5,788 Pages

  • Got some free time during my university's vacations, upcoming birthday and country setting itself on fire to fully updating Izo's ability descriptions and details.

    Be warned before hand of some minor changes to kit:

    •  You'll see a few "X" values for elements that weren't set by your description, so you can fill them.
    • To avoid both clarity troubles and convoluted interactions, changed GreenMoriyama Izo W Vibrant Hoarfrost's damage to be autoattack damage from ability damage, so that GreenMoriyama Izo Passive Frozen Edge's description doesn't has the convoluted "non-basic attack related ability damage" or theorical convoluted/unfair interactions with other sources, otherwise works exactly the same.
    • GreenMoriyama Izo Q Crushing Bolverk no longer bypasses Unbreakable Unbreakable nor Wind Wall Wind Wall, because unless isn't stated otherwise does seem to be described as a projectile (although I suppose your intention was for it to work like Steel Tempest Steel Tempest?).

    That's about it, tell me what you think and clarify anything that I missed or got wrong, hope you like it!

    {{Ability frame|I|
    {{Ability info
    |name             = Frozen Edge
    |icon             = GreenMoriyama_Izo_Passive.jpg
    |icon2            = 
    |icon3            = 
    |icon4            = 
    |icon5            = 
    |description      = {{sbc|Innate:}} '''Izo's''' [[champion ability|damaging abilities]] apply {{sbc|Rime}} on enemies for 5 seconds. Against enemy {{cci|Champion icon.png|border=false|champions}}, '''Izo''' additionally gains {{as|45% '''bonus''' movement speed}} that decays over 2 seconds.
    |description2     = {{sbc|Rime:}} After the first {{fd|1.5}} seconds, '''Izo's''' next [[basic attack]] or {{cci|GreenMoriyama_Izo_R.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Field_of_Rime|Field of Rime's}} activation deals {{pp|18|label2=Base Damage|useformula=20+8x|displayformula=20{{plus}}(8{{times}}level)}} {{as|(+ 30% AP)}} {{tip|magic damage|{{as|'''bonus''' magic damage}}}} and {{tip|slow|slows}} by {{pp|6|25%|28%|31%|34%|37%|40%|1|4|7|10|13|16|displayformula=25%{{plus}}3% every 3 levels.}} {{as|(+ {{fd|3.{{recurring|33}}}}% per 100 AP)}} that decays over 2 seconds.
    |description3     = '''Izo''' cannot trigger ''Frozen Edge'' on the same target again for a set duration.
    |description4     = 
    |description5     = 
    |flavorsound      = 
    |leveling         = 
    |leveling2        = 
    |leveling3        = 
    |leveling4        = 
    |leveling5        = 
    |range            = {{ap|}}
    |target range     = {{ap|}}
    |attack range     = {{ap|}}
    |travel distance  = {{ap|}}
    |collision radius = {{ap|}}
    |effect radius    = {{ap|}}
    |width            = {{ap|}}
    |angle            = {{ap|}}
    |inner radius     = {{ap|}}
    |tether radius    = {{ap|}}
    |speed            = {{ap|}}
    |cost             = {{ap|}}
    |costtype         = 
    |cooldown         = {{ap|}}
    |static           = {{ap|}}
    |rechargestatic   = {{ap|}}
    |customlabel      = {{tt|On-Target Cooldown|Not affected by Cooldown Reduction}}
    |custominfo       = {{tt|2|Starts once Rime expires or the Slow expires}}
    }}
    |{{Ability details/New
    |targeting        = Passive
    |affects          = Self, Enemies
    |damagetype       = {{tip|magic damage|magical}}
    |spelleffects     = Single
    |spellshield      = true
    |onhiteffects     = 
    |parry            = true
    |projectile       = 
    |grounded         = 
    |knockdown        = 
    |callforhelp      = 
    |notes            = *{{tip|spell shield|Spell shields}} can block ''Rime's'' application or detonation, but not both.
    |yvideo           = 
    |yvideo2          = 
    }}}}
    
