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For expanded keyword term explanations, see Keywords (Legends of Runeterra).

There are Legends of Runeterra terms that are used in and outside the game, with some terms being used to simplify and facilitate rapid communication. This is a list of these terms and their definitions.

Please contribute to the page by adding more terms and definitions alphabetically.

These terms are mostly used in the English language.

Contents:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#

A

Aggro
An archetype of decks. Aggro decks have many small units to try and rush down the opponents Nexus as quickly as possible. These decks excel at early game, but fail later in the match.
Allegiance
When you summon this, it gets its bonus if the top card of your deck matches its region. See Keyword Allegiance Allegiance.
Ally
Allies
Any unit that has health and is on the same team as the referencing card.
Another
Implies that the associated effect can not target or create the card that caused the effect.
Anything
Any ally or enemy.
Attack
When a player with an Attack Token icon Attack Token moves allied unit cards from the backline to the battlefield and commits to the action by pressing the button.
Effect triggers in combat when the unit is attacking, but not defending. See Keyword Attack Attack.
Attacker
A Champion card Champion or Follower card Follower that is attacking.
Attack Token
EditThe player that has the Attack Token can (manually) declare and commit an Keyword Attack attack. Commiting the attack consumes the token. Through the use of cards' effects, such as Keyword Rally Rally, both players can have a Token. The player with the Attack Token Pad Play Order Token each round gets an Attack Token for free.
Attune
EditWhen a Unit card unit with Attune is Keyword Summon summoned, the player refills LoR spell mana icon alt 1 spell mana.
Autopass
An option in the settings that allows the game to end a players turn if they can not play any cards or take any action.

B

Backline
Bench
Area of the field where units are played to, and are moved from to the battlefield when they attack or defend.
Barrier
Negates the next damage the unit would take. Lasts one round. See Keyword Barrier Barrier.
Battlefield
Area of the field where units are moved to attack or defend.
Battling
A state units are in when they are either attacking or defending.
Block
Blocker
A Champion card Champion or Follower card Follower that is defending.
Board
Includes everything related to a game.
Bond
Bonded
A unique effect that only relates to Kalista's Keyword Level Up Level Up, a bonded unit takes damage for her.
Burn
An archetype of decks. Burn decks can either revolve around forcing the opponent to run out of cards in their deck either by forcing the enemy to draw cards or by Keyword Obliterate Obliterating them, or the deck can focus on destroying the enemy nexus via direct damage sources from units like Caustic Cask or spells like Mystic Shot.
Another term for the keyword Keyword Obliterate Obliterate, particularly when forcing the enemy to do it.
Direct damage to the Nexus, not dealt through combat.
Burst
Burst spells resolve instantly. The enemy can't act before it finishes. See Keyword Burst Burst.
Button
The Button
The large green or blue circle on the right side of the board that players can press to commit to actions such as attacking, defending, and playing spells. Context sensitive to what is currently happening.

C

Cantrip
Colloquial card game term. Refers to cards that draw exactly one card, along with another positive effect to the allied team. These types of cards have a net gain and essentially cost 0 cards to play. Some examples of cards like this in Legends of Runeterra are Shadow Assassin and Avarosan Sentry, both these cards provide a unit while drawing a card, making them very safe to put in any deck.
Can't Attack
An effect that prevents a unit from Keyword Attack attacking. See Keyword Can't Attack Can't Attack.
Can't Block
An effect that prevents a unit from blocking. See Keyword Can't Block Can't Block.
Capture
A Captured card is removed from the game. It returns when the Capturing unit leaves play. See Keyword Capture Capture.
Challenger
Can choose which enemy unit blocks. See Keyword Challenger Challenger.
Champion
A unit that isn't a Follower card Follower. These cards can Keyword Level Up Level Up and become even stronger. See Champion card Champion.
Champion Spell Card
Copies of champion cards in hand that match an allied champion on the field are transformed into their Champion Spell Card. Each champion has a unique spell card that usually works well with their effects and playstyle. All champion spell cards add a copy of the champion to the deck, and can be used to avoid losing via not being able to draw. All champion spell cards turn back into the champion when the champion is removed from the field.
Commit
Committed
Committing
EditAn action is committed when it is 'confirmed', usually by pressing The Button. It cannot be reversed, without extra card effects. Committing an action ends your turn (except in the case of Keyword Burst Burst spells, or non-manual commitments such as Keyword Skill Skills).

