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For expanded keyword term explanations, see Keywords (Legends of Runeterra).
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This article was last edited by SomberLeo on 07-Sep-2021 21:32.

There are Legends of Runeterra terms that are used in and outside the game, with some terms being used to simplify and facilitate rapid communication. This is a list of these terms and their definitions. Please contribute to the page by adding more terms and definitions alphabetically.

These terms are mostly used in the English language.

Contents:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#

A

Aggro
An archetype of decks. Deck archetypes aren't solidly defined, decks can be between archetypes, and some decks may functionally be another archetype depending on matchups. Aggro decks focus on ending the game fast and/or use the pressure of it to force plays. Tends to be strong against Combo as it is able to end games before they can reach their goal, and weaker against slower, defensive archetypes that can outlast them until their early-game threats are irrelevant (Midrange, Control). Tends to have the best Tempo of all archetypes, and the worst long-term value. See also #Combo, #Control, #Midrange, #Aggro.[1]
Short for aggressive.
Allegiance
When you summon this, it gets its bonus if the top card of your deck matches its region. See Keyword Allegiance.svg Allegiance.
Ally
Allies
Any Unit card.png unit that is alive on the same team as the referencing card.
Another
Implies that the associated effect can not target or create the card that caused the effect.
Anything
Any ally or enemy Unit card.png Unit or LoR Blue Nexus.pngLoR Red Nexus.png Nexus.
Attack
When a player with an Attack Token icon.png Attack Token moves allied unit cards from the backline to the battlefield and commits to the action by pressing the button.
Effect triggers in combat when the unit is attacking, but not defending. See Keyword Attack.svg Attack.
Attacker
A Champion card.svg Champion or Follower card.svg Follower that is attacking.
Attack Token
EditThe player that has the Attack Token can (manually) declare and commit an Keyword Attack.svg attack. Commiting the attack consumes the token. Through the use of cards' effects, such as Keyword Rally.png Rally, both players can have a Token. The player with the Attack Token Pad.png Play Order Token each round gets an Attack Token for free.
Attune
EditWhen a Unit card.png unit with Attune is Keyword Summon.png summoned, the player refills LoR spell mana icon alt.png 1 spell mana.
Autopass
An option in the settings that allows the game to end a players turn if they can not play any cards or take any action.

B

Backline
Bench
Area of the field where units are played to, and are moved from to the battlefield when they attack or defend.
Barrier
Negates the next damage the unit would take. Lasts one round. See Keyword Barrier.svg Barrier.
Battlefield
Area of the field where units are moved to attack or defend.
Battling
See Combat
Block
Blocker
A Champion card.svg Champion or Follower card.svg Follower that is defending. Also called Defender.
Board
Includes everything related to a game, i.e. the Bench and the Battlefield.
A skin for the board that changes its appearance, adding new background artwork and music. See Board.
Bond
Bonded
A unique effect that only relates to LoR Champion Indicator.png3Kalista's Keyword Level Up.png Level Up, a bonded unit takes damage for her.
Burn
An archetype of decks. Burn decks can either revolve around forcing the opponent to run out of cards in their deck either by forcing the enemy to draw cards or by Keyword Obliterate.png Obliterating them, or the deck can focus on destroying the enemy nexus via direct damage sources from units like LoR Non-Champion Non-Spell Indicator.png0 Caustic Cask or spells like LoR Spell Non-Slow Indicator.png2 Mystic Shot.
Another term for the keyword Keyword Obliterate.png Obliterate, particularly when forcing the enemy to do it.
Direct damage to the Nexus, not dealt through combat.
Burst
Burst spells resolve instantly. The enemy can't act before it finishes. See Keyword Burst.svg Burst.
Button
The Button
The large green or blue circle on the right side of the board that players can press to commit to actions such as attacking, defending, and playing spells. Context sensitive to what is currently happening. Pressing the button passes priority to the other player (makes it their turn).