    {{Ability frame|Q|
    {{Ability info
    |name             = Crushing Bolverk
    |icon             = GreenMoriyama_Izo_Q.jpg
    |icon2            = 
    |icon3            = 
    |icon4            = 
    |icon5            = 
    |description      = {{sbc|Active:}} After {{pp|10|type=[[File:Cooldown_reduction_icon.png|15px|link=cooldown reduction]] [[cooldown reduction]]|label1=[[File:Cooldown_reduction_icon.png|15px|link=cooldown reduction]] [[cooldown reduction]]|label2=Time Delay|0.5|0.475|0.45|0.425|0.4|0.375|0.35|0.325|0.3|0.275|0%|5%|10%|15%|20%|25%|30%|35%|40%|45%|displayformula=0.5{{times}}(100%{{minus}}[[cooldown reduction]])}} seconds, '''Izo''' summons '''Bolverk's''' spirit-head to bite in a target direction, dealing {{tip|magic damage|{{as|magic damage}}}} to enemies it passes through. The first enemy hit also takes {{tip|on-hit|on-hit effects}}.
    |description2     = Hitting an enemy {{cci|Champion icon.png|border=false|champion}} with ''Crushing Bolverk'' {{tip|heal|heals}} '''Izo''', increased by {{as|{{pp|8|type='''missing''' health|label1=Izo's Missing Health|label2=Heal Increase|0%|30%|50%|70%|90%|110%|130%|150%|0%|15%|25%|35%|45%|55%|65%|75%|displayformula=2% per 1% of '''missing''' health. ''This is capped at 75% '''missing''' health.''}}|health}}.
    |description3     = 
    |description4     = 
    |description5     = 
    |flavorsound      = 
    |leveling         = {{st|Magic Damage|{{ap|40|60|80|100|120}} {{as|(+ 40% AD)}} {{as|(+ 60% AP)}}}}
    |leveling2        = {{st|Healing|{{ap|20|30|40|50|60}} {{as|(+ 20% AP)}}|Maximum Healing|{{ap|50|75|100|125|150}} {{as|(+ 50% AP)}}}}
    |leveling3        = 
    |leveling4        = 
    |leveling5        = 
    |range            = {{ap|}}
    |target range     = {{ap|475}}
    |attack range     = {{ap|}}
    |travel distance  = {{ap|}}
    |collision radius = {{ap|}}
    |effect radius    = {{ap|}}
    |width            = {{ap|250}}
    |angle            = {{ap|}}
    |inner radius     = {{ap|}}
    |tether radius    = {{ap|}}
    |speed            = {{ap|}}
    |cost             = {{ap|30|35|40|45|50}}
    |costtype         = Mana
    |cooldown         = {{ap|7|6.5|6|5.5|5}}
    |static           = {{ap|}}
    |rechargestatic   = {{ap|}}
    |customlabel      = {{tt|}}
    |custominfo       = {{ap|}}
    }}
    |{{Ability details/New
    |targeting        = Direction
    |affects          = Enemies, Self
    |damagetype       = {{tip|magic damage|magical}}
    |spelleffects     = AoE
    |spellshield      = true
    |onhiteffects     = 
    |parry            = 
    |projectile       = false
    |grounded         = 
    |knockdown        = 
    |callforhelp      = 
    |notes            = * ''Crushing Bolverk'' uses [[quick cast]] by default.
    |yvideo           = 
    |yvideo2          = 
    }}}}
    
