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The Loop (Games)
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Thresh
Abilities
- Notes
- Souls grant a small area of
sight.
- Souls are visible to allies and only become visible to enemies if their team has
sight of Thresh.
- The probability for souls dropping from small minions and monster on
Summoner's Rift starts at 33% but adjusts dynamically to match the expected quota of souls dropped (lowers if above, rises if below, remains if even). Souls collected are not considered when adjusting the probability.
- The maximum amount of souls Thresh can collect is 999,999, granting him 749,999 bonus ability power and 749,999 bonus armor (99.99% damage reduction, reduced to 99.98% when hit by ).
- drop a soul each (sometimes the icy ghosts from active will drop one each after reaching their targets).
Howling Abyss differences edit
- Each collected soul counts as 2 from 1.
Ultra Rapid Fire differences edit
- Gains 3 souls per pick-up.
- Notes
- Thresh will turn his facing direction towards the cast direction only after Death Sentence's cast is complete.
- If Thresh is facing more than 90° away from the cast direction in either direction, he will turn to face exactly 90° away from the cast direction over the cast time, then turn towards the cast direction when the missile is fired.
- If Thresh is facing less than 90° away from the cast direction, he will keep his facing direction until the missile is fired.
- This prevents the enemy from knowing where exactly Thresh is aiming at before the cast animation is complete.
- Death Sentence triggers on-cast effects (such as Spellblade and stacking ) once at the start of the cast, and once at the end of the cast. It may trigger on-cast effects a third time when casting Deathly Leap.
- This is because a separate spell is cast to prevent Thresh from facing towards the target direction immediately, which is (incorrectly) flagged to trigger on-cast effects.*
- Deathly Leap has a maximum cast range. If Thresh or his victim move too far away from one another, Death Sentence will show its cooldown prematurely, preventing Deathly Leap from being cast.
- This behaves similarly to a tether range.
- If Thresh is already outside the maximum range when the scythe lands and the hook is created, Death Sentence will not be on cooldown*, however actually casting Deathly Leap will cause it to fizzle unless Thresh has walked into range again.
- The homing
dash has a maximum traveling distance, after which Thresh automatically stops.
- While
grounded or
rooted Death Sentence cannot be recast.
- Death Sentence's
suspension pretends to be
airborne for the first ~0.3 seconds of its duration.*
- Death Sentence will not
suspend enemies that are
displacement immune or
cc-immune but the target will still be hooked and Thresh is still granted the ability to recast for his dash.
- Thresh will not tug at all if the
suspension is not active on the target or if he used the recast.
Spell shield will block all of Death Sentence's effects, including the hook.
- Death Sentence's
suspension duration is affected by
tenacity but the hook will always persist for 1.5 seconds, unless the target uses a
cleansing effect, in which case the hook is removed.
- Death Sentence's
suspension will persist even if Thresh dies before the duration ends. The tug will not occur as Thresh is not alive.
- Death Sentence's
- Notes
- Allies can pick up the lantern through thin walls if its grab radius allows it.
- Thresh cannot grab the lantern but can
shield himself if he is near it.
- The lantern is considered a unit and can be targeted by an allied
- It is
untargetable to enemies.
, , , and .
- It is
- The lantern's duration and maximum leash range are each displayed as a circle on the ground.
- Dark Passage is special cased to trigger .
- Since the ally needs to select the lantern, it would be best if it is thrown somewhere where other units cannot obstruct it. On the other side, enemies may create targetable units on top of the lantern to impede allies from grabbing it (i.e ).
- Notes
- Applies
area damage on the ability and deals
proc damage on the enhanced basic attack.
- Flay's passive's buff icon changes colors depending on charge level:
0 - 50%
50 - 75%
75% - 100%
100%
- At 100%, Thresh's scythe will glow green and a sound effect will play.
- Wind's Fury will apply Flay's passive to each enemy hit, with the secondary targets taking minimum damage (charge resets upon hitting the primary target).
