(V6.14) Tag: sourceedit |
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− | == Notes == |
+ | == Notes == |
* [[Damage]] is reflected when hit by a [[basic attack]], regardless of whether the attack deals damage. If the attacker is {{cctip|blind|blinded}}, or the wearer is protected by a [[shield]] or [[invulnerability]], damage will still be reflected. |
* [[Damage]] is reflected when hit by a [[basic attack]], regardless of whether the attack deals damage. If the attacker is {{cctip|blind|blinded}}, or the wearer is protected by a [[shield]] or [[invulnerability]], damage will still be reflected. |
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* By itself, {{ii|Thornmail}} reflects at least 25 [[magic damage]] [[On-hit effect|on being hit]]. |
* By itself, {{ii|Thornmail}} reflects at least 25 [[magic damage]] [[On-hit effect|on being hit]]. |
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* Currently, '''Thornmail''' offers the largest amount of [[armor]]. |
* Currently, '''Thornmail''' offers the largest amount of [[armor]]. |
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+ | {{clr}} |
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== Patch History == |
== Patch History == |
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{{scroll box|content= |
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− | + | ;[[V6.14]] |
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+ | * Added to the [[Twisted Treeline]]. |
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+ | |||
+ | ;[[V5.16]] |
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* Total cost increased to {{g|2350}} from {{g|2100}}. |
* Total cost increased to {{g|2350}} from {{g|2100}}. |
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* Reflected damage reduced to 15% from 30%. |
* Reflected damage reduced to 15% from 30%. |
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** The armor ratio will be affected by flat armor reductions down to 0 armor - while percent armor reductions will be ignored for the purpose of calculating bonus damage.i.e. {{ii|The Black Cleaver}} will not reduce the reflected damage by reducing your bonus armor but a level 5 {{ai|Puncturing Taunt|Rammus}} will reduce the reflected damage by 6.25(25% of 25).Negative armor values will be treated as 0. ''Armor penetration will not affect the ratio.'' |
** The armor ratio will be affected by flat armor reductions down to 0 armor - while percent armor reductions will be ignored for the purpose of calculating bonus damage.i.e. {{ii|The Black Cleaver}} will not reduce the reflected damage by reducing your bonus armor but a level 5 {{ai|Puncturing Taunt|Rammus}} will reduce the reflected damage by 6.25(25% of 25).Negative armor values will be treated as 0. ''Armor penetration will not affect the ratio.'' |
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− | + | ;[[V4.20]] |
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* Item cost decreased to {{g|2100}} from {{g|2200}}. |
* Item cost decreased to {{g|2100}} from {{g|2200}}. |
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* Combine cost decreased to {{g|1050}} from {{g|1180}}. |
* Combine cost decreased to {{g|1050}} from {{g|1180}}. |
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− | + | ;[[V3.10]] |
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* New icon. |
* New icon. |
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− | + | ;[[V1.0.0.152]] |
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* Item cost increased to {{g|2200}} from {{g|2000}}. |
* Item cost increased to {{g|2200}} from {{g|2000}}. |
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* Combine cost increased to {{g|1180}} from {{g|1000}}. |
* Combine cost increased to {{g|1180}} from {{g|1000}}. |
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− | + | ;[[V1.0.0.151]] |
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* Removed from the purchasable item list on Twisted Treeline. |
* Removed from the purchasable item list on Twisted Treeline. |
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− | + | ;[[V1.0.0.82]] |
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* Damage return increased to 30% from 25%. |
* Damage return increased to 30% from 25%. |
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− | + | ;[[V1.0.0.63]] |
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* Recipe cost increased to {{g|1000}} from {{g|600}}. |
* Recipe cost increased to {{g|1000}} from {{g|600}}. |
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* Armor increased to 100 from 70. |
* Armor increased to 100 from 70. |
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* Damage return increased to 25% from 20%. |
* Damage return increased to 25% from 20%. |
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− | + | ;[[V0.9.25.24]] |
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* Now reflects damage calculated before armor. |
* Now reflects damage calculated before armor. |
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− | + | ;[[June 26, 2009 Patch]] |
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* Added back into the game. |
* Added back into the game. |
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− | + | ;[[May 15, 2009 Patch]] |
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* Removed from the game temporarily. |
* Removed from the game temporarily. |
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− | + | ;[[May 9, 2009 Patch]] Reworked |
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* Recipe changed: Now requires {{ii|Cloth Armor}}. |
* Recipe changed: Now requires {{ii|Cloth Armor}}. |
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* Armor increased armor to 70 from 50. |
* Armor increased armor to 70 from 50. |
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* Unique ability: On being hit, returns 20% of damage taken (20 damage minimum). |
* Unique ability: On being hit, returns 20% of damage taken (20 damage minimum). |
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− | + | ;[[Alpha Week 6]] |
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* Increased damage returned to 20 damage from 18. |
* Increased damage returned to 20 damage from 18. |
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− | + | ;[[Alpha Week 2]] |
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* Increased return damage. |
* Increased return damage. |
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Revision as of 16:57, 14 July 2016
Cost Analysis
Similar items
Notes
- Damage is reflected when hit by a basic attack, regardless of whether the attack deals damage. If the attacker is Template:Cctip, or the wearer is protected by a shield or invulnerability, damage will still be reflected.
- By itself, magic damage on being hit. reflects at least 25
Strategy
- on-hit healing to survive fights (such as life steal). is a particularly effective defensive option when facing down opponents whose damage is dealt primarily through basic attacks, or against opponents that utilize
- Unlike spell effects. and , Thornmail's magic damage does not trigger
- Damage dealt by is considered single-target for the purpose of .
Trivia
- tutorial. is the only purchasable item in the
- Currently, Thornmail offers the largest amount of armor.
Patch History
- Added to the Twisted Treeline.
- Total cost increased to 2350 from 2100.
- Reflected damage reduced to 15% from 30%.
- New Effect: Reflected damage now deals (+25% bonus armor) bonus damage.
- The armor ratio will be affected by flat armor reductions down to 0 armor - while percent armor reductions will be ignored for the purpose of calculating bonus damage.i.e. will not reduce the reflected damage by reducing your bonus armor but a level 5 will reduce the reflected damage by 6.25(25% of 25).Negative armor values will be treated as 0. Armor penetration will not affect the ratio.
- New icon.
- Removed from the purchasable item list on Twisted Treeline.
- Damage return increased to 30% from 25%.
- Recipe cost increased to 1000 from 600.
- Armor increased to 100 from 70.
- Damage return increased to 25% from 20%.
- Now reflects damage calculated before armor.
- Added back into the game.
- Removed from the game temporarily.
- May 9, 2009 Patch Reworked
- Recipe changed: Now requires .
- Armor increased armor to 70 from 50.
- Combine cost increased to 500 from 320.
- Unique ability: On being hit, returns 20% of damage taken (20 damage minimum).
- Increased damage returned to 20 damage from 18.
- Increased return damage.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items