    {{Ability frame|W|
    {{Ability info
    |name             = Frosted Coating
    |icon             = GreenMoriyama_Izo_W.jpg
    |icon2            = 
    |icon3            = 
    |icon4            = 
    |icon5            = 
    |description      = {{sbc|Passive:}} ''Frosted Coating'' and consuming {{cci|GreenMoriyama_Izo_Passive.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Frozen_Edge|Rime}} on {{cci|Champion icon.png|border=false|champions}} and [[monster]]s grants '''Izo''' {{sbc|Vibrant Hoarfrost}} for a few seconds.
    |description2     = {{sbc|Vibrant Hoarfrost:}} '''Izo's''' next 3 [[basic attack]]s occur in the span of one attack at {{as|{{fd|6.0}} attack speed}}.
    |description3     = Each attack is modified to deal {{tip|magic damage|{{as|magic damage}}}}, increased by {{as|1% per 5% '''bonus''' attack speed}}, with 40% [[on-hit effects|on-hit]] damage and cannot {{tip|critical strike|critically strike}}.
    |description4     = {{sbc|Active:}} '''Izo''' {{tip|dash|dashes}} in the target direction, and {{tip|shield|shields}} himself with a coat of ice for X seconds.
    |description5     = 
    |flavorsound      = 
    |leveling         = {{st|Duration|{{ap|3|3.5|4|4.5|5}}}}
    |leveling2        = 
    |leveling3        = {{st|Damage Per Attack|{{ap|15|25|35|45|55}} {{as|(+ 40% '''bonus''' AD)}} {{as|(+ {{ap|12|16|20|24|28}}% AP)}}|Total Magic Damage|{{ap|45|75|105|135|165}} {{as|(+ 120% '''bonus''' AD)}} {{as|(+ {{ap|36|48|60|72|84}}% AP)}}}}
    |leveling4        = {{st|Shield|{{ap|50|80|110|140|170}} {{as|(+ 65% AP)}}}}
    |leveling5        = 
    |range            = {{ap|450}}
    |target range     = {{ap|}}
    |attack range     = {{ap|}}
    |travel distance  = {{ap|}}
    |collision radius = {{ap|}}
    |effect radius    = {{ap|}}
    |width            = {{ap|}}
    |angle            = {{ap|}}
    |inner radius     = {{ap|}}
    |tether radius    = {{ap|}}
    |speed            = {{ap|X}}
    |cost             = {{ap|60|65|70|75|80}}
    |costtype         = Mana
    |cooldown         = {{ap|16|15|14|13|12}}
    |static           = {{ap|}}
    |rechargestatic   = {{ap|}}
    |customlabel      = {{tt|}}
    |custominfo       = {{ap|}}
    }}
    |{{Ability details/New
    |targeting        = Passive, Direction
    |affects          = Self
    |damagetype       = {{tip|magic damage|magical}}
    |spelleffects     = false
    |spellshield      = false
    |onhiteffects     = true
    |parry            = 
    |projectile       = 
    |grounded         = true
    |knockdown        = true
    |callforhelp      = 
    |notes            = * '''Izo's''' attack speed during ''Vibrant Hoarfrost'' is fixed at {{fd|2.0}} and it's unaffected by attack speed slows/buffs for the duration.
    ** Buffs that allow for the normal {{as|{{fd|2.5}} attack speed}} cap to be broken, such as {{ri|Lethal Tempo}} and {{ri|Hail of Blades}}, will also break the ''upper'' limit of the {{fd|2.0}} cap, but not the ''lower'' one. This means that while these buffs are active, '''Izo''' can exceed {{as|{{fd|2.0}} attack speed}}, but cannot fall below it.
    ** After the effect ends, the attack speed cap will not revert to {{fd|2.0}} but to {{fd|2.5}}. However '''Izo''' will still not be able to go below {{as|{{fd|2.0}} attack speed}}.
    * While ''Vibrant Hoarfrost's'' description states that strikes at {{as|{{fd|6.0}} attack speed}}, '''Izo's''' in-game tooltip will display as having {{as|{{fd|2.0}} attack speed}}.
    * ''Vibrant Hoarfrost's'' damage increase that '''Izo''' can obtain has no set limit as the attack speed component is not affected by the attacks per second cap.
    ** {{tip|cripple|Attack speed slows}} will both affect '''Izo's''' attack speed and ''Vibrant Hoarfrost's'' damage modifier.
    * The damage of {{cci|GreenMoriyama_Izo_Passive.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Frozen_Edge|Rime}} and {{cci|GreenMoriyama_Izo_R.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Field_of_Rime|Field of Rime}} are '''not''' reduced by ''Vibrant Hoarfrost''.
    * ''Vibrant Hoarfrost's'' attacks are performed as a flurry that takes one attack cycle to complete. ''This is similar to {{ai|Ranger's Focus|Ashe}} and {{ai|Lightslinger|Lucian}}.''
    ** The lesser attacks of ''Vibrant Hoarfrost'' behave entirely like standard basic attacks: Although cannot {{tip|critical strike|critically strike}} and [[on-hit effects|on-hit]] damage is reduced, they will trigger all on-attack effects, and will apply on-hit effects.
    ** ''Vibrant Hoarfrost's'' attacks apply {{sti|life steal|link=true}} but only interacts with the {{as|attack damage}} component.
    ** ''Vibrant Hoarfrost'' will not trigger on structures.
    ** All damage dealt by [[Named_item_effect#Spellblade|Spellblade]] on the enhanced attacks is converted into {{as|magic damage}}.
    ** The {{as|{{fd|2.0}} attack speed}} is still important for the effect as ''"one attack cycle"'' at {{as|{{fd|2.0}} attack speed}} takes {{fd|0.5}} seconds.
    * It is possible to change target mid-flurry and secondary targets will automatically be chosen if the primary target dies - though the time window for changing targets manually is short.
    |yvideo           = 
    |yvideo2          = 
    }}}}
    
    {{Ability frame|E|
    {{Ability info
    |name             = Glacial Spire
    |icon             = GreenMoriyama_Izo_E.jpg
    |icon2            = 
    |icon3            = 
    |icon4            = 
    |icon5            = 
    |description      = {{sbc|Active:}} '''Izo''' stabs his blade into the ground, sending a surge of ice towards the target location.
    |description2     = After {{fd|0.5}} seconds, a spire of ice surges from the target location, dealing {{tip|magic damage|{{as|magic damage}}}} and {{tip|airborne|knocking back}} enemies within for 1 second.
    |description3     = The spire remains as an impassable terrain for {{fd|3.25}} seconds before shattering.
    |description4     = 
    |description5     = 
    |flavorsound      = 
    |leveling         = 
    |leveling2        = {{st|Magic Damage|{{ap|80|120|160|200|240}} {{as|(+ 75% AP)}}}}
    |leveling3        = 
    |leveling4        = 
    |leveling5        = 
    |range            = {{ap|}}
    |target range     = {{ap|1100}}
    |attack range     = {{ap|}}
    |travel distance  = {{ap|}}
    |collision radius = {{ap|}}
    |effect radius    = {{ap|100}}
    |width            = {{ap|}}
    |angle            = {{ap|}}
    |inner radius     = {{ap|}}
    |tether radius    = {{ap|}}
    |speed            = {{ap|X}}
    |cost             = {{ap|75}}
    |costtype         = Mana
    |cooldown         = {{ap|16|15|14|13|12}}
    |static           = {{ap|}}
    |rechargestatic   = {{ap|}}
    |customlabel      = {{tt|}}
    |custominfo       = {{ap|}}
    }}
    |{{Ability details/New
    |targeting        = Ground
    |affects          = Enemies
    |damagetype       = {{tip|magic damage|magical}}
    |spelleffects     = AoE
    |spellshield      = true
    |onhiteffects     = 
    |parry            = 
    |projectile       = Bypass
    |grounded         = 
    |knockdown        = 
    |callforhelp      = 
    |notes            = 
    |yvideo           = 
    |yvideo2          = 
    }}}}
    