- The enhanced attack applies other on-hit effects and can
critically strike as normal (the bonus damage cannot) but does not affect structures or wards (hitting them does not consume the bonus damage or reset the charge).
- Flay's passive enhanced attack can be
dodged (the enhanced attack is not consumed and the charge is not reset) and
blocked (the enhanced attack is consumed and the charge is reset).
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Enhanced attack's interactions with
blinding effects (regarding both bonus damage and charge reset).
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Enhanced attack's interactions with
- Notes
- The Box is always placed at the original cast location.
- The Box always uses quick cast, regardless of player settings.
- The Box always faces into the same direction (one of the walls is due North, and spreads West-East).
- The cast indicator does not show this behaviour.
- The Box always faces into the same direction (one of the walls is due North, and spreads West-East).
- The corners of The Box are placed 400 units around Thresh.
- Each wall is 470.228 units long.
- Each wall passes 323.607 units from the center of The Box at the closest approach (ignoring its width).
- A pentagon has an angle of 72° between each corner.
Patch history
- See here for the complete patch history.
- Stats
- Base health increased to 561 from 560.52.
- Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 22 / 19.5 / 17 / 14.5 / 12.
-
- Bug Fix: Lantern is now properly visible after he dies and respawns.
- Indicator added to show recast ability timer.
- General
- Recommended items updated.
- Quick cast indicator updated to better match hitbox on all skins.
-
- Added width indicators.
- Bug Fix: Now properly uses his new cast effect.
- Added circles indicators to match his other skins.
-
- Added width indicators.
- Added circles indicators to match his other skins.
- General
- New visual effects.
- Basic attack trails added with new hit effects.
- Idle effects cleaned up and improved his idle effects overall to match his actual appearance.
- All skins generally cleaned up and matched with the base skin changes.
- Updated souls' appearance and power-up visuals.
- Cleared up the hitbox, adjusted the hook's position, updated the hit and link break effects, and changed the wind-up effect.
- Updated the Lantern's missile, edge, and AoE indicators to be more noticeable and in-theme.
- The Lantern will now also rotate much more fluidly.
- Added a circle indicator to show the actual hitbox.
-
- More bubbles.
-
- New Championship themed particles and cleaned up.
-
- Cleaned up with some thematic improvements.
- V9.24 - December 12th Hotfix
-
- Bug Fix: Now properly ends channel animation.
- V9.23 - November 25th Hotfix
- Increased the ability's indicator width to match the actual hitbox for gameplay clarity.
- New in-game quest with .
- Bug Fix: Is now properly disabled when
grounded.
- Bug Fix: Is now properly disabled when
- V9.12 - June 13th Hotfix
- Bug Fix: After Dark Passage expires, the enemy team's no longer heals for an excessive amount of health.
- Mana cost increased to 70 from 60.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 15 / 14 / 13 / 12.
-
- Bug Fix: No longer has classic particles when breaking the chain.
- General
- Bug Fix: Basic attack once again plays audio at max range.
- Mana cost reduced to 60 from 80.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Cooldown reduced to 22 / 19.5 / 17 / 14.5 / 12 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Maximum AD ratio increased to 100 / 125 / 150 / 175 / 200% AD from 80 / 110 / 140 / 170 / 200% AD.
-
- Bug Fix: VFX are no longer misplaced if the ability is cast while moving.
- Stats
- Base health regeneration increased to 7 from 6.924.
- Bug Fix: Chain once again disappears if he hits a spell shielded unit.
-
- Bug Fix: Is no longer missing his VO when collecting souls.
- Stats
- Base attack damage increased to 56 from 47.696.
- Base armor increased to 28 from 16.
-
- Bug Fix: Now properly plays the lantern-landing SFX when using Dark Passage.
-
- Bug Fix: Center body buffbone now follow his model during all animations.
- Bug Fix: No longer leaves enemies stunned for a brief moment after displacing them.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: fourth shot now correctly crits after he takes the lantern.