C

Cantrip
Colloquial card game term. Refers to cards that draw exactly one card, along with another positive effect to the allied team. These types of cards have a net gain and essentially cost 0 cards to play. Some examples of cards like this in Legends of Runeterra are LoR Non-Champion Non-Spell Indicator.png3 Shadow Assassin and LoR Non-Champion Non-Spell Indicator.png2 Avarosan Sentry, both these cards provide a unit while drawing a card, making them very safe to put in any deck.
Can't Attack
An effect that prevents a unit from Keyword Attack.svg attacking. See Keyword Can't Attack.png Can't Attack.
Can't Block
An effect that prevents a unit from blocking. See Keyword Can't Block.svg Can't Block.
Capture
A Captured card is removed from the game. It returns when the Capturing unit leaves play. See Keyword Capture.png Capture.
Challenger
Can choose which enemy unit blocks. See Keyword Challenger.png Challenger.
Champion
A unit that isn't a Follower card.svg Follower. These cards can Keyword Level Up.png Level Up and become even stronger. See Champion card.svg Champion.
Champion Spell Card
Copies of champion cards in hand that match an allied champion on the field are transformed into their Champion Spell Card. Each champion has a unique spell card that usually works well with their effects and playstyle. All champion spell cards add a copy of the champion to the deck, and can be used to avoid losing via not being able to draw. All champion spell cards turn back into the champion when the champion is removed from the field.
Combat
EditPlayers are in-combat if there's currently committed Keyword Attack.svg attacking or Keyword Block.png blocking Unit card.png units; units are in-combat if they're currently committed attacking or blocking. Units in-combat are also referred to as 'Battling'.

Damage done in-combat or combat damage only refers to the damage directly caused by units Keyword Strike.svg striking during combat with the strikes that occur due to combat.

Combo
An archetype of decks. Deck archetypes aren't solidly defined, decks can be between archetypes, and some decks may functionally be another archetype depending on matchups. Usually slow decks that revolve around executing one or more combinations of cards for some effect. Prioritises this over stalling/surviving. Tend to not have enough defense to survive against Aggro decks, but stronger against Control decks due to their lack of pressure. Tends to have middling or variable Tempo and long-term value. See also #Combo, #Control, #Midrange, #Aggro.[1]
Short for combination.
Commit
Committed
Committing
EditAn action is committed when it is 'confirmed', usually by pressing The Button. It cannot be reversed, without extra card effects. Committing an action ends your turn (except in the case of Keyword Burst.svg Burst spells, or non-manual commitments such as Keyword Skill.png Skills).

Casting Keyword Burst.svg Burst Spell card.svg Spells and Keyword Play.svg Playing a unit are notable actions that are committed as soon as they're declared.

Control
An archetype of decks. Deck archetypes aren't solidly defined, decks can be between archetypes, and some decks may functionally be another archetype depending on matchups. Control decks usually ignore the opponents Nexus and focus on withering the opponents field and hand down to nothing. They Control the game by preventing everything the enemy tries to do, and once they completely remove all opposition, they will destroy the Nexus without any fear of retaliation. They are often good against Aggro, using cards like LoR Spell Slow Indicator.png4 Avalanche or LoR Spell Non-Slow Indicator.png5 Grasp of the Undying to survive, but perform poorly against Combo decks due to their lack of units. Control decks tend to have the best long-term value but are slow in tempo.See also #Combo, #Control, #Midrange, #Aggro.[1]
Copy
EditA copy of a card is an instance of a card (same card code), with no consideration of any effects applied to it. Different from exact copy.
Create
Create a card, rather than taking it from somewhere, the scope of what the card can be and where it is created (and Keyword Summon.png summoned, if appropiate) depends on the card text. See also: Keyword Random.png Random, Keyword Draw.png Draw, Copy, Exact Copy.
Crimson
Not an official group, but often considered a group. Crimson units have "crimson" in their name and revolve around damaging allies to gain positive effects. Crimson units are closely related to LoR Champion Indicator.png5Vladimir and the Vladimir Tides of Blood.png Crimson Circle faction from lore.

D

Dead
When a unit's health is reduced to 0, or otherwise killed through a card effect, it becomes dead and is sent to the "graveyard". Units are permanently considered Dead after dying, nothing will remove them from the "graveyard", even if LoR Revive icon.png Revived. See Keyword Death.svg Death.
Deck Out
Losing a game from Keyword Draw.png drawing from an empty deck.
Declare
EditAn action is declared when it is 'done' but not commited.