Casting Keyword Burst Burst Spell card Spells and Keyword Play Playing a unit are notable actions that are committed as soon as they're declared.

Control
An archetype of decks. Control decks ignore the opponents Nexus and focus on withering the opponents field and hand down to nothing. They Control the game by preventing everything the enemy tries to do, and once they completely remove all opposition, they will destroy the Nexus without any fear of retaliation.
Copy
EditA copy of a card is an instance of a card (same card code), with no consideration of any effects applied to it. Different from exact copy.
Create
Create a card, rather than taking it from somewhere,the scope of what the card can be and where it is created (and Keyword Summon summoned, if apropiate) depends on the card text. See also: Keyword Random Random, Keyword Draw Draw, copy, exact copy.
Crimson
Not an official group, but often considered a group. Crimson units have "crimson" in their name and revolve around damaging allies to gain positive effects. Crimson units are closely related to Vladimir and the Tides of Blood Crimson Circle faction from lore.

D

Dead
When a unit's health is reduced to 0, or otherwise killed through a card effect, it becomes dead and is sent to the "graveyard". Units are permanently considered Dead after dying, nothing will remove them from the "graveyard", even if LoR Revive icon Revived. See Keyword Death Death.
Deck Out
Losing a game from Keyword Draw drawing from an empty deck.
Declare
EditAn action is declared when it is 'done' but not commited.

  • Examples of this are when a Unit card unit is dragged into the Keyword Attack Attack or Keyword Block Block position, or when a Spell card spell is dragged onto the board.
  • When a spell is declared, then undeclared, it's placed in the rightmost position in the hand.

Deep
EditWhen a player has 15 or fewer cards in their deck, they become Deep for the rest of the game.

When the player is Deep, Unit card Units of theirs with the Deep keyword become sources of an Keyword Aura Aura that grants that unit LoR Power +3|LoR Health +3 that is active even when in deck or hand.

See Keyword Deep Deep.
Defender
A Champion card Champion or Follower card Follower that is defending.
Discard
Keyword Obliterate Obliterate a card in hand. See Keyword Discard Discard.
Double Attack
While attacking, it strikes both before AND at the same time as its blocker. See Keyword Double Attack Double Attack.
Drain
Heal our Nexus for the amount of damage dealt. See Keyword Drain Drain.
Draw
Add a card from a deck or hand to your hand. See Keyword Draw Draw.

E

Elite
A unit card group, Elites belong to the Demacia region Demacia region. See Elites.
An Elite is a highly trained soldier from Demacia Crest icon Demacia.
Elnuk
A unit card group, Elnuks belong to the Freljord region Freljord region. See Elnuks.
Elnuks are large shaggy buffalo like quadrupedal mammalian herbivores. Unique to the lands of the Freljord Crest icon Freljord. They are domesticated animals that are used for their meat and fur, they are also used as a form of currency in Freljord and sometimes even used for riding.
Elusive
Can only be blocked by an Elusive unit. See Keyword Elusive Elusive.
Enemy
Enemies
Any unit that has health and is on the opposing team of the referencing card.
End of Round
Round End
Happens when both players have passed, the round ends. The Attack Token Pad Play Order Token swaps sides, the players swap from being on attack and on defense.
Card effect that activates the moment directly after the second player presses the button, but before the play order token swaps sides and the new player on attack receives an attack token.
Enlightened
You're Enlightened when you have 10 max mana. See Keyword Enlightened Enlightened.
Ephemeral
This unit dies when it strikes or when the round ends. See Keyword Ephemeral Ephemeral.
EVERYTHING
Both Nexuses and all units on the board.
Everywhere
EditSomething that applies everywhere applies to all instances of the specified card that exist or could ever exist that game, living, Keyword Death dead, in hand, in deck, in play, not yet created, in discard. No matter what, this effect applies to them. Although, the effect will only apply once to every card, and can be removed through normal effects that remove other card effects, like Keyword Capture Capturing units, Keyword Silence Silencing units, Keyword Recall Recalling units, or units Keyword Death Dying.
Exact Copy
EditAn exact copy of a card is another instance of a card (same card code), inheriting all effects applied to and all statistics of it. Different from copy.
Experience
A value gained through playing games, completing quests, or completing an expedition. Experience unlocks rewards that result in earnable cards, chests, and capsules. See Experience (Legends of Runeterra)

