A tether is an effect that creates a link between the source and the target(s) whose power can be dependent on the effective range and/or time linked. The link is broken beyond maximum range (unless there is no range limit) and if either the source or the target(s) dies. Some hostile tethers have the ability to reveal stealthed targets. Tethers persist through untargetability and cannot be removed by cleansing effects. Spell shields can prevent the application of hostile tethers but not their after effects (this varies). Resurrection and post-death events, (i.e - , ) will always break tethers. The transition into the can interrupt any existing tethers on differing targets.
Types of Tethers
Hostile
A hostile tether is a link between a source and an enemy.
- Champions
- and
- and
Friendly
A friendly tether links between a source and an ally. It is reapplied instantly if either one is in range.
- Champions
- Items