchase in a supporting role. {{ri|Unflinching}} reduces the effect of crowd control, which can help {{ci|Thresh}} position better.
 
** {{ri|Revitalize}} benefits the shielding and healing effects {{ci|Thresh}} is inclined to purchase in a supporting role. {{ri|Unflinching}} reduces the effect of crowd control, which can help {{ci|Thresh}} position better.
 
* {{ri|Trait: Inspiration|Inspiration}}
 
* {{ri|Trait: Inspiration|Inspiration}}
** {{ri|Hexflash Contraption}} or {{ri|Perfect Timing}}
+
** {{ri|Hextech Flashtraption}} or {{ri|Perfect Timing}}
 
** {{ri|Biscuit Delivery}}
 
** {{ri|Biscuit Delivery}}
 
** {{ri|Cosmic Insight}} or {{ri|Time Warp Tonic}}
 
** {{ri|Cosmic Insight}} or {{ri|Time Warp Tonic}}

Revision as of 05:03, 6 June 2018


Champion Spotlight

Recommended Items

Summoner's Rift
Starting Relic Shield item Health Potion item3 Warding Totem item
Early Targon's Brace item Boots of Speed item
Essential Remnant of the Aspect item Locket of the Iron Solari item Boots of Mobility item
Aggressive Zeke's Convergence item Righteous Glory item
Protective Mikael's Crucible item Frozen Heart item Knight's Vow item
Consumables Health Potion item Control Ward item Elixir of Iron item
Twisted Treeline
Starting Doran's Shield item Timeworn Relic Shield item Health Potion item
Essential Aegis of the Legion item Timeworn Face of the Mountain item Ninja Tabi item
Offensive Zeke's Convergence item Iceborn Gauntlet item Righteous Glory item
Defensive Knight's Vow item Locket of the Iron Solari item Frozen Heart item Sunfire Cape item
Consumables Health Potion item Elixir of Iron item
Howling Abyss
Starting Guardian's Horn item Boots of Speed item Health Potion item3
Essential Locket of the Iron Solari item Mercury's Treads item Knight's Vow item
Offensive Zeke's Convergence item Dead Man's Plate item Iceborn Gauntlet item
Defensive Frozen Heart item Abyssal Mask item Gargoyle Stoneplate item
Consumables Health Potion item Elixir of Iron item

Tips

Playing As Thresh Thresh
  • Communication is key when making use of Thresh's Thresh's lantern lantern. Let your teammates know how you like to use it.
  • Death Sentence Death Sentence and Flay Flay can be combined in either cast order for powerful combinations.
  • Thresh Thresh can collect souls souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul soul collection.
Playing Against Thresh Thresh
  • Thresh's Thresh's Death Sentence Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions.
  • Intentionally breaking a wall of The Box The Box can allow a vulnerable ally to escape unscathed.
  • Thresh Thresh relies on collecting souls souls for a portion of his defense and damage. Try punishing him when he moves to collect them.