    {{Ability frame|R|
    {{Ability info
    |name             = Field of Rime
    |icon             = GreenMoriyama_Izo_R.jpg
    |icon2            = 
    |icon3            = 
    |icon4            = 
    |icon5            = 
    |description      = {{sbc|Active:}} '''Izo''' stabs his blade into the ground, {{tip|root|rooting}} nearby enemies for {{pp|11|type=proximity|label1=Proximity to Izo|label2=Root Duration|0.5|0.6|0.7|0.8|0.9|1|1.1|1.2|1.3|1.4|1.5|375|350|325|300|275|250|225|200|175|150|125|displayformula=0.5{{plus}}0.1 per 25 units.}} seconds and covering an area with rime for 14 seconds, {{tip|slow|slowing}} enemies by 15%.
    |description2     = While inside the field, '''Izo's''' {{as|'''total''' movement speed}} increases, and his [[basic attack]]s and {{cci|GreenMoriyama_Izo_Q.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Crushing_Bolverk|Crushing Bolverk}} deal {{tip|magic damage|{{as|'''bonus''' magic damage}}}}, modified upon consuming {{cci|GreenMoriyama_Izo_Passive.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Frozen_Edge|Rime}} and on {{cci|GreenMoriyama_Izo_W.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Frosted_Coating|Vibrant Hoarfrost's}} last strike.
    |description3     = For ''Field of Rime's'' duration, {{cci|GreenMoriyama_Izo_E.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Glaciar Spire|Glaciar Spire}} is {{sti|cooldown reduction|link=true|set}} to a 4 seconds {{tt|static|Not affected by Cooldown Reduction}} cooldown.
    |description4     = 
    |description5     = 
    |flavorsound      = 
    |leveling         = 
    |leveling2        = {{st|Total Movement Speed|{{as|{{ap|20|30|40}}%|ms}}}}
    {{st|Bonus Magic Damage|{{ap|30|50|70}} {{as|(+ 20% AP)}}|Modified Bonus Damage|{{as|{{ap|9|11.5|14}}% {{as|(+ {{fd|3.75}}% per 100 AP)}} of target's '''maximum''' health}}}}
    |leveling3        = 
    |leveling4        = 
    |leveling5        = 
    |range            = {{ap|}}
    |target range     = {{ap|}}
    |attack range     = {{ap|}}
    |travel distance  = {{ap|}}
    |collision radius = {{ap|}}
    |effect radius    = {{ap|900}}
    |width            = {{ap|}}
    |angle            = {{ap|}}
    |inner radius     = {{ap|375}}
    |tether radius    = {{ap|}}
    |speed            = {{ap|}}
    |cost             = {{ap|100}}
    |costtype         = Mana
    |cooldown         = {{ap|110|100|90}}
    |static           = {{ap|}}
    |rechargestatic   = {{ap|}}
    |customlabel      = {{tt|}}
    |custominfo       = {{ap|}}
    }}
    |{{Ability details/New
    |targeting        = No Target
    |affects          = Self, Enemies
    |damagetype       = {{tip|magic damage|magical}}
    |spelleffects     = DoT
    |spellshield      = true
    |onhiteffects     = true
    |parry            = true
    |projectile       = 
    |grounded         = 
    |knockdown        = 
    |callforhelp      = 
    |notes            = * ''Field of Rime's'' {{tip|slow}} lingers on enemies for {{fd|0.5}} seconds after leaving the rime field.
    * ''Field of Rime's'' bonus damage is only applied once to enemies hit by {{cci|GreenMoriyama_Izo_Q.jpg|User_blog:GreenMoriyama/Izo,_the_Blizzard_Prince#Crushing_Bolverk|Crushing Bolverk}}.
    |yvideo           = 
    |yvideo2          = 
    }}}}
    
      Loading editor
    • Crushing Bolverk does act like Steel Tempest >3>

        Loading editor
    • Ok, edited the source code above of Q for that, and added a time delay on-cast like Steel Tempest. Having an non-projectile instant-cast on-hit ability doesn't sound fair.

        Loading editor
    • Here's for Sauna, enjoy! nun

      For changes here:

