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Thresh OriginalCentered.jpg
Thresh
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Legends of RuneterraLegends of Runeterra

Abilities

Edit
Damnation
EFFECT RADIUS: 1900
Damnation.png

Innate: Enemy Champion icon.png champions, large Minion icon.png minions and large Monster icon.png monsters that die near Thresh drop a Soul for 8 seconds. Epic monsters drop 2 Souls instead. Small minions and lesser monsters have a 33.33% chance to drop a Soul.

Thresh autonomously collects Souls near him or a placed Dark Passage Dark Passage.

Each collected Soul grants Thresh Ability power icon.png 0.75 ability power and Armor icon.png 0.75 bonus armor.

Info
Notes
  • Souls grant a small area of Sight icon.png sight.
  • Souls are visible to allies and only become visible to enemies if their team has Sight icon.png sight of Thresh.
  • The probability for souls dropping from small minions and monster on Summoner's Rift icon.png Summoner's Rift starts at 33% but adjusts dynamically to match the expected quota of souls dropped (lowers if above, rises if below, remains if even). Souls collected are not considered when adjusting the probability.
  • The maximum amount of souls Thresh can collect is 999,999, granting him 749,999 bonus ability power and 749,999 bonus armor (99.99% damage reduction, reduced to 99.98% when hit by Last Whisper Last Whisper).
  • Nunu & Willump Nunu & Willump drop a soul each (sometimes the icy ghosts from Twin Shadows' Twin Shadows' active will drop one each after reaching their targets).

Map-Specific Differences
Howling Abyss icon.png Howling Abyss differences edit
  • Each collected soul counts as 2 from 1.
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Gains 3 souls per pick-up.

Edit
Death Sentence
TARGET RANGE: Range center.png 1100
EFFECT RADIUS: Global / 3000
WIDTH: Range model.png 140
SPEED: 1900
CAST TIME: 0.5
COST: 70 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Death Sentence.png

Active: Thresh throws out his scythe in the target direction, becoming unable to move or attack while it is in flight.

The scythe catches the first enemy it hits, dealing them magic damage, Stun icon.pngAirborne icon.png suspending them for 1.5 seconds, and hooking the target for 1.5 seconds, during which the target is True Sight icon.png revealed and Thresh is unable to declare basic attacks. Hitting an enemy reduces the Cooldown reduction icon.png cooldown of Death Sentence by 3 seconds and Slow icon.png slows Thresh by 20% for 1 second.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 50% AP)

While the target is Stun icon.pngAirborne icon.png suspended, Thresh tugs at his scythe's chain twice over 0.8 seconds, pulling the target a short distance towards himself with each tug. After 0.5 seconds of hitting an enemy or instantly after hitting a Minion icon.png minion or Monster icon.png monster, Thresh can recast the ability to cast Deathly Leap while the target is hooked, doing so will cause him to stop tugging.

Deathly Leap.png

Recast: Thresh Dash.png dashes to the hooked enemy within range, becoming able to attack again upon arrival. Thresh can cast any of his abilities while in flight with the exception of The Box The Box.

Info
Notes
  • Thresh will turn his facing direction towards the cast direction only after Death Sentence's cast is complete.
  • Death Sentence triggers on-cast effects (such as Spellblade and stacking Force Pulse Force Pulse) once at the start of the cast, and once at the end of the cast. It may trigger on-cast effects a third time when casting Deathly Leap.
    • This is because a separate spell is cast to prevent Thresh from facing towards the target direction immediately, which is (incorrectly) flagged to trigger on-cast effects.*
  • Deathly Leap has a maximum cast range. If Thresh or his victim move too far away from one another, Death Sentence will show its cooldown prematurely, preventing Deathly Leap from being cast.
    • This behaves similarly to a tether range.
    • If Thresh is already outside the maximum range when the scythe lands and the hook is created, Death Sentence will not be on cooldown*, however actually casting Deathly Leap will cause it to fizzle unless Thresh has walked into range again.
  • The homing Dash.png dash has a maximum traveling distance, after which Thresh automatically stops.
  • While Grounded icon.png grounded or Root icon.png rooted Death Sentence cannot be recast.
  • Death Sentence's Stun icon.pngAirborne icon.png suspension pretends to be Airborne icon.png airborne for the first ~0.3 seconds of its duration.*
  • Death Sentence will not Stun icon.pngAirborne icon.png suspend enemies that are Unstoppable icon.png displacement immune or Cc-immune icon.png cc-immune but the target will still be hooked and Thresh is still granted the ability to recast for his dash.
  • Thresh will not tug at all if the Stun icon.pngAirborne icon.png suspension is not active on the target or if he used the recast.
  • Spell Shield.png Spell shield will block all of Death Sentence's effects, including the hook.
  • Death Sentence's Stun icon.pngAirborne icon.png suspension duration is affected by Tenacity icon.png tenacity but the hook will always persist for 1.5 seconds, unless the target uses a Remove Scurvy.png cleansing effect, in which case the hook is removed.
    • Death Sentence's Stun icon.pngAirborne icon.png suspension will persist even if Thresh dies before the duration ends. The tug will not occur as Thresh is not alive.