F

Face
To attack the Nexus directly. Usually used when targeting the Nexus is chosen over a more efficient play.
Fast
Fast spells can be played at any time, but allow the opponent to respond. See Keyword Fast Fast.
Fearsome
Can only be blocked by enemies with 3 or more Attack. See Keyword Fearsome Fearsome.
Field
Area of the board where units exist, includes the battlefield and the backline.
Fleeting
Fleeting cards discard from hand when the round ends. See Keyword Fleeting Fleeting.
Follower
A unit that isn't a Champion card Champion. See Follower card Follower.
Frostbite
Set a unit's Power to 0 this round (it can be changed after). See Keyword Frostbite Frostbite.

G

Game
Match
The period between load in and the victory or defeat screen.
Give
Target gains whatever the referencing card says for only this round, all effects will be removed at the end of the round the target gained the effect.
Global Level Up Condition
Usually in relation to a champion's Keyword Level Up Level Up condition, Global Level Up Condition relates to the player themself, and the champion will level up immediately when it enters the field it the respective player has completed their level up condition at some point during the game. Uses a psuedo-keyword of You've, these can be checked by clicking on the respective player's deck.
Grant
Target gains whatever the referencing card says permanently, and will only lose the effects if it is killed, recalled, or if another card specifically removes the effects, like Purify.
Graveyard
Colloquial term for the list of units that have died this game. Effects that LoR Revive icon Revive units pulls from this list. Reviving a unit does not remove it from the Graveyard. A unit that has died multiple times gets added to the graveyard multiple times, increasing the chance that it can be "randomly" revived.
Group
A group is a subtype of unit cards that relate them to other unit cards with the same group. Some cards effect groups and makes all units of that group stronger. Having a group allows players to create powerful synergies using cards like Pack Mentality. See Groups.

H

Health
LoR Health Edit
LoR Follower Health Screenshot

The health of a Follower card Follower.

Dictates the amount of damage that can be taken by a Unit card unit. If a unit reaches 0 health, it Keyword Death dies.

  • Health cannot go below 0.
  • Effects that affect Health values are 32 bit signed integers. If they reach 2,147,483,647, they overflow or underflow to -2,147,483,647, and vice versa.
    • This means that health multiplying effects can kill a unit in extreme circumstances.
  • A unit has a default max health value, a max health value, and a current health value. If a unit is damaged, its current health decreases. Effects that grant a unit health increase its maximum and current values. Effects that Heal a unit only increase its current health, capped by its maximum health.
  • If a unit loses a maximum health increase and its current health is more than the maximum health it would have after, its value is set to it's maximum health.
  • The current health value is shown on the bottom right of a card. When a unit's current health is equal to its default maximum, it is white.
  • When the current value drops below the maximum, it is red. When it is at the maximum and it has been increased above the default, it is green.

I

I
I've
Usually in relation to a champion's Keyword Level Up Level Up condition, I've or I relates to the champion themself, and the champion will level up when they see their level up condition completed. See Keyword See See
Imbue
These abilities trigger when you resolve a spell. See Keyword Imbue Imbue.
Immobile
Keyword Can't Attack Can't Attack and Keyword Can't Block Can't Block. See Keyword Can't AttackKeyword Can't Block Immobile.

J

K

L

Last Breath
These abilities take effect when the unit dies. See Keyword Last Breath Last Breath.
Level Up
A level up happens when a champion completes their level up condition. The respective champion gains stats and sometimes even new or stronger effects. After a champion levels up, all copies of that champion on the field, in the allied deck, and in the allied hand will change into their level two form. See Keyword Level Up Level Up.
Lifesteal
Damage this unit deals heals its Nexus that amount. See Keyword Lifesteal Lifesteal.
LoR
Legends of Runeterra icon Legends of Runeterra, the title of the game itself.

