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Abilities

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Damnation
EFFECT RADIUS: 1900
Damnation

Innate: Enemy Champion icon champions, large Minion icon minions and large Monster icon monsters that die near Thresh drop a Soul for 8 seconds. Epic monsters drop 2 Souls instead. Small minions and lesser monsters have a 33.33% chance to drop a Soul.

Thresh autonomously collects Souls near him or his Dark Passage lantern. Souls are visible to allies and only become visible to enemies if their team has Sight icon sight of Thresh.

Each collected Soul grants Thresh Ability power icon 0.75 bonus ability power and Armor icon 0.75 bonus armor.

Info
Notes
  • Souls grants a small amount of Sight icon sight around itself.
  • The probability for souls dropping from small minions and monster on Summoner's Rift icon Summoner's Rift starts at 33% but adjusts dynamically to match the expected quota of souls dropped (lowers if above, rises if below, remains if even). Souls collected are not considered when adjusting the probability.
  • The maximum amount of souls Thresh can collect is 999,999, granting him 749,999 bonus ability power and 749,999 bonus armor (99.99% damage reduction, reduced to 99.98% when hit by Last Whisper item Last Whisper).
  • Nunu OriginalSquare Nunu & Willump drop a soul each (sometimes the icy ghosts from Twin Shadows item Twin Shadows' active will drop one each after reaching their targets).

Map-Specific Differences
Howling Abyss icon Howling Abyss differences:
  • Each collected soul counts as 2 from 1.

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Death Sentence
TARGET RANGE: 1100
TETHER RADIUS: 2200
SPEED: 1900
CAST TIME: 0.5
COST: 70 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Death Sentence

First Cast - Death Sentence: Thresh throws out his scythe in the target direction. Thresh is unable to move or attack while the scythe is in flight.

The scythe stops with the first enemy it hits, dealing magic damage and Stun icon stunning them for 1.5 seconds, while also forming a Focused Resolve tether between Thresh and them for the duration. Hitting an enemy reduces Death Sentence's Cooldown reduction icon cooldown by 3 seconds.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 50% AP)

While the tether persists, Thresh is Disarm icon disarmed and periodically tugs at his scythe's chain, Airborne icon pulling the target a short distance towards himself.

Deathly Leap

Second Cast - Deathly Leap: After 0.5 seconds or instantly after hitting a minion or monster, Thresh can recast this ability to Dash dash to the tethered enemy and becoming able to attack again earlier.

Info
Notes
  • Death Sentence is a two part ability. The first when Thresh casts the spell, the second when he releases the hook. Deathly Leap can be reactivated for a potential third application. Each count as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
  • Thresh will not face in the target direction during Death Sentence's cast animation (only after the projectile starts traveling).
  • While Grounded icon grounded only the second cast is disabled.
  • Death Sentence's Stun icon stun duration is reduced by Tenacity icon tenacity while the tether will persist for the full duration (unless broken by Quicksilver, Mikael's Crucible item Mikael's Crucible, Cleanse Cleanse, or certain abilities).
    • Targets affected by Black Shield Black Shield will not be Stun icon stunned or Airborne icon pulled at when hit (Thresh will not tug at his target even if Black Shield Black Shield wears off before Death Sentence ends).
    • Death Sentence's tether will not be broken by becoming Playful untargetable.
    • Death Sentence's effects will persist if Thresh dies before the duration ends.

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Dark Passage
TARGET RANGE: 950
EFFECT RADIUS: 150
TETHER RADIUS: 1500
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 22 / 19.5 / 17 / 14.5 / 12
Dark Passage

Active: Thresh throws his lantern to the target location for 6 seconds or until he moves too far away from it, Sight icon revealing its surroundings.

Thresh and the first allied champion to come near the lantern is Hybrid resistances icon shielded for 4 seconds. An ally can select the lantern while in proximity of it, Dash dashing to Thresh's current location and gaining the shield.

Shield Strength:
60 / 100 / 140 / 180 / 220 (+ 1 per Damnation Soul collected)

An ally cannot select the lantern while Silence icon silenced, Grounded icon grounded or Stun icon immobilized.

Info
Notes
  • Allies can pick up the lantern through thin walls if its grab radius allows it.
  • Thresh cannot grab the lantern but can Hybrid resistances icon shield himself if he is near it.
  • The lantern is considered a unit and can be targeted by a allied Teleport Teleport, Leap Strike Leap Strike, Shunpo Shunpo, and Safeguard Safeguard.
  • The lantern's duration and maximum leash range are each displayed as a circle on the ground.

Tips & Tricks
  • Since the ally needs to select the lantern, it would be best if it is thrown somewhere where other units cannot obstruct it. On the other side, enemies may create targetable units on top of the lantern to impede allies from grabbing it (i.e Warding Totem item Warding Totem).

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Flay
TARGET RANGE: 400
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 9

Passive: Thresh's basic attacks deal bonus magic damage, with the Attack damage icon AD ratio increasing based on the time spent not attacking enemy or neutral units.

Minimum Bonus Magic Damage:
1 per Damnation Soul collected (+ 0% AD)
Maximum Bonus Magic Damage:
1 per Damnation Soul collected (+ 100 / 125 / 150 / 175 / 200% AD)
Flay

Active: Thresh sweeps his chain around him and in a broad line towards the target direction, dealing magic damage to enemies hit, Airborne icon knocking them in the chain's direction, and Slow icon slowing them afterwards for 1 second.

Magic Damage:
65 / 95 / 125 / 155 / 185 (+ 40% AP)
Slow:
20 / 25 / 30 / 35 / 40%

Info
Notes
  • Applies Death Lotus area damage on the ability and deals Wit's End item proc damage on the enhanced basic attack.
  • Flay's passive's buff icon changes colors depending on charge level:
    • Flay 2 0 - 25%
    • Flay 3 25 - 50%
    • Flay 4 50 - 75%
    • Flay 5 75 - 100%
    • At 100%, Thresh's scythe will glow green and a sound effect will play.
  • Runaan's Hurricane item Runaan's Hurricane's Wind's Fury will apply Flay's passive to each enemy hit, with the secondary targets taking minimum damage (charge resets upon hitting the primary target).
  • The enhanced attack applies other on-hit effects and can Critical strike icon critically strike as normal (the bonus damage cannot) but does not affect structures or wards (hitting them does not consume the bonus damage or reset the charge).
  • Flay's passive can be Counter Strike dodged (the enhanced attack is not consumed and the charge is not reset).
    • PENDING FOR TEST: Enhanced attack's interactions with Spirit's Refuge blocking and Blind icon blinding effects (regarding both bonus damage and charge reset).

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The Box
EFFECT RADIUS: 450
CAST TIME: 0.75
COST: 100 Mana
COOLDOWN: 140 / 120 / 100
The Box

Active: Thresh surrounds himself with 5 spectral walls, each lasting for up to 5 seconds. Walls break upon contact with an enemy champion, dealing magic damage and Slow icon slowing by 99% for 2 seconds.

Magic Damage:
250 / 400 / 550 (+ 100% AP)

Enemy champions hitting any wall beyond the first take no damage and are Slow icon slowed for only 1 second.

Info
Notes
  • No additional details.


References

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