Edit
Dark Passage
TARGET RANGE: 950
EFFECT RADIUS: Range model.png 300 / 150
TETHER RADIUS: 1500
CAST TIME: none
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 22 / 20.5 / 19 / 17.5 / 16
Dark Passage.png

Active: Thresh throws his lantern to the target location which lands after 0.5 seconds, lasting for 6 seconds or until he moves too far away from it, Sight icon.png revealing its surroundings.

Thresh and the first allied champion to come near the lantern are granted a Hybrid resistances icon.png shield for 4 seconds. An ally can select the lantern while in proximity of it, Dash.png dashing to Thresh's current location and gaining the shield.

Shield Strength:
60 / 100 / 140 / 180 / 220 (+ 1 per Soul Soul collected)

An ally cannot select the lantern while Silence icon.png silenced, Grounded icon.png grounded or Stun icon.png immobilized.

Info
Notes
  • Allies can pick up the lantern through thin walls if its grab radius allows it.
  • Thresh cannot grab the lantern but can Hybrid resistances icon.png shield himself if he is near it.
  • The lantern is considered a unit and can be targeted by an allied Teleport Teleport, Leap Strike Leap Strike, Shunpo Shunpo, and Safeguard Safeguard.
  • The lantern's duration and maximum leash range are each displayed as a circle on the ground.
  • Dark Passage is special cased to trigger Guardian Guardian.

Tips & Tricks
  • Since the ally needs to select the lantern, it would be best if it is thrown somewhere where other units cannot obstruct it. On the other side, enemies may create targetable units on top of the lantern to impede allies from grabbing it (i.e Warding Totem Warding Totem).

Edit
Flay
TARGET RANGE: Range center.png 400 / Range model.png 400
EFFECT RADIUS: Range center.png 250
WIDTH: Range model.png 150
CAST TIME: 0.3889
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 9
Flay.gif

Passive: Thresh's basic attacks deal bonus magic damage, with the Attack damage icon.png AD ratio increasing based on the time spent not basic attacking enemies, up to 10 seconds.

Minimum Bonus Magic Damage:
1 per Soul Soul collected (+ 0% AD)
Maximum Bonus Magic Damage:
1 per Soul Soul collected (+ 100 / 125 / 150 / 175 / 200% AD)
Flay.png

Active: Thresh sweeps his chain around him and in a broad line towards the target direction, dealing magic damage to enemies hit, Airborne icon.png knocking them in the chain's direction, and afterwards Slow icon.png slowing them for 1 second.

Magic Damage:
65 / 95 / 125 / 155 / 185 (+ 40% AP)
Slow:
20 / 25 / 30 / 35 / 40%
 
   "This way!"

Info
Notes
  • Applies Death Lotus.png area damage on the ability and deals Wit's End item.png proc damage on the enhanced basic attack.
  • Flay's passive's buff icon changes colors depending on charge level:
    • 0 - 50% 0 - 50%
    • 50 - 75% 50 - 75%
    • 75% - 100% 75% - 100%
    • 100% 100%
    • At 100%, Thresh's scythe will glow green and a sound effect will play.
  • Runaan's Hurricane's Runaan's Hurricane's Wind's Fury will apply Flay's passive to each enemy hit, with the secondary targets taking minimum damage (charge resets upon hitting the primary target).
  • The enhanced attack applies other on-hit effects and can Critical strike icon.png critically strike as normal (the bonus damage cannot) but does not affect structures or wards (hitting them does not consume the bonus damage or reset the charge).
  • Flay's passive enhanced attack can be Counter Strike.png dodged (the enhanced attack is not consumed and the charge is not reset) and Spirit's Refuge.png blocked (the enhanced attack is consumed and the charge is reset).
    • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Enhanced attack's interactions with Blind icon.png blinding effects (regarding both bonus damage and charge reset).