  • Examples of this are when a Unit card.png unit is dragged into the Keyword Attack.svg Attack or Keyword Block.png Block position, or when a Spell card.svg spell is dragged onto the board.
  • When a spell is declared, then undeclared, it's placed in the rightmost position in the hand.
  • When an attack or block is declared, then undeclared, the unit(s) are placed in the rightmost position on the board.

Deep
EditWhen a player has 15 or fewer cards in their deck, they become Deep for the rest of the game.

When a player is Deep, their Unit card.png units with the Deep Keyword Keyword Aura.png have LoR Power.png +3|LoR Health.png +3, including when in deck or hand.

See Keyword Deep.png Deep.
Defender
See Blocker
Discard
Keyword Obliterate.png Obliterate a card in hand. See Keyword Discard.png Discard.
Double Attack
While attacking, it strikes both before AND at the same time as its blocker. See Keyword Double Attack.svg Double Attack.
Drain
Heal our Nexus for the amount of damage dealt. See Keyword Drain.svg Drain.
Draw
Add a card from a deck or hand to your hand. See Keyword Draw.png Draw.

E

Elite
A unit card group, Elites belong to the Demacia LoR Region.png Demacia region. See Elites.
An Elite is a highly trained soldier from the Dauntless Vanguard Crest icon.png Dauntless Vanguard of Demacia Crest icon.png Demacia.
Elnuk
A unit card group, Elnuks belong to the Freljord LoR Region.png Freljord region. See Elnuks.
Elnuks are large shaggy buffalo like quadrupedal mammalian herbivores. Unique to the lands of the Freljord Crest icon.png Freljord. They are domesticated animals that are used for their meat and fur, they are also used as a form of currency in Freljord and sometimes even used for riding.
Elusive
Can only be blocked by an Elusive unit. See Keyword Elusive.svg Elusive.
Enemy
Enemies
Any unit that is alive on the opposing team of the referencing card.
End of Round
Round End
Happens when both players have passed, the round ends. The Attack Token Pad.png Play Order Token swaps sides, the players swap from being on attack and on defense.
Card effect that activates the moment directly after the second player presses the button, but before the play order token swaps sides and the new player on attack receives an attack token.
Enlightened
You're Enlightened when you have 10 max mana. See Keyword Enlightened.svg Enlightened.
Ephemeral
This unit dies when it strikes or when the round ends. See Keyword Ephemeral.svg Ephemeral.
EVERYTHING
Both LoR Blue Nexus.pngLoR Red Nexus.png Nexuses and all Unit card.png units on the board.
Everywhere
EditSomething that applies everywhere applies to all instances of the specified card that exist or could ever exist that game, living, Keyword Death.svg dead, in hand, in deck, in play, not yet created, in discard. No matter what, this effect applies to them. Although, the effect will only apply once to every card, and can be removed through normal effects that remove other card effects, like Keyword Capture.png Capturing units, Keyword Silence.png Silencing units, Keyword Recall.png Recalling units, or units Keyword Death.svg Dying. Recalling might be bugged or changed, further testing with Kadregrin or Mistwraiths required
Exact Copy
EditAn exact copy of a card is another instance of a card (same card code), inheriting all effects applied to and all statistics of it. Different from copy.
Experience
A value gained through playing games, completing quests, or completing an expedition. Experience unlocks rewards that result in earnable cards, chests, and capsules. See Experience (Legends of Runeterra)

F

Face
To go face
To attack the Nexus directly. Usually used when targeting the Nexus is chosen over a more efficient play. See also Burn and Aggro.
Fast
Fast spells can be played at any time, but allow the opponent to respond. See Keyword Fast.svg Fast.
Fearsome
Can only be blocked by enemies with 3 or more Attack. See Keyword Fearsome.svg Fearsome.
Field
See Board.
Fleeting
Fleeting cards discard from hand when the round ends. See Keyword Fleeting.svg Fleeting.
Focus
Focus spells can be played at any time except in response to combat or other spells, but do not allow the opponent to respond. See Keyword Focus.png Focus.
Follower
A unit that isn't a Champion card.svg Champion. See Follower card.svg Follower.
Frostbite
Set a unit's Power to 0 this round (it can be changed after). See Keyword Frostbite.svg Frostbite.

