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League of Legends Wiki
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For the Shadow equivalent of the item, see Trickster's Gloves Trickster's Gloves.
For the Radiant equivalent of the item, see Rascal's Gloves Rascal's Gloves.
For the Artifact equivalent of the item, see Blacksmith's Gloves Blacksmith's Gloves.
For the Support equivalent of the item, see Accomplice's Gloves Accomplice's Gloves.

Notes[]

  • This item cannot steal itself (without considering their variants).

Trivia[]

  • The icon is based on the Nemesis Draft profileicon Nemesis Draft summoner icon.
  • When it was released, Thief's Gloves was able to steal Force of Nature Force of Nature, but was quickly removed from the pool of items because it caused problems.
  • Currently, this is the only item (without considering their variants) that has the exclusive mechanic. Champions who equip this item cannot equip other items.


Random items[]

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"Time doesn't heal all wounds."
This article or section is outdated. Please update this article to reflect recent events or newly available information.
  • Items combinations are not actually random and come from pre-determined tiers. The higher level you are, the better chance at higher tiers.[1][2]
Player Level 1 2 3 4 5 6 7 8 9
Tier 1 100% 100% 100% 80% 60% 40% 20% 10% 0%
Tier 2 0% 0% 0% 20% 30% 40% 40% 30% 20%
Tier 3 0% 0% 0% 0% 10% 20% 30% 40% 40%
Tier 4 0% 0% 0% 0% 0% 0% 10% 20% 40%
  • Item Combos:

Patch History[]

V11.9
  • Critical strike chance reduced to 15% from 20%.
  • Dodge chance reduced to 15% from 20%.
  • Loot table has been updated to no longer grant 2 copies items that are unique.
V11.1
  • New Effect: Items spawned from this item are now excluded in recipe hints.
V10.12
V9.22
  • Increased average value of items at level 8 & 9.
V9.21
  • Bug Fix: Adjusted a few of the drops.
V9.20
  • Lowered the average quality of item combinations.
V9.19 - September 26th Hotfix
  • Bug Fix: Can no longer "steal" Force of Nature Force of Nature as it was causing an assortment of issues.
V9.19 - Added
  • Thief's Gloves Thief's Gloves
    • Stats: 20% dodge chance and 20% critical strike chance.
    • Passive: At the beginning of each round, the wearer equips 2 random items that are removed at the end of the round. The quality of these items are based on player level.
    • Limitation: This item cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.
    • Recipe: Sparring Gloves Sparring Gloves + Sparring Gloves Sparring Gloves.

References[]

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