A tether is an effect that creates a link between the source and the target(s) whose power can be dependent on the effective range and/or time linked. The link is broken beyond maximum range and if either the source or the target(s) dies. Some hostile tethers have the ability to reveal invisible targets. Tethers persist through untargetability and cannot be removed by cleansing effects. Spell shields can prevent the application of hostile tethers but not their after effects (this varies). Dispel effects and the transformation into the zombie state will always remove tethers. The transition into the can break any existing tethers on differing targets.
Types of Tethers
Hostile
A hostile tether is a link between a source and an enemy.
- Champions
- and
- and
Friendly
A friendly tether links between a source and an ally. It is reapplied instantly if either one is in range.
- Champions
- Items