G

Game
Match
The period between load in and the victory or defeat screen.
Give
Target gains whatever the referencing card says for only this round, all effects will be removed at the end of the round the target gained the effect.
Global Level Up Condition
Usually in relation to a champion's Keyword Level Up.png Level Up condition, Global Level Up Condition relates to the player themself, and the champion will level up immediately when it enters the field it the respective player has completed their level up condition at some point during the game. Uses a psuedo-keyword of You've, these can be checked by clicking on the respective player's deck.
Grant
Target gains whatever the referencing card says permanently, and will only lose the effects if it is killed, recalled, or if another card specifically removes the effects, for example Keyword Silence.png silencing it.
Graveyard
Colloquial term for the list of units that have died this game. Effects that LoR Revive icon.png Revive units pulls from this list. Reviving a unit does not remove it from the Graveyard. A unit that has died multiple times gets added to the graveyard multiple times, increasing the chance that it can be "randomly" revived.
Group
A group is a subtype of unit cards that relate them to other unit cards with the same group. Some cards effect groups and make all units of that group stronger. Having a group allows players to create powerful synergies using cards like LoR Spell Slow Indicator.png8 Reinforcements or LoR Non-Champion Non-Spell Indicator.png2 Battlesmith. See Groups.

H

Health
LoR Health.png Edit

The health of a Follower card.svg Follower.

Dictates the amount of damage that can be taken by a Unit card.png unit. If a unit reaches 0 health, it Keyword Death.svg dies.

  • Health cannot go below 0.
  • Effects that affect Health values are 32 bit signed integers. If they reach 2,147,483,647, they overflow or underflow to -2,147,483,647, and vice versa.
    • This means that health multiplying effects can kill a unit in extreme circumstances.
  • A unit has a default max health value, a max health value, and a current health value. If a unit is damaged, its current health decreases. Effects that grant a unit health increase its maximum and current values. Effects that Heal a unit only increase its current health, capped by its maximum health.
  • If a unit loses a maximum health increase and its current health is more than the maximum health it would have after, its value is set to it's maximum health.
  • The current health value is shown on the bottom right of a card. When a unit's current health is equal to its default maximum, it is white.
  • When the current value drops below the maximum, it is red. When it is at the maximum and it has been increased above the default, it is green.

I

I
I've
Usually in relation to a champion's Keyword Level Up.png Level Up condition, I've or I relates to the champion themself, and the champion will level up when they see their level up condition completed. See Keyword See.png See.
Imbue
These abilities trigger when you resolve a spell. See Keyword Imbue.svg Imbue.
Immobile
Keyword Can't Attack.png Can't Attack and Keyword Can't Block.svg Can't Block. See Keyword Can't Attack.pngKeyword Can't Block.svg Immobile.

J

K

L

Landmark
A Landmark is one of the main card types. It takes up space on the board (like Unit card.png units), but can not attack or defend, and does not have LoR Health.png health or LoR Power.png power. Spells that target Landmarks will explicitly refer to them. See Keyword Landmark.png Landmark.
Last Breath
These abilities take effect when the unit dies. See Keyword Last Breath.svg Last Breath.
Level Up
A level up happens when a champion completes their level up condition. The respective champion gains stats and sometimes even new or stronger effects. After a champion levels up, all copies of that champion on the field, in the allied deck, and in the allied hand will change into their level two form. See Keyword Level Up.png Level Up.
Lifesteal
Damage this unit deals heals its Nexus that amount. This applies to Keyword Strike.svg strikes and card text like LoR Non-Champion Non-Spell Indicator.png3 Ember Maiden but not skills like LoR Champion Indicator.png3Miss Fortune's LoR Non-Champion Non-Spell Indicator.png0 Love Tap. See Keyword Lifesteal.svg Lifesteal.
LoR
Legends of Runeterra icon.png Legends of Runeterra, the title of the game itself.

