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Terminus (League of Legends)Terminus (League of Legends)
Terminus (Wild Rift)Terminus (Wild Rift)

Terminus is a legendary item in League of Legends.

Recipe

Terminus
3000 Gold 3000 (1100 Gold 1100)
1200 Gold 1200 (250 Gold 250)
250 Gold 250
700 Gold 700 (450 Gold 450)
250 Gold 250

Cost Analysis

Gold Value

Shadow Gold Value

Juxtaposition Gold Value per Light stack

Juxtaposition Gold Value at maximum Light stacks

Juxtaposition Gold Value per Dark stack

Juxtaposition Gold Value at maximum Dark stacks

Juxtaposition Gold Value at maximum Light and Dark stacks

Gold efficiency

  • Terminus' Terminus' base stats are 85.83% gold efficient.
  • Terminus' Terminus' gold efficiency increases by 8% - 10.67% per Light stack, up to 24% - 32% at maximum stacks.
  • Terminus' Terminus' gold efficiency increases by 29.27% per Dark stack, up to 87.82% at maximum stacks.
  • Terminus Terminus becomes 197.65% - 205.65% gold efficient at maximum stacks of both Light and Dark.

Similar items

Notes

  • Shadow deals proc damage, and thus will not trigger spell effects.
  • Shadow's on-hit damage does not apply to structures.
  • The bonus damage dealt by Shadow benefits from  life steal.
  • Juxtaposition's Light or Dark stacks are refreshed with the respective hit of basic attacks.
    • The user will still alternate between Light and Dark hits even if they are at maximum stacks of both bonuses.

Map-Specific Differences

Arena differences edit
  • Attack damage changed to 30.
  • Attack speed changed to 25%.
  • Armor and magic resistance per Light stack changed to 5 / 6 / 7 (based on level).
    • Maximum resistances changed to 15 / 18 / 21 (based on level).
  • Armor and magic penetration per Dark stack changed to 8%.
    • Maximum resistances penetration changed to 24%.

Trivia

  • In development this item was called Contradistinction, fully explaining the item's fantasy (Light and Dark). Its passive effect named Juxtaposition references this.[1]
    • This old item name was also erroneously showcased in the patch V14.1 highlights.

Media

Terminus dark attack VFX

Dark Hit VFX

Terminus light attack VFX

Light Hit VFX

Patch History

V14.19
  • Combine cost increased to 1100 Gold 1100 from 1000 Gold 1000.
    • Total cost unchanged.
  • Attack damage reduced to 30 from 35.
V14.10
V14.4
  • New Recipe: Recurve Bow Recurve Bow + B. F. Sword B. F. Sword + Recurve Bow Recurve Bow + 300 Gold 300 = 3000 Gold 3000.
  • Now has the search keywords "bow" and "sentinel".
  • Maximum Light and Dark stacks reduced to 3 each from 5.
  • Bonus resistance per Light stack increased to 6 / 7 / 8 (based on level) from 3 / 4 / 5 (based on level).
  • Resistance penetration per Dark stack increased to 10% from 6%.
V14.1 - Added
  • Recipe: Recurve Bow Recurve Bow + B. F. Sword B. F. Sword + Dagger Dagger + 700 Gold 700 = 3000 Gold 3000.
  • Stats: 40 attack damage, 30% attack speed.
  • Unique Passive - Shadow: Basic attacks deal Damage mitigated with Shifting Sands (E)30 bonus magic damage on-hit.
  • Unique Passive - Juxtaposition: Basic attacks against champions alternate between Light and Dark hits, each one granting a bonus for 5 seconds that stacks up to 5 times. Light hits grant 3 / 4 / 5 (based on level) Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance while Dark hits grant 6% Champion skillshot and targetted missiles evaded with Hallowed Mist (W)armor penetration and Damage to champions with Signature of the Visionary (P)magic penetration, for a total of 15 − 25 (based on level) bonus resistances and 30% resistances penetration at maximum stacks of each.
  • Limited to 1 Fatality item.
  • Limited to 1 Blight item.


References

List of Items

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