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Innate: Enemy Champion icon champions, large Minion icon minions and large Monster icon monsters that die near Thresh drop a Soul for 8 seconds. Epic monsters drop 2 Souls instead. Small minions and lesser monsters have a 33.33% chance to drop a Soul.

Thresh autonomously collects Souls near him or a placed Dark Passage Dark Passage.

Each collected Soul grants Thresh Ability power icon 0.75 ability power and Armor icon 0.75 bonus armor.

  • Souls grant a small area of Sight icon sight.
  • Souls are visible to allies and only become visible to enemies if their team has Sight icon sight of Thresh.
  • The probability for souls dropping from small minions and monster on Summoner's Rift icon Summoner's Rift starts at 33% but adjusts dynamically to match the expected quota of souls dropped (lowers if above, rises if below, remains if even). Souls collected are not considered when adjusting the probability.
  • The maximum amount of souls Thresh can collect is 999,999, granting him 749,999 bonus ability power and 749,999 bonus armor (99.99% damage reduction, reduced to 99.98% when hit by Last Whisper item Last Whisper).
  • Nunu OriginalSquare Nunu & Willump drop a soul each (sometimes the icy ghosts from Twin Shadows item Twin Shadows' active will drop one each after reaching their targets).

Map-Specific Differences
Howling Abyss icon Howling Abyss differences:
  • Each collected soul counts as 2 from 1.
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Gains 3 souls per pick-up.

Death Sentence
SPEED: 1900
COST: 70 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Death Sentence

Active: Thresh throws out his scythe in the target direction, becoming unable to move or attack while it is in flight.

The scythe stops with the first enemy it hits, dealing magic damage, True Sight icon revealing them, and Stun icon stunning them for 1.5 seconds while also forming a Focused Resolve tether between Thresh and them for the duration. Hitting an enemy reduces Death Sentence's Cooldown reduction icon cooldown by 3 seconds and Slow icon slows Thresh by 20% for 1 second.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 50% AP)

While the tether persists, Thresh is unable to declare basic attacks and periodically tugs at his scythe's chain, Airborne icon pulling the target a short distance towards himself. After 0.5 seconds of hitting an enemy or instantly after hitting a Minion icon minion or Monster icon monster, Thresh can recast the ability to cast Deathly Leap, doing so will cause him to stop tugging.

Deathly Leap

Recast: Thresh Dash dashes to the tethered enemy, becoming able to attack again upon arrival. Thresh can cast any of his abilities while in flight with the exception of The Box The Box.

  • Death Sentence is a two part ability. The first when Thresh casts the spell, the second when he releases the hook. Deathly Leap can be reactivated for a potential third application. Each count as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
  • Thresh will not face in the target direction during Death Sentence's cast animation (only after the projectile starts traveling).
  • The Dash dash has a maximum following range.
  • While Grounded icon grounded or Root icon rooted Death Sentence cannot be recast.
  • Death Sentence will not Stun icon stun enemies that are Unstoppable icon displacement immune or Cc-immune icon cc-immune but the link will still be created and Thresh is still granted the ability to recast for his dash.
  • If the missile is blocked by Spell Shield spell shield, Thresh will also not create the link.
  • Death Sentence's Stun icon stun duration is reduced by Tenacity icon tenacity but the Focused Resolve tether will always persist for the full duration, unless the target uses a Remove Scurvy cleansing effect.
    • Death Sentence's Stun icon stun will persist even if Thresh dies before the duration ends, but the target will no longer be pulled.
  • If the target is Cc-immune icon crowd control immune or Unstoppable icon displacement immune, Thresh will not tug at his chain even if the immunity wears off before Death Sentence ends.

Dark Passage
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 22 / 20.5 / 19 / 17.5 / 16
Dark Passage

Active: Thresh throws his lantern to the target location which lands after 0.5 seconds, lasting for 6 seconds or until he moves too far away from it, Sight icon revealing its surroundings.

Thresh and the first allied champion to come near the lantern are granted a Hybrid resistances icon shield for 4 seconds. An ally can select the lantern while in proximity of it, Dash dashing to Thresh's current location and gaining the shield.

Shield Strength:
60 / 100 / 140 / 180 / 220 (+ 1 per Damnation Soul collected)

An ally cannot select the lantern while Silence icon silenced, Grounded icon grounded or Stun icon immobilized.

  • Allies can pick up the lantern through thin walls if its grab radius allows it.
  • Thresh cannot grab the lantern but can Hybrid resistances icon shield himself if he is near it.
  • The lantern is considered a unit and can be targeted by an allied Teleport Teleport, Leap Strike Leap Strike, Shunpo Shunpo, and Safeguard Safeguard.
  • The lantern's duration and maximum leash range are each displayed as a circle on the ground.
  • Dark Passage is special cased to trigger Guardian rune Guardian.

Tips & Tricks
  • Since the ally needs to select the lantern, it would be best if it is thrown somewhere where other units cannot obstruct it. On the other side, enemies may create targetable units on top of the lantern to impede allies from grabbing it (i.e Warding Totem item Warding Totem).

CAST TIME: 0.3889
COST: 60 / 65 / 70 / 75 / 80 Mana

Passive: Thresh's basic attacks deal bonus magic damage, with the Attack damage icon AD ratio increasing based on the time spent not basic attacking enemies, up to 10 seconds.

Minimum Bonus Magic Damage:
1 per Damnation Soul collected (+ 0% AD)
Maximum Bonus Magic Damage:
1 per Damnation Soul collected (+ 100 / 125 / 150 / 175 / 200% AD)

Active: Thresh sweeps his chain around him and in a broad line towards the target direction, dealing magic damage to enemies hit, Airborne icon knocking them in the chain's direction, and afterwards Slow icon slowing them for 1 second.

Magic Damage:
65 / 95 / 125 / 155 / 185 (+ 40% AP)
20 / 25 / 30 / 35 / 40%
Thresh Original E 5
"This way!"

  • Applies Death Lotus area damage on the ability and deals Wit's End item proc damage on the enhanced basic attack.
  • Flay's passive's buff icon changes colors depending on charge level:
    • Flay 2 0 - 50%
    • Flay 3 50 - 75%
    • Flay 4 75% - 100%
    • Flay 5 100%
    • At 100%, Thresh's scythe will glow green and a sound effect will play.
  • Runaan's Hurricane item Runaan's Hurricane's Wind's Fury will apply Flay's passive to each enemy hit, with the secondary targets taking minimum damage (charge resets upon hitting the primary target).
  • The enhanced attack applies other on-hit effects and can Critical strike icon critically strike as normal (the bonus damage cannot) but does not affect structures or wards (hitting them does not consume the bonus damage or reset the charge).
  • Flay's passive can be Counter Strike dodged (the enhanced attack is not consumed and the charge is not reset).
    • PENDING FOR TEST: Enhanced attack's interactions with Spirit's Refuge blocking and Blind icon blinding effects (regarding both bonus damage and charge reset).

The Box
COST: 100 Mana
COOLDOWN: 140 / 120 / 100
The Box

Active: Thresh surrounds himself with a pentagon of spectral walls, each one lasting for up to 5 seconds. Walls break upon contact with an enemy champion, dealing magic damage to the target and Slow icon slowing them by 99% for 2 seconds.

Magic Damage:
250 / 400 / 550 (+ 100% AP)

Enemy champions hitting any wall beyond the first take no damage and are Slow icon slowed for only 1 second.

Thresh Original R 3
"Nowhere to hide."

  • The Box is always cast from the original casting position.


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