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(Created page with "Yeah I felt that "100{{times}}({{fd|0.5}}{{plus}}{{as|'''bonus''' critical strike damage}})%" was a bit unusual. Abilities that scales with {{as|'''bonus''' critical strike d...")
 
 
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The "(1{{plus}}{{as|'''bonus''' critical strike damage}})" is constant.
 
The "(1{{plus}}{{as|'''bonus''' critical strike damage}})" is constant.
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In {{cai|Judgment|Garen}} case, if we consider that his crit scaling is 50%{{times}}(1{{plus}}{{as|'''bonus''' critical strike damage}}), we obtain:
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{{sbc|Damage with crit:}} (400 {{as|(+ {{fd|506.6}}% AD)}}){{times}}{{fd|1.97755}}{{equals}} {{fd|791.02}} {{as|(+ {{fd|1001.82683}}% AD)}}

Latest revision as of 15:26, April 29, 2017

Yeah I felt that "100 × (0.5 + bonus critical strike damage)%" was a bit unusual.

Abilities that scales with bonus critical strike damage, are usually more something like this :

  • 100% × (1 + bonus critical strike damage)
  • 20% × (1 + bonus critical strike damage)

The "(1 + bonus critical strike damage)" is constant.

In Garen OriginalSquare Garen's Judgment Judgment case, if we consider that his crit scaling is 50% × (1 + bonus critical strike damage), we obtain:

Damage with crit: (400 (+ 506.6% AD)) × 1.97755 =  791.02 (+ 1001.82683% AD)

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