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• Are you sure it's 1% per 100 AP instead of 0.5% per 100 AP per half second.

• Yeah. First I was confused about the edit and changed it (people get mistaken by the half second display) but then I rechecked it myself: http://www.youscreen.de/muobcduwu28.jpg And ingame it is per second so 1 % per half second is correct

• But I need help with Garens Judgement maximum damage scaling. The Formula is not 100% correct but I cant get it right ...

• So deals 100% (+ 33.3% isolated target) damage. Damage per spin, max rank, level 16 -> 40 (+ 50.66% AD)

Total damage (10 spins) -> (40 (+ 50.66% AD)) × 10 = 400 (+ 506.6% AD)

And there's the bonus damage from critical strike :

"100 × (0.5 + bonus critical strike damage)% of the damage as bonus damage."

With a bonus critical strike damage of 95.51% ( +  +  +  + ).

You get 100 × (0.5 + 0.9551) = 145.51% bonus damage from crit.

Damage without crit: 400 (+ 506.6% AD)

Damage with crit: (400 (+ 506.6% AD)) × 2.4551 =  982.04 (+ 1243.75366% AD)

• 1. I made up this formula xD 2. If u test it ingame it does not work...

• Yeah I felt that "100 × (0.5 + bonus critical strike damage)%" was a bit unusual.

Abilities that scales with bonus critical strike damage, are usually more something like this :

• 100% × (1 + bonus critical strike damage)
• 20% × (1 + bonus critical strike damage)

The "(1 + bonus critical strike damage)" is constant.

In case, if we consider that his crit scaling is 50% × (1 + bonus critical strike damage), we obtain:

Damage with crit: (400 (+ 506.6% AD)) × 1.97755 =  791.02 (+ 1001.82683% AD)

• After some testing I am sure now that the single target dmg increase by 33,3333333 %... is also wrong!

• And if u go into a custom game with the described maximum damage setup ( 1 Infinity edge, 5 Cloacks of Agility, 45.51 % in runes, be level 18 and 5 points in judgement ) u have 204 ad and deal 1908 dmg vs a single target but putting these numbers in ur formula does not result in 1908 dmg

• Ok I finally figured it out

garens e is now correct and up to date

• After some testing, I found some interesting stuff.

Increased damage against a single target is actually 33% and not 4/3 (= 33.333333%).

And the bonus damage from crit, your formula is actually correct: 100% × (0.5 + bonus critical strike damage)

Practice Tool is actually a bit broken: it gives wrong damage for damage over time abilities, for it shows damage deals for 11 spins instead of 10. The actual damage can be seen by looking at the target's health bar.

And another crucial thing to consider is the target's armor and the armor reduction of after 4 spins.

Against a target dummy: The 4 first spins hit against a 100 armor target -> 50% damage. And the 6 others spins hit against a 75 armor target -> 57.14285714% damage.

• I know I know and thats all factored into the new formula and the ability description is adjusted accordingly :D

I made an excel calculator which can calculate everything ( http://www.youscreen.de/mawcfvwjv74.jpg)

• Ah 1240.80754 excel did not display all numbers sorry for that little mistake

• I did an Excel file aswell, to manage all of these numbers.

Glad we managed to figure the problem out :)

Btw since the new client is getting removed now, will the english wiki swap to the new Template:Champion info design we already have in the german wiki ?

• Damn son! That german template looks dope!

If I remember correctly, Emptylord was working on this. Perhaps he stopped because I didn't had the time to continue.