Tricks

Ability Usage
  • Thresh's Thresh's strength as a support comes from his incredible amount of utility, CC, and AoE, stemming from his ability to displace and disable enemies with his Death Sentence Death Sentence, Flay Flay, and The Box The Box. His Dark Passage Dark Passage can be used as a reliable escape or a way for allies to easily follow up with him. His passive, Damnation Damnation allows him to continually gain power as the game progresses to make him deceptively strong and durable. However, champions with strong disengages can hinder him from utilizing his power to his full potential.
  • While Damnation Damnation allows Thresh Thresh to continually gain power, he starts off weak. Be cautious early game.
    • Throwing Dark Passage Dark Passage on to nearby souls can let you collect them without getting close.
    • This tactic can be useful if you are in a lane against champions who can be more aggressive than you earlier, have a fair amount of poking abilities, or ways to counter your CC (e.g. Lulu Lulu, Ezreal Ezreal, Morgana Morgana, and Braum Braum.
    • Avoid using this method too much as Dark Passage Dark Passage has a long cooldown and can leave you without mana to use your other abilities.
  • Flay's Flay's passive is strong enough to make building attack damage worthwhile.
    • While the passive's damage scales off attack damage, it is still magic damage, and will benefit from magic penetration.
    • At rank 5, with no attack speed bonus, it adds ~24% of your attack damage per attack. Which is ~20.5 at level 18, without any damage bonuses. (Pending Testing)
    • It's worth saying that the passive effect does not encourage continual attacking, as you will not get any bonus damage if you do not let the ability 'charge'.
  • Death Sentence Death Sentence is a great initiation tool. Consider the merits of pulling them vs pulling yourself. Keep in mind that it can also be cast on neutral monsters. This can be used to escape, set up jungle ganks, or to simply increase mobility.
    • While landing a Death Sentence Death Sentence is often a decent way to engage, it may not always be the most reliable option; simply walking up towards the enemy and using Flay Flay towards yourself can make it substantially easier to land a hook or at least blow an enemy Flash Flash.
  • Dark Passage Dark Passage is a great way to save an ally. Not only do you shield them, but you can allow them to escape if they click the lantern.
    • Consider teaming up with melee champions who have dashes, such as Xin Zhao Xin Zhao or Jax Jax. They can jump on the enemy, be shielded from counterattacks, and jump back to safety.
    • If an ally is coming in to gank your lane, you can place the lantern in his path and initiate, the jungler/ally can use the lantern to jump to you and help secure the kill quickly.
  • Dark Passage Dark Passage can be a good scouting tool, particularly when checking the Baron Baron and Dragon Dragon pits. However, be wary of the ability's long cooldown.
  • Flay Flay is a good escape and chase tool, depending on the cast direction.
    • If you catch a fleeing enemy with Death Sentence Death Sentence immediately use your Flay Flay to push them further towards your allies or turret, securing their doom.
    • Flay Flay can also counter enemy dashes, such as Leona's Leona's Zenith Blade Zenith Blade.
  • Just as Flay's Flay's active is useful, so is its passive. Wait for it to charge, and then basic attack an enemy champion for decent harass damage. This method is especially useful in the early game.
  • If an enemy is camping inside The Box The Box and refuses to touch one of the walls, consider using Flay Flay to push them into one. The slow and damage will be worth it especially if you Flay Flay them towards a turret or allies.
  • Death Sentence Death Sentence can actually be sped up by casting Flay Flay in the same direction immediately after, causing the ability to more closely mimic the speed of Blitzcrank Blitzcrank's Rocket Grab Rocket Grab. This can be especially useful against champions with high evasion potential (such as Ahri Ahri)
Mastery Usage

Keystones

  • Aftershock Aftershock activates on both Death Sentence Death Sentence and Flay Flay. It provides Thresh Thresh with a large defensive boost, helping him initiate and stay in enemy range longer. The extra damage is useful and can make the difference towards a successful pick and kill, especially in the laning phase.
  • Guardian Guardian provides consistent shields throughout the game. Dark Passage Dark Passage can also ready the mastery on the ally shielded by the lantern.