Edit
The Box
WIDTH: Range model.png 30
CAST TIME: 0.45
COST: 100 Mana
COOLDOWN: 140 / 120 / 100
Side length: Range model.png 470
The Box.png

Active: Thresh surrounds his location with a pentagon of spectral walls, each one lasting for up to 5 seconds. Walls break upon contact with an enemy champion, dealing magic damage to the target and Slow icon.png slowing them by 99% for 2 seconds.

Magic Damage:
250 / 400 / 550 (+ 100% AP)

Enemy champions hitting any wall beyond the first take no damage and are Slow icon.png slowed for only 1 second.

Targets are immune to breaking a new wall for 1 second after breaking one.

 
   "Nowhere to hide."

Info
Notes
  • The Box is always placed at the original cast location.
  • The Box always uses quick cast, regardless of player settings.
    • The Box always faces into the same direction (one of the walls is due North, and spreads West-East).
      • The cast indicator does not show this behaviour.
  • The corners of The Box are placed 400 units around Thresh.
    • Each wall is 470.228 units long.
    • Each wall passes 323.607 units from the center of The Box at the closest approach (ignoring its width).
    • A pentagon has an angle of 72° between each corner.


Patch history

See here for the complete patch history.
V11.1
  • Stats
    • Base health increased to 561 from 560.52.
V10.15
  • Dark Passage Dark Passage
    • Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 22 / 19.5 / 17 / 14.5 / 12.
V10.9
  • Dark Star Thresh Dark Star Thresh
    • Bug Fix: Lantern is now properly visible after he dies and respawns.
V10.8
V10.6
  • General
    • Recommended items updated.
V10.2
V10.1
  • General
    • New visual effects.
    • Basic attack trails added with new hit effects.
    • Idle effects cleaned up and improved his idle effects overall to match his actual appearance.
    • All skins generally cleaned up and matched with the base skin changes.
  • Damnation Damnation
    • Updated souls' appearance and power-up visuals.
  • Death Sentence Death Sentence
    • Cleared up the hitbox, adjusted the hook's position, updated the hit and link break effects, and changed the wind-up effect.
  • Dark Passage Dark Passage
    • Updated the Lantern's missile, edge, and AoE indicators to be more noticeable and in-theme.
    • The Lantern will now also rotate much more fluidly.
  • Flay Flay
    • Added a circle indicator to show the actual hitbox.
  • Deep Terror Thresh Deep Terror Thresh
    • More bubbles.
  • Championship Thresh Championship Thresh
    • New Championship themed particles and cleaned up.
  • Blood Moon Thresh Blood Moon Thresh
    • Cleaned up with some thematic improvements.
V9.24 - December 12th Hotfix
V9.23 - November 25th Hotfix
  • Flay Flay
    • Increased the ability's indicator width to match the actual hitbox for gameplay clarity.
V9.22
V9.17
V9.12 - June 13th Hotfix
  • Dark Passage Dark Passage
    • Bug Fix: After Dark Passage expires, the enemy team's Trundle Trundle no longer heals for an excessive amount of health.
V9.4
  • Death Sentence Death Sentence
    • Mana cost increased to 70 from 60.
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 15 / 14 / 13 / 12.
V8.24
V8.23
  • General
    • Bug Fix: Basic attack once again plays audio at max range.
V8.19
  • Death Sentence Death Sentence
    • Mana cost reduced to 60 from 80.
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
V8.15
  • Dark Passage Dark Passage
    • Cooldown reduced to 22 / 19.5 / 17 / 14.5 / 12 seconds from 22 / 20.5 / 19 / 17.5 / 16.
  • Flay Flay
    • Maximum AD ratio increased to 100 / 125 / 150 / 175 / 200% AD from 80 / 110 / 140 / 170 / 200% AD.
V8.9
V8.3
  • Stats
    • Base health regeneration increased to 7 from 6.924.
V7.23
  • Death Sentence Death Sentence
    • Bug Fix: Chain once again disappears if he hits a spell shielded unit.
  • Dark Star Thresh Dark Star Thresh
    • Bug Fix: Is no longer missing his VO when collecting souls.
V7.22
  • Stats
    • Base attack damage increased to 56 from 47.696.
    • Base armor increased to 28 from 16.
V7.21
V7.17
  • Dark Star Thresh Dark Star Thresh
    • Bug Fix: Center body buffbone now follow his model during all animations.
V7.15
  • Flay Flay
    • Bug Fix: No longer leaves enemies stunned for a brief moment after displacing them.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.4
V6.22
  • Dark Passage Dark Passage
    • Bug Fix: Having global cast range under specific circumstances (lantern does not spawn but Thresh gains sight of the target area)
V6.21
V6.17