M

Mana
EditMana is the primary resource used to play cards in Legends of Runeterra.
Mana Curve
Mana Curve relates to the overall mana cost of all cards in a deck. A low mana curve has a lot of cards with low mana cost, while similarly, a high mana curve has a lot of high cost cards. An appropriate mana curve is vital to a deck being effective.
Midrange
An archetype of decks. Deck archetypes aren't solidly defined, decks can be between archetypes, and some decks may functionally be another archetype depending on matchups. Midrange decks try to be faster than control decks while being slow enough to handle aggro decks. They try to build up a board of strong cards and generate value through beneficient trades. Ideally they thrive where the other decks don't, but can sometimes have problems with getting the right cards for the opponent's deck. See also #Combo, #Control, #Midrange, #Aggro.[1]
Mill
A strategy that relies on removing cards from a deck. A general card game term, originating from Magic: The Gathering. "Self-Mill" refers to doing so with your own deck, "Milling" refers to doing so with the opponent's deck.
In Legends of Runeterra icon.png Legends of Runeterra, Milling tends to rely on taking advantage of the fact that Keyword Draw.png drawing a card from your deck when it's empty loses you the game. The main card that facilitates this is LoR Champion Indicator.png4Maokai, though he also facilitates Self-Milling. Keyword Nab.png Nab cards could be considered a form of Milling.
Self-Milling tends to rely on LoR Tutorial Toss icon.png Toss, Keyword Deep.png Deep, and using LoR Champion Indicator.png7Nautilus' Keyword Level Up.png Level Up effect to avoid over-drawing and losing the game. In Legends of Runeterra, Mill decks are near-required to fall under both of these archetypes, or only Self-Mill due to the nature of LoR Champion Indicator.png4Maokai's Level Up being partly reliant on Toss.
Mulligan
An event that happens at the start of a game where players can replace cards in their opening hand (4 cards, unless a gamemode has specific rules) by taking a new card from deck (Explicitly not Keyword Draw.png Drawing) for each one they want to replace and then placing the replaced cards back into the deck. After the Mulligan, both players will normally Draw 1.
Multi-region
A card belonging to more than one Runeterra region.png region. When deckbuilding, a mono-region from one of the multi-region card's regions must be added to the deck in order to be valid.

N

Nexus
Each player has a Nexus, they start at 20 health and when they reach 0 the respective player loses. See LoR Blue Nexus.pngLoR Red Nexus.png Nexus.
Nexus Strike
An effect occurs when a unit Keyword Strike.svg strikes the enemy Nexus. See Keyword Nexus Strike.svg Nexus Strike.

O

Obliterate
Completely removed from the game. Doesn’t cause Last Breath and can’t be revived. See Keyword Obliterate.png Obliterate.
On Attack
The player that has the Attack Token Pad.png Play Order Token and gets a free Attack Token icon.png Attack Token, and acts first this round. See Play Order Token
In versions of the game before the Open Beta Patch, there was a sword icon on the playing field for the player On Attack, in that patch its functionality was replaced with the Play Order Token.
On Defense
The player that does not have the Attack Token Pad.png Play Order Token, and does not act first this round. See Play Order Token
In versions of the game before the Open Beta Patch, there was a shield icon on the playing field for the player On Defense, in that patch its functionality was replaced with the Play Order Token.
Open Play
After playing 3 Expeditions in a week you can no longer buy into any more and Open Play is unlocked for the rest of the week, where the mode can only be played for free but with reduced rewards.
Overwhelm
Excess damage I deal to my blocker is dealt to the enemy Nexus. See Keyword Overwhelm.svg Overwhelm.

P

Player
A person participating in the game.
Play
Played
When Played
An effect that occurs when a card is played from the hand. See Keyword Play.svg Play.
Play Order Token
EditThe player with the "Play Order Token" (unofficial) at the start of each round takes the first action. They get the Attack Token icon.png Attack Token for free at the start of the round too.

At the start of the game a Keyword Random.png random player gets the Play Order Token. Every round the token goes to the other player.

Plaza
LoR Non-Champion Non-Spell Indicator.png3 The Grand Plaza. Largely used to refer to decks that use it.
Plunder
EditPlunder triggers additional effects when you play a card with the keyword after you have already damaged the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus in this round.

Unit card.png Unit: When a unit with Plunder is Keyword Play.svg played, the associated effect that follows Plunder Keyword Trigger.svg triggers if the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus had been damaged that round.