M

Mana
EditMana is the main resource used in Legends of Runeterra. All cards have a Mana cost attached, though that is 0 for some. Some cards have specific interactions with Mana.
At the start of every round, both players gain one maximum mana (or a 'mana gem'), starting at 1 at Round 1, up to 10, and then their mana refills.

Unit card Unit cards can only be played with normal mana. Spell card Spells can be also cast with LoR spell mana icon alt Spell Mana. Up to 3 remaining mana is converted to Spell Mana at the end of the round.

Mana costs reduced beyond their default appear green. Costs increased beyond their default appear red.

Mana Curve
Mana Curve relates to the overall mana cost of all cards in a deck. A low mana curve has a lot of cards with low mana cost, while similarly, a high mana curve has a lot of high cost cards. An appropriate mana curve is vital to a deck being effective.
Midrange
An archetype of decks. Midrange decks try to be faster than control decks while being slow enough to handle aggro decks. Ideally they thrive where the other decks don't, but can sometimes have problems with getting the right cards for the opponent's deck.
Mill
A strategy that relies on removing cards from a deck. A general card game term, originating from Magic: The Gathering. "Self-Mill" refers to doing so with your own deck, "Milling" refers to doing so with the opponent's deck.
In Legends of Runeterra icon Legends of Runeterra, Milling tends to rely on taking advantage of the fact that Keyword Draw drawing a card from your deck when it's empty loses you the game. The main card that facilitates this is Maokai, though he also facilitates Self-Milling. Keyword Nab Nab cards could be considered a form of Milling.
Self-Milling tends to rely on LoR Tutorial Toss icon Toss, Keyword Deep Deep, and using Nautilus' Keyword Level Up Level Up effect to avoid over-drawing and losing the game. In Legends of Runeterra, Mill decks are near-required to fall under both of these archetypes, or only Self-Mill due to the nature of Maokai's Level Up being partly reliant on Toss.
Mulligan
An event that happens at the start of a game where players can replace cards in their opening hand by drawing a new card for each one they want to replace and then shuffling the replaced cards back into the deck.

N

Nexus
Each player has a Nexus, they start at 20 health and when they reach 0 the respective player loses. See LoR Blue NexusLoR Red Nexus Nexus.
Nexus Strike
An effect occurs when a unit Strikes the enemy Nexus. See Keyword Nexus Strike Nexus Strike.

O

Obliterate
Completely removed from the game. Doesn’t cause Last Breath and can’t be revived. See Keyword Obliterate Obliterate.
On Attack
The player that has the Attack Token Pad Play Order Token and gets a free Attack Token icon Attack Token, and acts first this round. See Play Order Token
In versions of the game before the Open Beta Patch, there was a sword icon on the playing field for the player On Attack, in that patch its functionality was replaced with the Play Order Token.
On Defense
The player that does not have the Attack Token Pad Play Order Token, and does not act first this round. See Play Order Token
In versions of the game before the Open Beta Patch, there was a shield icon on the playing field for the player On Defense, in that patch its functionality was replaced with the Play Order Token.
Open Play
After playing 3 Expeditions in a week you can no longer buy into any more and Open Play is unlocked for the rest of the week, where the mode can only be played for free but with reduced rewards.
Overwhelm
Excess damage I deal to my blocker is dealt to the enemy Nexus. See Keyword Overwhelm Overwhelm.

P

Player
A person participating in the game.
Play
Played
When Played
An effect that occurs when a card is played from the hand. See Keyword Play Play.
Play Order Token
EditThe player with the Play Order Token at the start of each round takes the first action. They get the Attack Token icon Attack Token for free at the start of the round too.

At the start of the game a Keyword Random random player gets the Play Order Token. Every round the token goes to the other player.

Plunder
EditUnit card UNIT
When a unit with Plunder is Keyword Play played, the associated effect that follows Plunder Keyword Trigger triggers if the enemy LoR Blue NexusLoR Red Nexus Nexus had been damaged that round.

