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[[File:Tether_example.png|thumb|240px|{{ci|Morgana}} casting {{ai|Soul Shackles|Morgana}} to '''tether''' herself to four enemy {{tip|champion|champions}}. ]] |
[[File:Tether_example.png|thumb|240px|{{ci|Morgana}} casting {{ai|Soul Shackles|Morgana}} to '''tether''' herself to four enemy {{tip|champion|champions}}. ]] |
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− | A '''tether''' is an effect that creates a ''link'' between the source and the target(s) whose power can be dependent on the effective range and/or time linked. The link is broken beyond maximum range |
+ | A '''tether''' is an effect that creates a ''link'' between the source and the target(s) whose power can be dependent on the effective range and/or time linked. The link is broken beyond maximum range and if either the source or the target(s) {{tip|death|dies}}. Some hostile tethers have the ability to {{tip|true sight|reveal}} {{tip|invisibility|invisible}} targets. Tethers persist through {{tip|untargetable|untargetability}}. {{tip|Spell shield|Spell shields}} can prevent the application of hostile tethers but not their after effects (this varies). {{tip|Dispel}} effects and the transformation into the {{tip|zombie state}} will always remove tethers. The transition into the {{ai|Realm of Death|Mordekaiser}} can break any existing tethers on differing targets. |
+ | {{clr}} |
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− | Tethers persist through {{tip|untargetable|untargetability}} and cannot be removed by {{tip|cleanse|cleansing}} effects. {{tip|Spell shield|Spell shields}} can prevent the application of tethers but not their after effects. {{tip|Resurrection}} and [[Death#Post-death_events|post-death events]], (i.e - {{ai|Death Defied|Karthus}}, {{ai|Icathian Surprise|Kog'Maw}}) will always break tethers. The transition into the {{ai|Realm of Death|Mordekaiser}} can interrupt any existing tethers on differing targets. |
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+ | |||
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⚫ | |||
+ | A ''hostile'' tether is a link between a source and an enemy. |
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;Champions |
;Champions |
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* {{cai|Test of Spirit|Illaoi}} |
* {{cai|Test of Spirit|Illaoi}} |
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* {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}} |
* {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}} |
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− | * {{cai| |
+ | * {{cai|Bear Trap on a Rope|Kled}} |
* {{cai|Ethereal Chains|LeBlanc}} and {{ai|Mimic Ethereal Chains|LeBlanc}} |
* {{cai|Ethereal Chains|LeBlanc}} and {{ai|Mimic Ethereal Chains|LeBlanc}} |
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− | * {{cai|Sapling Toss|Maokai}} |
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* {{cai|Nether Grasp|Malzahar}} |
* {{cai|Nether Grasp|Malzahar}} |
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* {{cai|Unspeakable Horror|Nocturne}} |
* {{cai|Unspeakable Horror|Nocturne}} |
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* {{cai|Soul Shackles|Morgana}} |
* {{cai|Soul Shackles|Morgana}} |
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− | * {{cai|Demonic Ascension|Swain}} |
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* {{cai|Death Sentence|Thresh}} |
* {{cai|Death Sentence|Thresh}} |
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− | * {{cai| |
+ | * {{cai|Stretching Strikes|Zac}} |
− | * {{cai|Chain of Corruption|Varus}} |
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}} |
}} |
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− | ===Friendly=== |
+ | === Friendly === |
+ | A ''friendly'' tether links between a source and an ally. It is reapplied instantly if either one is in range. |
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+ | |||
;Champions |
;Champions |
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* {{cai|Bastion|Taric}} |
* {{cai|Bastion|Taric}} |
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− | * {{cai|Time in a Bottle|Zilean}} |
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;Items |
;Items |
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* {{ii|Knight's Vow}} |
* {{ii|Knight's Vow}} |
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* {{ii|The Black Spear}} |
* {{ii|The Black Spear}} |
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* {{ii|Zeke's Convergence}} |
* {{ii|Zeke's Convergence}} |
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− | ===Mechanical=== |
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+ | {{Gameplay elements}} |
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− | ;Champions |
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− | * {{cai|Summon: Tibbers|Annie|Tibbers}} |
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− | * {{cai|Arise!|Azir|Sand Soldier(s)}} |
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− | * {{cai|Daisy!|Ivern|Daisy}} |
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− | * {{cai|Clockwork Windup|Orianna|Ball}} |
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− | * {{cai|Hallucinate|Shaco|Clone}} |
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− | * {{cai|Twilight Assault|Shen|Spirit Blade}} |
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[[Category:Gameplay elements]] |
[[Category:Gameplay elements]] |
Revision as of 00:57, 1 June 2020
A tether is an effect that creates a link between the source and the target(s) whose power can be dependent on the effective range and/or time linked. The link is broken beyond maximum range and if either the source or the target(s) dies. Some hostile tethers have the ability to reveal invisible targets. Tethers persist through untargetability. Spell shields can prevent the application of hostile tethers but not their after effects (this varies). Dispel effects and the transformation into the zombie state will always remove tethers. The transition into the can break any existing tethers on differing targets.
Types of Tethers
Hostile
A hostile tether is a link between a source and an enemy.
- Champions
- and
- and
Friendly
A friendly tether links between a source and an ally. It is reapplied instantly if either one is in range.
- Champions
- Items