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The Path of Champions

The Path of Champions 2.0 is a single-player roguelike game mode where the player's deck grows and changes as they progress through levels. The player begins with a starting champion and deck that evolves as they progress through the campaign and level up. Upgrades include new cards and buffs which can help them overcome the final boss of each campaign.

Before The Path of Champions 2.0, Legends of Runeterra had other single-player rougelike game modes. First was Lab of Legends, which got replaced by the Path of Champions in 2.19, which in turn got overhauled into The Path of Champions 2.0 in 3.8.

Description[]

The Path of Champions 2.0 is a series of campaigns in which the player plays against A.I. Each campaign is made up of nodes that either contain an enemy that you must play against or an encounter where you can modify your deck. Nodes remain hidden until you encounter them, with the exception of the boss nodes and hero power nodes.

Most campaigns have two bosses that have a champion in their deck, a mini boss at the halfway mark and the final boss at the end. Health carries over throughout the campaign and does not replenish between battles, but can be modified through healer nodes, relic items, in-game healing, hero powers, and a full heal after defeating a mini boss. If a player's health is completely depleted then they've lost the campaign. Nodes can diverge during a campaign, but all paths eventually lead to the final boss. Each campaign typically features a unique power that is applied to all enemies.

Before embarking on a campaign, players must choose a champion. All players begin with 4Jinx and can unlock more champions as they progress through the mode. Each champion has their own starting deck and hero powers that are upgraded as they level up. In order to complete a campaign and unlock new ones, you must beat them with champions from certain regions.

Inside a campaign there are multiple resources, including health, gold, reroll tokens, and revives. Gold allows players to purchase modifications to their decks or hero powers at store nodes and other encounters. Reroll tokens allow players to mulligan the choices the presented to them at encounters. Revives allow to players redo an encounter after they have lost, and set their health to 100%. These only last for 1 campaign and reset once the campaign is over.

Completing campaigns rewards resources that upgrades both champions and players. Finishing a campaign always rewards champion experience to the champion you completed the campaign with. Champion experience increases an indiviual champion's levels: unlocking deck upgrades, relic slots, items, and more. The amount of champion experience awarded is based off of campaign difficulty and the number of defeated foes. Beating a campaign for the first time on a champion required from a certain region will reward reliquaries, vaults, and legend points. Vaults contain champion fragments, which can be used to unlock new champions or upgrade a champion's hero powers. The amount of champion fragments is based off of a vault's rarity. Excess champion fragments are converted into Wild Fragments, at a rate of 5 to 1, which can be used on any champion. Reliquaries contain relic items. Bronze reliquaries contain common relics, with a chance of upgrading to a rare relic, while silver reliquaries contain a guaranteed rare relic. Legend points are used to increase one's Legend level, increasing Legend level rewards global buffs such as increased gold gain, additional reroll tokens, and more.

Mode Exclusive Cards[]

These cards are only available in this mode:

NameTypeSubtypeRegion(s)Rarity

01PZ060
Accelerated PurrsuitSpell Piltover & Zaun5
Epic

98RU001
Pop BlossomAbility Runeterra

99BC001
Bandle BalanceSpell Bandle City3

99BW001
Hooked HelpSpell Bilgewater4

99BW002
Dust Up DiplomacySpell Bilgewater1

99BW003
FreebooterUnit Bilgewater222

99BW004
Drowned MarauderUnit Bilgewater332

99BW004T1
MutinyAbility Bilgewater

99DE002
Healing BalmSpell Demacia2

99DE004
Demacian MerchantUnit Demacia314

99FR001
Poro Party!Spell Freljord7

99FR002
Poro NipSpell Freljord4

99IO001
RecursionSpell Ionia2

99IO002
Temple GuardUnit Ionia122

99IO003
Adept ShadebenderUnit Ionia324

99MT001
Bottled ConstellationSpell Targon1

99MT002
The PathSpell Targon2

99MT003
Starlight StagUnit Targon555

99NX011
Ever OnwardSpell Noxus4

99NX012
Let LooseSpell Noxus2

99NX013
Noxian MerchantUnit Noxus453

99PZ101
Double AgentUnit Piltover & Zaun333

99PZ102
Tinskull BossUnit Piltover & Zaun342

99PZ103
Klaxon LawbotUnit Piltover & Zaun311

99PZ103T1
Steeltoe LawbotUnit Piltover & Zaun132

99PZ104
RocketboarderUnit Piltover & Zaun233

99PZ105
Ace in the HoleSpell Piltover & Zaun5

99PZ106
Tinskull BurnerUnit Piltover & Zaun304

99PZ109
Charming GuildmemberUnit Piltover & Zaun453

99PZ110
Class CutterUnit Piltover & Zaun332

99PZ111
Chirean GraybackUnit Piltover & Zaun322

99PZ112
Proud PurveyorUnit Piltover & Zaun322

99PZ113
Creature CataloguerUnit Piltover & Zaun112

99PZ114
House WhumpUnit Piltover & Zaun121

99PZ115
Hextech ObservatoryLandmark Piltover & Zaun3

99PZ116
Eramis, Baron of TasteUnit Piltover & Zaun453

99PZ117
Tinskull TankUnit Piltover & Zaun453

99PZ118
Augmented PoroUnitPoro Piltover & Zaun111

99PZ119
Tinskull TinkererUnit Piltover & Zaun121

99PZ120
Arm of the LawSpell Piltover & Zaun4

99PZ121
Mischief and MayhemSpell Piltover & Zaun2

99PZ124
The Loose CannonSpell Piltover & Zaun2

99PZ125
The Sheriff of PiltoverSpell Piltover & Zaun2

99PZ126
Involuntary TestingSpell Piltover & Zaun1

99PZ127
The Defender of TomorrowSpell Piltover & Zaun6

99PZ128
JoltSpell Piltover & Zaun2

99PZ129
The Boy Who Shattered TimeSpell Piltover & Zaun0

99PZ130
Pow-PowSpell Piltover & Zaun2

99PZ131
The Piltover EnforcerSpell Piltover & Zaun3

99RU001
Captive AudienceSpell Runeterra2

99SH002
Chime HunterUnit Shurima452

99SH003
Clever CamouflageSpell Shurima1