Spell card SPELLS & Keyword Skill SKILLS
When a spell or skill with Plunder is cast, the associated effect that follows Plunder Keyword Trigger triggers alongside other spell/skill effects if the enemy LoR Blue NexusLoR Red Nexus Nexus had been damaged that round.
(PENDING FOR TEST Does the spell need to be Keyword Play played? Test with Karma.)

Spells and skills that only have Plunder effects can only be Keyword Play played and only cast if the Plunder effects would trigger. See Keyword Fizzle Fizzle

See LoR Tutorial Plunder icon Plunder.
Poro
A unit card group, Poros mainly belong to the Freljord region Freljord region, but every region has at least 1 poro that costs 1 mana to play. See Poros.
Poros are cute tiny round fluffs of fur, that are canonically made of love.
Power
LoR Power EditDictates the damage a unit does in combat, whether attacking or defending. This value can be changed through various cards temporarily or permanently, but each card has a default Power that it returns to if effects are removed.

  • Power cannot go below 0.
  • Effects that affect Power values are 32 bit signed integers. If they reach 2,147,483,647, they overflow or underflow to -2,147,483,647, and vice versa.
  • When a unit's Power is at its default, it is white. When the value drops below the default, it is red. When it has been increased above the default, it is green.

Q

Quest
A random daily task given to players to complete for experience.
Quick Attack
While attacking, strikes before its blocker. See Keyword Quick Attack Quick Attack.

R

Random
EditRandom selections in LoR are made using an unknown algorithm.

Random cards are chosen from a given scope.
If there's no given scope, cards are chosen from all Runeterra region regions and only out of cards that are collectable.

Random effects that refer to your regions can only choose from the regions that the cards in the deck were chosen from. If the deck is regionless, such as in some Labs, then their effect cannot happen.

Ramp
An archtype of decks. Ramp decks focus around building up mana as fast as possible, then using that extra max mana to play high cost cards and gain the advantage.
The act of gaining max mana.
Rarity
All cards in game have a rarity to indicate how common each card is. The indicator of rarity is located at the bottom center of the card, and can be any one of four rarities: Common, Rare, Epic, Champion. Follows the basic video game color coding for rarity of: Green, Blue, Pink, Orange. Finally, Each rarity is also indicated by a shape, gaining a vertex as rarity increases: Triangle, Diamond, Pentagon, Hexagon.
Recall
Return a unit to hand and remove all effects applied to it. See Keyword Recall Recall.
Regeneration
Heals fully at the start of each round. See Keyword Regeneration Regeneration.
Region
EditEvery card in Legends of Runeterra is sorted into a region based off a canon region of Runeterra Crest icon Runeterra. Cards within a region tend to share mechanics such as certain keywords and tend to synergise well with each other, and combining cards from different regions can lead to unique synergies and playstyles. Game Modes have specific restrictions on the number of regions that can be in a deck.
Round End
End of Round
Happens when both players have passed, the round ends. The Attack Token Pad Play Order Token swaps sides, the players swap from being on attack and on defense.
Card effect that activates the moment directly after the second player presses the button, but before the play order token swaps sides and the new player on attack receives an attack token.
Round Start
Start of Round
The point after both players have drawn their card but before the player on attack can play any card.

S

See
Seen
A unit with the "I have Seen" condition must be on the field while the action it must see is happening. See Keyword See See
Set
An effect that sets a unit's health or power to specific number. The stat can be affected after it is set to a specific value. Most notably, Keyword Frostbite Frostbite uses this mechanic.
Silence
Removal of text and keywords from a unit. See Keyword Silence Silence.
Skills
A spell-like effect created and cast by unit. See Keyword Skill Skill.
Slow
Slow spells can be cast outside of combat and other casting. The enemy can respond. See Keyword Slow Slow.
Spell Mana
EditSpell Mana is a resource used to play Spell card Spell cards along with LoR mana icon alt Mana. Spell cards prioritise using Spell mana before they use regular mana.

Unlike regular mana, Spell mana doesn't completely refresh each round, instead up to 3 remaining mana from the end of the previous round is converted into Spell mana. Spell mana is conserved between rounds, and a player can have a maximum of 3.