      {{Ability frame|P|
      {{Ability info
      |name             = Brawler's Rage
      |icon             = GreenMoriyama_Sauna_P.jpg
      |icon2            = 
      |icon3            = 
      |icon4            = 
      |icon5            = 
      |description      = {{sbc|Fury:}} '''Sauna''' gains {{pp|4|type=[[File:GreenMoriyama_Sauna_R.jpg|20px|link=User_blog:GreenMoriyama/Sauna,_the_Yordle-Brawler#God's_Fist]] [[User_blog:GreenMoriyama/Sauna,_the_Yordle-Brawler#God's_Fist|God's Fist's]] Rank|showtype=true|label1=[[File:GreenMoriyama_Sauna_R.jpg|20px|link=User_blog:GreenMoriyama/Sauna,_the_Yordle-Brawler#God's_Fist]] [[User_blog:GreenMoriyama/Sauna,_the_Yordle-Brawler#God's_Fist|God's Fist's]] Rank|label2=Fury Generated|5|6|7|8|0|1|2|3|displayformula=5{{plus}}(1{{times}}[[User_blog:GreenMoriyama/Sauna,_the_Yordle-Brawler#God's_Fist|God's Fist's]] Rank)}} {{tip|fury}} every time she lands a [[basic attack]]s, increased by {{pp|3|showtype=true|label2=Fury Increase|3|4|5|1|7|13}} {{tip|fury}} against enemy {{cci|Champion icon.png|border=false|champions}}. After not gaining {{tip|fury}} for 6 seconds, '''Sauna''' starts losing 8 {{tip|fury}} per second.
      |description2     = {{sbc|Brawler's Fury:}} '''Sauna's''' [[champion_ability|basic abilities]] have increased values based on the {{tip|fury}} they consume.
      |description3     = 
      |description4     = 
      |description5     = 
      |flavorsound      = 
      |leveling         = 
      |leveling2        = 
      |leveling3        = 
      |leveling4        = 
      |leveling5        = 
      |range            = {{ap|}}
      |target range     = {{ap|}}
      |attack range     = {{ap|}}
      |travel distance  = {{ap|}}
      |collision radius = {{ap|}}
      |effect radius    = {{ap|}}
      |width            = {{ap|}}
      |angle            = {{ap|}}
      |inner radius     = {{ap|}}
      |tether radius    = {{ap|}}
      |speed            = {{ap|}}
      |cost             = {{ap|}}
      |costtype         = 
      |cooldown         = {{ap|}}
      |static           = {{ap|}}
      |rechargestatic   = {{ap|}}
      |customlabel      = {{tt|}}
      |custominfo       = {{ap|}}
      }}
      |{{Ability details/New
      |targeting        = Passive
      |affects          = Self
      |damagetype       = 
      |spelleffects     = 
      |spellshield      = 
      |onhiteffects     = 
      |parry            = true
      |projectile       = 
      |grounded         = 
      |knockdown        = 
      |callforhelp      = 
      |notes            = 
      |yvideo           = 
      |yvideo2          = 
      }}}}
      {{Ability frame|Q|
      {{Ability info
      |name             = Assault Rush
      |icon             = GreenMoriyama_Sauna_Q.jpg
      |icon2            = 
      |icon3            = 
      |icon4            = 
      |icon5            = 
      |description      = {{sbc|Active:}} '''Sauna's''' next [[basic attack]] within 6 seconds gains {{ap|{{tt|125|Normal Increase}}|{{tt|200|Increase during God's Fist}}}} {{sti|attack range|link=true|'''bonus''' range}} and causes her to {{tip|dash}} to the target, {{tip|slow|slowing}} them by 50% for 1 second.
      |description2     = Upon landing '''Sauna''' becomes {{tip|untargetable}} for {{fd|0.5}} seconds, during which the attack is modified to perform a flurry of 3 strikes, each dealing modified {{tip|physical damage|{{as|physical damage}}}}.
      |description3     = The flurry applies {{tip|on-hit|on-hit effects}} once, and each strike benefits from {{sti|life steal|link=true}}.
      |description4     = 
      |description5     = 
      |flavorsound      = 
      |leveling         = 
      |leveling2        = {{st|Damage Per Strike|{{ap|20|30|40|50|60}} {{as|(+ {{ap|25|27.5|30|32.5|35}}% AD)}}|Total Physical Damage|{{ap|60|90|120|150|180}} {{as|(+ {{ap|75|82.5|90|97.5|105}}% AD)}}}}
      |leveling3        = 
      |leveling4        = 
      |leveling5        = 
      |range            = {{ap|}}
      |target range     = {{ap|}}
      |attack range     = {{ap|}}
      |travel distance  = {{ap|}}
      |collision radius = {{ap|}}
      |effect radius    = {{ap|}}
      |width            = {{ap|}}
      |angle            = {{ap|}}
      |inner radius     = {{ap|}}
      |tether radius    = {{ap|}}
      |speed            = {{ap|X}}
      |cost             = {{ap|20}}
      |costtype         = Fury
      |cooldown         = {{ap|12|11|10|9|8}}
      |static           = {{ap|}}
      |rechargestatic   = {{ap|}}
      |customlabel      = {{tt|}}
      |custominfo       = {{ap|}}
      }}
      |{{Ability details/New
      |targeting        = Unit
      |affects          = Self, Enemy
      |damagetype       = {{tip|physical damage|physical}}
      |spelleffects     = 
      |spellshield      = special
      |onhiteffects     = 
      |parry            = special
      |projectile       = 
      |grounded         = false
      |knockdown        = true
      |callforhelp      = 
      |notes            = * {{tip|spell shield|Spell shields}} and [[Attack_effects#Parrying|parrying]] effects will only block the {{tip|slow}} and the first strike of the flurry, but not the rest.
      |yvideo           = * ''Assault Rush'' can be consumed against structures.
      |yvideo2          = 
      }}}}
      {{Ability frame|W|
      {{Ability info
      |name             = Concentration
      |icon             = GreenMoriyama_Sauna_W.jpg
      |icon2            = 
      |icon3            = 
      |icon4            = 
      |icon5            = 
      |description      = {{sbc|Passive:}} '''Sauna''' gains {{as|'''bonus''' attack speed}}, and her [[basic attack]]s and {{cci|GreenMoriyama_Sauna_Q.jpg|User_blog:GreenMoriyama/Sauna,_the_Yordle-Brawler#Assault_Rush|Assault Rush's}} strikes grant ''Concentration'' for 3 seconds, stacking up to 4 times.