Paths

Item Usage
  • With abilities that scale off ability power and attack damage, as well as having heavy crowd control, Thresh Thresh can make use of many stats, allowing him adapt to changing situations and match ups, but is most often played as an off-tank support.
  • Thresh Thresh has many starting options as a support depending on how he's played.
    • Ancient Coin Ancient Coin is an option to sustain yourself when not as experienced with Thresh Thresh, and Talisman of Ascension's Talisman of Ascension's active can help you engage with your team.
    • Targon's Brace Targon's Brace can also be a decent option to sustain both yourself and your lane partner.
      • To clarify, the execute component from Targon's Brace Targon's Brace only works with melee attacks and Thresh's Thresh's are ranged at all times; however, the damage build up from Flay Flay allows him to last-hit much easier than other ranged supports and activate the heal.
  • Thresh's Thresh's ability power ratios are fairly low, but he gains extra on-hit magic damage, making magic penetration from items like Abyssal Mask Abyssal Mask a valuable stat.
  • Flay's Flay's passive component has great damage potential and can be combined with several other effects for devastating results.
    • ​Since the passive multiplier grows between attacks, you will not get a fully multiplied effect building both attack damage and attack speed.
    • With a lot of souls (at least 100), Nashor's Tooth Nashor's Tooth, Wit's End Wit's End, and Runaan's Hurricane Runaan's Hurricane, Thresh Thresh can deal decent DPS.
    • With lots of AD and time to wind up, Thresh Thresh can deal a very high amount of damage in a single hit (up to 450% AD if using an Infinity Edge Infinity Edge and not counting collected souls)
      • The bonus damage is magical and thus that component will not crit.
  • Thresh's Thresh's gap closer, crowd control, and the ability for allies to move to him with Dark Passage Dark Passage allow him to be a great initiator. Consider building tank and aura items like Frozen Heart Frozen Heart, Abyssal Mask Abyssal Mask, or Locket of the Iron Solari Locket of the Iron Solari.
    • Locket of the Iron Solari Locket of the Iron Solari is probably the best item when playing support, even though he can't shield the entire team with Dark Passage Dark Passage anymore, he still makes great use of its stats as a tanky support while granting his teammates magic resistance and a shield.
  • Thresh's Thresh's effectiveness in several roles depends very much on the number of soul he has collected.
    • Under 100 souls, your armor is lower than that of the most champions. Thus, you should consider buying items with high armor values or play defensive.
    • Between 100 and 200 souls, you can consider building something more offensive or refocus on magic resist or health if you are building as a tank. You have matched the armor of many champions, and with 115 souls you surpass Maokai Maokai, having the highest base armor at level 18 (passive abilities not included)
    • Over 200 souls, you can build Rabadon's Deathcap Rabadon's Deathcap and Runaan's Hurricane Runaan's Hurricane to start becoming an offensive champion, having 162 base armor (surpassing even Taric Taric) and 150 AP, only by the collected souls. You can also add a Wit's End Wit's End for powerful magic resistance reduction, or a Nashor's Tooth Nashor's Tooth to this build for adding on-hit, AP-based magic damage. In this case, you should take some magic resist and health item, like Banshee's Veil Banshee's Veil or Spirit Visage Spirit Visage.
  • Building Thornmail Thornmail can be very effective, since the armor from Damnation Damnation, which replaces his armor growth stat, is considered bonus armor and therefore increases its damage for each soul.
Countering
  • Since Thresh Thresh receives a lot of his power through Damnation Damnation, zoning him out from collecting souls is especially effective. Take into account your own minions' positions as these are where souls may spawn.
    • Thresh Thresh will commonly use Dark Passage Dark Passage to collect souls. It can be a good idea to wait until Dark Passage Dark Passage goes on cooldown before going on the offensive.
    • Remember that every death leaves Thresh Thresh with downtime where he can't collect souls. His passive can be his downfall if successfully utilized against him.
  • Thresh Thresh has high offensive capabilities, but only in a relatively close range.
  • Thresh's Thresh's Death Sentence Death Sentence is his main initiation ability, and much like playing against other aggressive supports, avoiding it will limit his ability to get on top of you and unload his combo.
    • Using allied minions to shield yourself can be effective, but note that Thresh Thresh may still choose to pull himself anyway to get in range for his other spells.
  • Thresh Thresh is not very durable early on, and harassing him will make it risky for him to use his spells effectively. Use these opportunities and his high cooldowns early on to force fights.
  • Be aware that Dark Passage Dark Passage can be used to quickly bring one of Thresh Thresh's allies into a fight. Try to gain vision of areas behind Thresh Thresh from where his reinforcements could approach.
  • Dark Passage Dark Passage when used to help his allies escape can be halted or prevented by placing obstacles (such as wards or pets) or moving onto the lantern and blocking it with your own hitbox.
  • You can Cleanse Cleanse Death Sentence Death Sentence's stun, and break the chain to prevent Thresh Thresh from Death Leap Death Leaping into your team by using Mikael's Crucible Mikael's Crucible on a hooked ally. It can also be self-cast.

References