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The Great Sai map

The Great Sai Map

The Great Sai is a vast desert located in Shurima and central Shuriman Continent.


  • The Endless Plain 1
  • The Endless Plain 2
  • The Great Sai Desert

The Great Sai, or Shuriman Wastes is a large desert spanning most of east, south, and west Shurima. The fallen empire has littered the dunes with ruins.

Stretching out for hundreds of miles, the Endless Plain is a desolate wasteland that has claimed countless lives over the centuries. Few who attempt to cross it are ever seen again—if the relentless, burning heat and lack of water doesn't kill them, the predators and savage raiders that emerge under the cover of darkness likely will.

A Rammus OriginalSquare mysterious creature can be found wandering the desert.Skarner OriginalSquare Skarner defends the entrance to a realm deep beneath the Shuriman wastes; what he protects, no one knows. Buried tombs also hold ancient secrets; Amumu OriginalSquare Amumu rose from such a tomb, and in another, Ezreal OriginalSquare Ezreal claimed an Ascended artifact of incredible mystical power.

Kenethet, Vekaura, Nerimazeth, Zuretta, Astrologer's Tower, and the Zoantha Cascade are located in this desert wasteland.



Skarner OriginalSkin

A Brackern known as Skarner OriginalSquare Skarner

Within a hidden valley live the Brackern: a species of sentient, crystalline scorpions with great magical power. For thousands of years they lived peacefully in this secluded corner of Shurima, but when the Rune Wars ravaged Runeterra the Brackern hid themselves by hibernating beneath the earth to wait out the devastation, and hopefully wait out the extinction of the human race. In recent times the sleeping Brackern were discovered by thieves who stole several namestones from their bodies; stones which are critical to the livelihood and culture of the Brackern, so much so that those with stolen stones face immediate death if they should wake, and many cannot even be roused from their slumber. Skarner OriginalSquare Skarner, one of the strongest Brackern, was able to wake himself and has set out to reclaim all of the stolen namestones while also ensuring that no humans ever find the valley.


  • Dormun 1
  • Dormun 2
  • A depiction of a Mwatis

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.


Desert goats that travel in herds.


Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai OriginalSquare Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.


  • A Ralsiji
  • A Shuriman Camel 1
  • A Shuriman Camel 2

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.


Shurima Sandswimmers


Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


  • Skallashi
  • Skallashi in The Great Sai
  • Skallashi at The Zoantha Cascade
  • Skallashi near The Sun Disc
  • Skallashi in Nashramae

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.


North ShurimaBel'zhun · Crystal Scar · Kalamanda · Nashramae · Tereshni · Urzeris · ZurettaShuriman Continent
East ShurimaAmakra · Great Sai · Mother of Life River · Kenethet · World Rune Archives
South ShurimaAntathir · City of Gardens · Faraj · Kahleek · Kahleek River · Marrowmark · Renek River · Sai Faraj · Sai Kahleek · Valley of Song · Vekaura · Zirima · Zoantha Cascade
West ShurimaGreat Sai · Mother of Life River · Nerimazeth · Saikhal · Shurima City · Sun Disc · Tomb of Ne'Zuk
FactionsNoble TFT icon Nobility · Noxus Crest icon Noxus · Shurima Crest icon Shurima · Void Crest icon Icathia · Void Crest icon Void
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