      |description2     = At 4 ''Concentration'', the {{as|'''bonus''' attack speed}} is tripled. The {{as|'''bonus''' attack speed}} is disabled while '''Sauna''' is {{tip|channel|channeling}} any [[champion_ability|ability]], but her [[basic attack]]s still generate ''Concentration''.
      |description3     = {{sbc|First Cast:}} '''Sauna''' {{tip|channel|focuses}} for up to 5 seconds, consuming {{tip|fury}} over the first {{fd|2.5}} seconds, during which she can move and use [[basic attack]]s, but is {{tip|silence|silenced}}. ''Concentration'' automatically re-activates if '''Sauna''' is {{tip|interrupt|interrupted}}.
      |description4     = {{sbc|Second Cast:}} '''Sauna''' gains a {{tip|shield}} for a few seconds, and {{as|{{pp|11|type=[[File:Fury_resource.png|20px|link=Manaless#Fury]] [[Manaless#Fury|fury]] consumed|45%|48%|51%|54%|57%|60%|63%|66%|69%|72%|75%|0|10|20|30|40|50|60|70|80|90|100|displayformula=45%{{plus}}(0.3%{{times}}[[Manaless#Fury|fury]] consumed)}} '''bonus''' movement speed|ms}} for the duration that decays each second, down to {{as|10% '''bonus''' movement speed|ms}}.
      |description5     = [[Basic attack]]s extend ''Concentration's'' duration by {{fd|0.5}} seconds, up to 3 seconds increase.
      |flavorsound      = 
      |leveling         = {{st|Bonus {{sti|attack speed|link=true}}|{{as|{{ap|5|7.5|10|12.5|15}}%|attack speed}}|Increased {{sti|attack speed|link=true}}|{{as|{{ap|15|22.5|30|37.5|45}}%|attack speed}}}}
      |leveling2        = 
      |leveling3        = 
      |leveling4        = {{st|Shield|{{as|{{ap|5|6|7|8|9}}% of '''maximum''' health}}|Increase per {{tip|fury}} Consumed|{{as|{{ap|0.05|0.065|0.08|0.095|0.11}}% of '''maximum''' health}}|Maximum Shield|{{as|{{ap|10|12.5|15|17.5|20}}% of '''maximum''' health}}}}
      {{st|Decay Rate|{{ap|20|17|14|11|8}}%}}
      |leveling5        = {{st|Duration|{{ap|2|2.5|3|3.5|4}}}}
      |range            = {{ap|}}
      |target range     = {{ap|}}
      |attack range     = {{ap|}}
      |travel distance  = {{ap|}}
      |collision radius = {{ap|}}
      |effect radius    = {{ap|}}
      |width            = {{ap|}}
      |angle            = {{ap|}}
      |inner radius     = {{ap|}}
      |tether radius    = {{ap|}}
      |speed            = {{ap|}}
      |cost             = {{pp|11|type=[[File:Channeling_icon.png|20px|link=Channel]] [[Channel|charge]] time|label1=[[File:Channeling_icon.png|20px|link=Channel]] [[Channel|charge]] time|label2=[[File:Fury_resource.png|20px|link=Manaless#Fury]] [[Manaless#Fury|fury]] consumed|0|10|20|30|40|50|60|70|80|90|100|0|0.25|0.5|0.75|1|1.25|1.5|1.75|2|2.25|2.5|displayformula=10 per 0.25 seconds. ''This is capped at 2.5 seconds.''}}
      |costtype         = Fury
      |cooldown         = {{ap|25|23|21|19|17}}
      |static           = {{ap|}}
      |rechargestatic   = {{ap|}}
      |customlabel      = {{tt|}}
      |custominfo       = {{ap|}}
      }}
      |{{Ability details/New
      |targeting        = Unit
      |affects          = Self
      |damagetype       = 
      |spelleffects     = 
      |spellshield      = 
      |onhiteffects     = 
      |parry            = 
      |projectile       = 
      |grounded         = 
      |knockdown        = 
      |callforhelp      = 
      |notes            = 
      |yvideo           = 
      |yvideo2          = 
      }}}}
      {{Ability frame|E|
      {{Ability info
      |name             = Vulcan Uppercut
      |icon             = GreenMoriyama_Sauna_E.jpg
      |icon2            = 
      |icon3            = 
      |icon4            = 
      |icon5            = 
      |description      = {{sbc|Active:}} '''Sauna''' {{tip|dash|dashes}} in the target direction, {{tip|channel|uppercutting}} the first enemy {{cci|Champion icon.png|border=false|champion}} or large {{cci|Minions_Killed_icon.png|border=false|minion}} / [[monster]] that collides with over {{pp|11|type=[[File:Fury_resource.png|20px|link=Manaless#Fury]] [[Manaless#Fury|fury]] consumed|0.25|0.35|0.45|0.55|0.65|0.75|0.85|0.95|1.05|1.15|1.25|0|5|10|15|20|25|30|35|40|45|50|displayformula=0.25{{plus}}(0.01{{times}}[[Manaless#Fury|fury]] consumed)}} seconds.
      |description2     = The {{tip|channel|uppercutted}} target takes both {{tip|physical damage|{{as|physical damage}}}} and {{tip|on-hit|on-hit effects}}, and is {{tip|airborne|knocked up}} for {{pp|6|type=[[File:Fury_resource.png|20px|link=Manaless#Fury]] [[Manaless#Fury|fury]] consumed|0.5|0.7|0.9|1.1|1.3|1.5|0|5|10|15|20|25|displayformula=0.5{{plus}}(0.02{{times}}[[Manaless#Fury|fury]] consumed). ''This is capped at 25 [[Manaless#Fury|fury]].''}} seconds.
      |description3     = At maximum range or at the end of the {{tip|channel|uppercut}}, enemies near '''Sauna''' other than the initial target take {{as|physical damage}} and are {{tip|airborne|knocked up}} for {{fd|0.25}} seconds.
      |description4     = 
      |description5     = 
      |flavorsound      = 
      |leveling         = 
      |leveling2        = {{st|Physical Damage|{{ap|70|105|140|175|210}} {{as|(+ 45% AD)}}|Increase per {{tip|Fury}} Consumed|{{as|{{ap|0.7|0.85|1|1.15|1.3}}% AD}}|Maximum Damage|{{ap|70|105|140|175|210}} {{as|(+ {{ap|80|87.5|95|102.5|110}}% AD)}}}}
      |leveling3        = {{st|Physical Damage|{{ap|50|70|90|110|130}} {{as|(+ 35% AD)}}|Increase per {{tip|Fury}} Consumed|{{as|{{ap|0.3|0.4|0.5|0.6|0.7}}% AD}}|Maximum Damage|{{ap|50|70|90|110|130}} {{as|(+ {{ap|50|55|60|65|70}}% AD)}}}}
      |leveling4        = 
      |leveling5        = 
      |range            = {{ap|}}