- Bug Fix: Having global cast range under specific circumstances (lantern does not spawn but Thresh gains sight of the target area)
- Bug Fix: Thresh dashing in a random direction when using to cross a base gate.
- Cooldown reduced to 140 / 120 / 100 seconds from 150 / 140 / 130.
-
- Bug Fix: Thresh's corpse getting stuck in a T pose when he dies during cast animation.
- Lantern toss animation updated to avoid similarities with .
-
- Bug Fix: Missing glowing trail between Thresh and lantern when cast.
-
- Bug Fix: Missing glowing trail between Thresh and lantern when cast.
- New Effect: Epic monsters drop 2 souls.
- Removed: AP ratio.
- New Effect: Shield strength increases by 1 for each collected .
- Removed: Thresh walking into range when targeting beyond maximum cast range.
- New Effect: Casting beyond maximum range during makes the lantern land at maximum range in the target direction.
- New Effect: Lantern remains for a short duration if Thresh slightly exceeds maximum leash range by moving towards tethered target.
- Howling Abyss
- Each collected soul counts as 2 from 1.
- New Effect: drops a soul.
- Bug Fix: Uncollected souls visually flying towards Thresh after their duration ends instead of vanishing.
- Stats
- Health growth increased to 93 from 89.
- New Effect: drops a soul.
- Bug Fix: Thresh collecting souls from extreme distances but not gaining any bonuses.
- Bug Fix: not dropping a soul.
- New Effect: Lantern waits for Thresh to land from even if he exceeds maximum leash range.
- Bug Fix: Sometimes not displacing enemies.
- Shield changed to only affect first ally to come near the lantern as well as Thresh.
- Bug Fix: Slow duration display error in tooltip (1.5 seconds instead of the intended 1)
- Removed: Walls beyond the first damaging the same target.
- General
- Model hitbox size increased by 15 units to match average size.
- Bug Fix: Buff icon display error.
- Dominion
- Each collected soul counts as 2 from 4.
- Stats
- Base armor increased to 16 from 12.
- Dominion
- Each collected soul counts as 4 from 1.
- Cooldown reduced to 120 / 110 / 100 seconds from 150 / 140 / 130.
- Soul duration reduced to 8 seconds from 14.
- Stats
- Attack range reduced to 450 from 475.
- New Effect: Lantern has indicator particles for nearby allies to indicate it can be clicked.
- New Effect: Lantern is considered terrain while active.
- Cast time increased to 0.75 seconds from 0.5.
- General
- Basic attack wind-up reduction reduced to 0.25% per 1% bonus attack speed from 1 per 1.
- Stats
- Attack speed per level increased to 3% from 1%.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- New Effect: Cooldown is reduced by 3 seconds upon hitting an enemy.
- Passive bonus damage charge start changed to after Thresh's basic attacks end.
- Stats
- Base health reduced to 441 from 452.
- Base armor reduced to 12 from 18.
- Bonus armor changed to 0.75 per soul from 1 on first one and then diminishing returns per each collected after.
- Bonus ability power changed to 0.75 per soul from 1 on first one and then diminishing returns per each collected after.
- Bug Fix: Thresh being able to use while tethered to his target.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
- Removed: Passive bonus magic damage on basic attacks.
- New Effect: Thresh's basic attacks deal bonus magic damage, increased with time spent not attacking enemy units or neutral monsters.
- Base damage reduced to 65 / 95 / 125 / 155 / 185 from 65 / 105 / 145 / 185 / 225.
- Bug Fix: Passive bonus damage being consumed when Thresh attacks wards.
- Bug Fix: Active sometimes dealing more damage than intended.
- Added.
See also
Cancelled Champions |
---|
References
- Map specific balancing
- Champions with map-specific balancing
- Champions with strategy information
- Thresh
- Champion gameplay article
- Mana champion
- Ranged champion
- 2013 release
- Catcher champion
- Support champion (Legacy)
- Fighter champion (Legacy)
- Support champion
- Adaptive magic champion
- 4800 BE champion
- 880 RP champion
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