V6.16
V6.13
  • Damnation Damnation
    • New Effect: Epic monsters drop 2 souls.
  • Dark Passage Dark Passage
    • Removed: AP ratio.
    • New Effect: Shield strength increases by 1 for each collected soul soul.
    • Removed: Thresh walking into range when targeting beyond maximum cast range.
    • New Effect: Casting beyond maximum range during Death Sentence Death Sentence makes the lantern land at maximum range in the target direction.
    • New Effect: Lantern remains for a short duration if Thresh slightly exceeds maximum leash range by moving towards Death Sentence's Death Sentence's tethered target.
V6.12
V6.2
V6.1
  • Damnation Damnation
    • Bug Fix: Uncollected souls visually flying towards Thresh after their duration ends instead of vanishing.
V5.16
  • Stats
    • Health growth increased to 93 from 89.
V5.15
V5.13
  • Damnation Damnation
    • Bug Fix: Thresh collecting souls from extreme distances but not gaining any bonuses.
    • Bug Fix: Rift Scuttler Rift Scuttler not dropping a soul.
  • Dark Passage Dark Passage
    • New Effect: Lantern waits for Thresh to land from Deathly Leap Deathly Leap even if he exceeds maximum leash range.
V4.14
  • Flay Flay
    • Bug Fix: Sometimes not displacing enemies.
V4.13
  • Dark Passage Dark Passage
    • Shield changed to only affect first ally to come near the lantern as well as Thresh.
  • Flay Flay
    • Bug Fix: Slow duration display error in tooltip (1.5 seconds instead of the intended 1)
  • The Box The Box
    • Removed: Walls beyond the first damaging the same target.
V4.11
  • General
    • Model hitbox size increased by 15 units to match average size.
V4.10
  • Flay Flay
    • Bug Fix: Buff icon display error.
V4.7
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V4.4
  • Dominion
    • Damnation Damnation
      • Each collected soul counts as 4 from 1.
    • The Box The Box
      • Cooldown reduced to 120 / 110 / 100 seconds from 150 / 140 / 130.
V4.4
  • Damnation Damnation
    • Soul duration reduced to 8 seconds from 14.
V4.2
  • Stats
    • Attack range reduced to 450 from 475.
V4.1
  • Dark Passage Dark Passage
    • New Effect: Lantern has indicator particles for nearby allies to indicate it can be clicked.
    • New Effect: Lantern is considered terrain while active.
  • The Box The Box
    • Cast time increased to 0.75 seconds from 0.5.
V3.13
  • General
    • Basic attack wind-up reduction reduced to 0.25% per 1% bonus attack speed from 1 per 1.
  • Stats
    • Attack speed per level increased to 3% from 1%.
V3.12
  • Death Sentence Death Sentence
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
    • New Effect: Cooldown is reduced by 3 seconds upon hitting an enemy.
  • Flay Flay
    • Passive bonus damage charge start changed to after Thresh's basic attacks end.
V3.10
  • Stats
    • Base health reduced to 441 from 452.
    • Base armor reduced to 12 from 18.
  • Damnation Damnation
    • Bonus armor changed to 0.75 per soul from 1 on first one and then diminishing returns per each collected after.
    • Bonus ability power changed to 0.75 per soul from 1 on first one and then diminishing returns per each collected after.
V3.8
V3.6
  • Death Sentence Death Sentence
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
    • Removed: Passive bonus magic damage on basic attacks.
  • Flay Flay
    • New Effect: Thresh's basic attacks deal bonus magic damage, increased with time spent not attacking enemy units or neutral monsters.
    • Base damage reduced to 65 / 95 / 125 / 155 / 185 from 65 / 105 / 145 / 185 / 225.
    • Bug Fix: Passive bonus damage being consumed when Thresh attacks wards.
    • Bug Fix: Active sometimes dealing more damage than intended.
V1.0.0.154
  • Added.

See also

References

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