      |target range     = {{ap|{{tt|125|Normal Dash Range}}|{{tt|200|Dash range during God's Fist}}}}
      |attack range     = {{ap|}}
      |travel distance  = {{ap|}}
      |collision radius = {{ap|}}
      |effect radius    = {{ap|{{tt|150|AoE Radius}}|{{tt|200|AoE radius during God's Fist}}}}
      |width            = {{ap|}}
      |angle            = {{ap|}}
      |inner radius     = {{ap|}}
      |tether radius    = {{ap|}}
      |speed            = {{ap|X}}
      |cost             = {{ap|50%}}
      |costtype         = Current Fury
      |cooldown         = {{ap|15|14|13|12|11}}
      |static           = {{ap|}}
      |rechargestatic   = {{ap|}}
      |customlabel      = {{tt|}}
      |custominfo       = {{ap|}}
      }}
      |{{Ability details/New
      |targeting        = Direction
      |affects          = Enemies
      |damagetype       = {{tip|physical damage|physical}}
      |spelleffects     = AoE
      |spellshield      = true
      |onhiteffects     = 
      |parry            = 
      |projectile       = 
      |grounded         = true
      |knockdown        = true
      |callforhelp      = 
      |notes            = 
      |yvideo           = 
      |yvideo2          = 
      }}}}
      <tabber>
      God's Fist=
      {{Ability frame|R|
      {{Ability info
      |name             = God's Fist
      |icon             = GreenMoriyama_Sauna_R.jpg
      |icon2            = 
      |icon3            = 
      |icon4            = 
      |icon5            = 
      |description      = {{sbc|Active:}} After {{fd|0.5}} seconds, '''Sauna''' overrages for a few seconds, gaining 75 {{sti|attack range|link=true|'''bonus''' attack range}}, bonus cast range for her [[champion_ability|basic abilities]], and refunding {{tip|fury}} she consumes.
      |description2     = Additionally, {{cci|GreenMoriyama_Sauna_Q.jpg|User_blog:GreenMoriyama/Sauna,_the_Yordle-Brawler#Assault_Rush|Assault Rush's}} and {{cci|GreenMoriyama_Sauna_E.jpg|User_blog:GreenMoriyama/Sauna,_the_Yordle-Brawler#Vulcan_Uppercut|Vulcan Uppercut's}} damage, and {{cci|GreenMoriyama_Sauna_W.jpg|User_blog:GreenMoriyama/Sauna,_the_Yordle-Brawler#Concentration|Concentration's}} {{tip|shield}}, are increased.
      |description3     = For ''God's Fist's'' duration and at 100 {{tip|fury}}, '''Sauna''' can use {{cci|GreenMoriyama_Sauna_R2.jpg|User_blog:GreenMoriyama/Sauna,_the_Yordle-Brawler#Eruption_Core|Eruption Core}} once.
      |description4     = 
      |description5     = 
      |flavorsound      = 
      |leveling         = {{st|Duration|{{ap|11|13|15}}}}
      |leveling2        = {{st|Effects Increase|{{ap|20|30|40}}%}}
      |leveling3        = 
      |leveling4        = 
      |leveling5        = 
      |range            = {{ap|}}
      |target range     = {{ap|}}
      |attack range     = {{ap|}}
      |travel distance  = {{ap|}}
      |collision radius = {{ap|}}
      |effect radius    = {{ap|}}
      |width            = {{ap|}}
      |angle            = {{ap|}}
      |inner radius     = {{ap|}}
      |tether radius    = {{ap|}}
      |speed            = {{ap|}}
      |cost             = {{ap|}}
      |costtype         = 
      |cooldown         = {{ap|100|85|70}}
      |static           = {{ap|}}
      |rechargestatic   = {{ap|}}
      |customlabel      = {{tt|}}
      |custominfo       = {{ap|}}
      }}
      |{{Ability details/New
      |targeting        = Unit
      |affects          = Self
      |damagetype       = 
      |spelleffects     = 
      |spellshield      = 
      |onhiteffects     = 
      |parry            = 
      |projectile       = 
      |grounded         = 
      |knockdown        = 
      |callforhelp      = 
      |notes            = 
      |yvideo           = 
      |yvideo2          = 
      }}}}
      |-|
      Eruption Core=
      {{Ability frame|R|
      {{Ability info
      |name             = Eruption Core
      |icon             = GreenMoriyama_Sauna_R2.jpg
      |icon2            = 
      |icon3            = 
      |icon4            = 
      |icon5            = 
      |description      = {{sbc|Active:}} '''Sauna''' {{tip|channel|channels}} {{tip|unstoppable|unstoppably}} for {{fd|0.75}} seconds, after which smashes the ground with the core weight of her fists, dealing {{tip|true damage|{{as|true damage}}}} to nearby enemies.
      |description2     = 
      |description3     = 
      |description4     = 
      |description5     = 
      |flavorsound      = 
      |leveling         = {{st|True Damage|{{ap|200|275|350}} {{as|(+ 85% '''bonus''' AD)}}}}
      |leveling2        = 
      |leveling3        = 
      |leveling4        = 
      |leveling5        = 
      |range            = {{ap|}}
      |target range     = {{ap|}}
      |attack range     = {{ap|}}
      |travel distance  = {{ap|}}
      |collision radius = {{ap|}}
      |effect radius    = {{ap|475}}
      |width            = {{ap|}}
      |angle            = {{ap|}}
      |inner radius     = {{ap|}}
      |tether radius    = {{ap|}}
      |speed            = {{ap|}}
      |cost             = {{ap|}}
      |costtype         = 
      |cooldown         = {{ap|}}
      |static           = {{ap|}}
      |rechargestatic   = {{ap|}}
      |customlabel      = {{tt|}}
      |custominfo       = {{ap|}}
      }}
      |{{Ability details/New
      |targeting        = No Target
      |affects          = Enemies
      |damagetype       = {{tip|true damage|true}}
      |spelleffects     = AoE
      |spellshield      = true
      |onhiteffects     = 
      |parry            = 
      |projectile       = 
      |grounded         = 
      |knockdown        = 
      |callforhelp      = 
      |notes            = 
      |yvideo           = 
      |yvideo2          = 
      }}}}
      </tabber>
      