Spider
A unit card group, Spiders belong to the Shadow Isles region Shadow Isles and Noxus region Noxus regions. See Spiders.
Like real-life spiders, LoR spiders are 8-legged arachnids; however their size varies considerably, with most being the size of humans and some being larger than houses. Elise has a close connection to spiders.
Spell
EditSpells are non-unit cards that can be Keyword Play played to trigger an effect. The Keyword BurstKeyword FastKeyword Slowspeed of a spell dictates when it can be played, and whether the opponent can respond.

The Spell Stack: Once one or more Non-Burst spells have been played, it can be responded / reacted to by the opponent with one or more Non-Keyword Slow Slow spells. Keyword Fast Fast spells played are added to the stack, where the most recent one placed is the first to resolve. Once the response is confirmed by pressing the Button, the opponent has a chance to react, and this continues until both players pass. Only 10 spells can be on the stack at once.

Splash
To add a card to a deck that doesn't help the overarching theme of the deck, but because the card itself is good.
A term used to describe a deck. Used to describe a secondary region when the deck is mostly a single region but has a small amount of supporting cards from a secondary.
Start of Round
Round Start
The point after both players have drawn their card but before the player on attack can play any card.
Stun
Remove a unit from combat. It can't attack or block for the rest of the round. See Keyword Stun Stun.
Strike
Struck
An effect that occurs when a unit deals damage with their Power. See Keyword Strike Strike.
Strongest
Highest Power, with ties broken by highest Health then highest Cost. See Keyword Strongest Strongest.
Summon
Create a unit and add it to the board. See Create.
Summoned
When Summoned
When a unit first enters the field.
Support
Gives an effect to the unit positioned to the right of this unit if this unit is attacking. See Keyword Support Support.
Survive
To take damage but not die.

T

Tech
A unit card group, currently all Tech come from Heimerdinger. See Tech.
Tech units are all mechanical creations from the mind of Heimerdinger.
Tempo
An archetype of decks. Tempo decks focus on hyper efficient plays to get ahead by a slight amount that eventually ends up in a huge lead. Decks of this type make good use of Cantrips, and getting the most value out of every card.
Playing a card optimally to a high degree, and getting a lot of value from the play. E.G. playing The Ruination when the opponent has 6 high value units while there are 0 allied units on the field.
This Round
An effect that lasts until end of round.
Tough
Takes 1 less damage from all sources. See Keyword Tough Tough.
Trap
Attaches to another card, trapping it. When the trapped card is drawn, perform the effect. See Keyword Trap Trap.

U

Unit
Unit Card
EditA unit is one of the 4 main card types and can be either a Champion card Champion or a Follower card Follower card. A unit card can be Keyword Play played by spending LoR mana icon alt Mana equal to its cost, and fulfilling any additional conditions in the card text, which Keyword Summon summons it. A unit has a Cost, LoR Power Power and LoR Health Health. A unit can also have additional card text that has its own effects, usually only when the unit is alive.

A unit is indicated by a rectangular frame around the card image.

V

Vanish
Fizzle
When a card can't be added to the respective location because the location has max occupancy. If this happens the card is simply Keyword Obliterate Obliterated.
Vulnerable
Edit
LoR Vulnerable Diagram

Vulnerable Diagram

A unit with Vulnerable can be Keyword Challenger Challenged by any enemy unit on the board, including ones without Challenger. See Keyword Vulnerable Vulnerable.

W

Weakest
Lowest Power, with ties broken by lowest Health then lowest Cost. See Keyword Weakest Weakest.
Wildcard
A token that can be traded for any card of the same rarity. Wildcards come in all four rarities, Common, Rare, Epic, Champion.

X

Y

Yeti
A unit card group, Yetis belong to the Freljord region Freljord region. See Yetis.
A sentient large humanoid creature with white fur that lives in the cold regions of Runeterra.
You've
Usually in relation to a champion's Keyword Level Up Level Up condition, You've relates to the player themself, and the champion will level up immediately when it enters the field it the respective player has completed their level up condition at some point during the game. Also considered as a "Global Level Up Condition", these can be checked by clicking on the respective player's deck.

Z

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