Unique – Thorns:
When struck by a basic attack
10 (+ 10% magic damage bonus armor)
to the attacker and, if they are a champion, inflict them with 40%
for 3 seconds.
enemy champions also inflicts them with 60%
for 3 seconds.
Limited to 1
+ + 1000
Thornmail is a legendary item in . League of Legends
Thorns deals , and thus will not trigger reactive damage spell effects.
Thorns is not blocked by . spell shield
Thorns' reflect is not a . projectile
Damage is reflected when hit by a basic attack, regardless of whether the attack deals damage. If the attacker is , or the wearer is protected by a blinded or shield , damage will still be reflected. invulnerability By itself,
reflects at least 16 magic damage on being hit. Healing effects triggering on a basic attack ( , , , etc.) will first be reduced by life steal .
Grievous Wounds This means that the , applied by Grievous Wounds Thornmail, will be effective with the basic attack that triggers the effect.
Thornmail is a particularly effective defensive option when facing down opponents whose damage is dealt primarily through basic attacks, or against opponents that utilize on-hit to survive fights (such as healing ). life steal Unlike and , Thornmail's magic damage does not trigger spell effects.
Grievous Wounds duration increased to 3 seconds from 2.
V10.23 - November 12th Hotfix
Bug Fix: No longer loses the ability to apply if its owner dies. Grievous Wounds
Recipe: + + = 1000 . 2700
Stats: 60 armor, 350 health.
Unique Passive - Thorns: When struck by an attack, deal 10 to the attacker and inflict them with 40% (+ 10% magic damage bonus armor) for 2 seconds if they are a champion. Grievous Wounds enemy champions also applies 60% Grievous Wounds for 2 seconds. Immobilizing Limited to 1 Thornmail. Old:
Recipe: + + + = 500 . 2900
Stats: 80 armor, 250 health.
Unique Passive - Thorns: Upon being hit by a basic attack on-hit, reflects 25 , while also inflicting (+ 10% magic damage bonus armor) on the attacker for 3 seconds. Grievous Wounds Unique Passive - Cold Steel: When hit by basic attacks, source's attack speed by 15% for 1 second. cripples
Bug Fix: Now correctly applies the cripple debuff to minions and monsters attacking its owner.
Combine cost reduced to
from 500 .
600 Armor increased to 80 from 75.
New Recipe: + + + = 400
2900 Old Recipe: + + = 1250 2350 Armor reduced to 75 from 100.
New Effect: Grants 250 health.
Removed Passive: Reflects 15% of the physical damage taken (+ 25% from basic attacks and on-hit effects back to its source as magic damage. bonus armor)
New Passive – Thorns: Upon being hit by a basic attack, reflects magic damage equal to 25 (+ 10% , inflicting bonus armor) on the attacker for 1 second. Grievous Wounds New Passive – Cold Steel: When hit by basic attacks, reduced source's attack speed by 15% for 1 second.
Total cost increased to
from 2350 . 2100 Reflected damage reduced to 15% from 30%.
New Effect: Reflected damage now deals (+25% bonus armor) bonus damage.
The armor ratio will be affected by flat armor reductions down to 0 armor - while percent armor reductions will be ignored for the purpose of calculating bonus damage.i.e. will not reduce the reflected damage by reducing your bonus armor but a level 5 will reduce the reflected damage by 6.25(25% of 25).Negative armor values will be treated as 0. Armor penetration will not affect the ratio.
Item cost decreased to
from 2100 . 2200 Combine cost decreased to from 1050 . 1180
Item cost increased to
from 2200 . 2000 Combine cost increased to from 1180 . 1000
Removed from the purchasable item list on Twisted Treeline.
Damage return increased to 30% from 25%.
Recipe cost increased to
from 1000 . 600 Armor increased to 100 from 70.
Damage return increased to 25% from 20%.
Now reflects damage calculated before armor.
June 26, 2009 Patch
Added back into the game.
May 15, 2009 Patch
Removed from the game temporarily.
May 9, 2009 Patch Reworked
Recipe changed: Now requires
. Armor increased armor to 70 from 50.
Combine cost increased to
from 500 . 320 Unique ability: On being hit, returns 20% of damage taken (20 damage minimum).
Alpha Week 6
Increased damage returned to 20 damage from 18.
Alpha Week 2