        Loading editor
    • Izo has been updated, with some few changes (mostly how I still want Q to proc on large monsters).

      Sauna though will be getting a kit rework, so I apologize for all the work you'e put in the above. Would you like to know what the new kit will look like, or give some two cents?

        Loading editor
    • Sure! ouo

        Loading editor
    • Here it is:

      • Innate: Still a Fury system, however it works much like Renekton OriginalSquare Renekton, although the Enraged version of abilities are more unique on its own cooldown (this means she can cast enraged Q without putting normal Q on cooldown, outside a gate of possibly 1 or 2 seconds to prevent spamming the two in succession).
      • Q is now does not cost Rage, instead being Sauna's main ability that'll grant her it.
        • Normal Q is more like a dash-AA, dealing one punch on the next AA.
        • Enhanced Q is much like current Q, dealing three instances of on-hit while going Master Yi OriginalSquare Master Yi.
      • W is either going to remain how it is, or change into the following:
        • Normal Q causes Sauna to mark a target, granting her a shield while gaining bonus MS when moving towards the target.
        • Enhanced Q has Sauna mark a target, nearsighting Sauna except for the target (and the terrain outlines), while gaining a strong shield and bonus MS when moving towards the target.
      • E now does not have Sauna "channeling." Instead Airborne icon knock-up is now 0.75 seconds default, and consumed Fury only increases damage. No more "hit nearby enemies" for normal.
        • Enhanced E causes Sauna to also damage nearby enemies, like default. Then, she follows up the knock-up with a Airborne icon Knock Down as she jumps with the target, slamming them to the ground to Stun icon Stun them for a little longer. This means there is two instance of damage, instead of modifying the knock up damage any further.
      • R may activate instantly. Duration dropped to 10 seconds.
        • Her Rage meter remains full at all time, while reducing how often she can activate enraged abilities to 1.5 seconds.
        • Second activation is still an AoE, but also inflicts a decaying 75% slow for 1 second on enemies. It also Cleanses her, while making her immune to CCs for the next 1 second.
        Loading editor
    • an anonymous contributor
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.