Spell card.svg Spell: When a spell or skill with Plunder is cast, the associated effect that follows Plunder Keyword Trigger.svg triggers alongside other spell/skill effects if the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus had been damaged that round.
Spells and skills that only have Plunder effects can only be Keyword Play.svg played and only cast if the Plunder effects would trigger. See Keyword Fizzle.png Fizzle

See LoR Tutorial Plunder icon.png Plunder.
Poro
A unit card group, Poros mainly belong to the Freljord LoR Region.png Freljord region, but every region has at least 1 poro that costs 1 mana to play. See Poros.
Poros are cute tiny round fluffs of fur, that are canonically made of love.
Power
LoR Power.png EditDictates the damage a unit does in combat, whether attacking or defending. This value can be changed through various cards temporarily or permanently, but each card has a default Power that it returns to if effects are removed.

  • Power cannot go below 0.
  • Effects that affect Power values are 32 bit signed integers. If they reach 2,147,483,647, they overflow or underflow to -2,147,483,647, and vice versa.
  • When a unit's Power is at its default, it is white. When the value drops below the default, it is red. When it has been increased above the default, it is green.

Q

Quest
A random daily task given to players to complete for experience.
Quick Attack
While attacking, strikes before its blocker. See Keyword Quick Attack.svg Quick Attack.

R

Random
EditRandom selections in LoR are made using an unknown algorithm.

Random cards are chosen from a given scope.
If there's no given scope, cards are chosen from all Runeterra region.png regions and only out of cards that are collectible.

Random effects that refer to your regions can only choose from the regions that the cards in the deck were chosen from. If the deck is regionless, such as in some Labs, then their effect cannot happen.

Ramp
An archtype of decks. Ramp decks focus around building up mana as fast as possible, then using that extra max mana to play high cost cards and gain the advantage. Due to this indicating still a slower playstyle, they're often Control decks.
The act of gaining maximum mana.
Rarity
All cards in game have a rarity to indicate how common each card is. The indicator of rarity is located at the bottom center of the card, and can be any one of four rarities: Common, Rare, Epic, Champion. Follows the basic video game color coding for rarity of: Green, Blue, Pink, Orange. Finally, Each rarity is also indicated by a shape, gaining a vertex as rarity increases: Triangle, Diamond, Pentagon, Hexagon.
Recall
Return a unit to hand and remove all effects applied to it. See Keyword Recall.png Recall.
Regeneration
Heals fully at the start of each round. See Keyword Regeneration.svg Regeneration.
Region
EditEvery card in Legends of Runeterra is sorted into a region based off a canon region of Runeterra Crest icon.png Runeterra. Cards within a region tend to share mechanics such as certain keywords and tend to synergise well with each other, and combining cards from different regions can lead to unique synergies and playstyles, with their own strengths and weaknesses. Game Modes have specific restrictions on the number of regions that can be in a deck.
Reveal
EditRevealed cards are cards in hand that have been shown to the opponent, either by creating an explicitly-named card, being returned to the hand, or some other means. Revealed cards are indicated by a Reveal icon.png reveal icon above the card.
Round End
End of Round
Happens when both players have passed, the round ends. The Attack Token Pad.png Play Order Token swaps sides, the players swap from being on attack and on defense.
Card effect that activates the moment directly after the second player presses the button, but before the play order token swaps sides and the new player on attack receives an attack token.
Round Start
Start of Round
The point after both players have drawn their card but before the player on attack can play any card.

S

See
Seen
A unit with the "I have Seen" condition must be on the field while the action it must see is happening. See Keyword See.png See
Set
An effect that sets a unit's health or power to specific number. The stat can be affected after it is set to a specific value. Most notably, Keyword Frostbite.svg Frostbite uses this mechanic.
Silence
Removal of text and keywords from a unit. See Keyword Silence.png Silence.
Skills
A spell-like effect created and committed by a Unit card.png Unit. See Keyword Skill.png Skill.
Slow
Slow spells can be cast outside of combat and other casting. The enemy can respond. See Keyword Slow.svg Slow.
Spell Mana
EditSpell Mana is a resource used to play Spell card.svg Spell cards along with LoR mana icon alt.png Mana. Spell cards prioritise using Spell mana before they use regular mana.

Unlike regular mana, Spell mana doesn't completely refresh each round, instead up to 3 remaining mana from the end of the previous round is converted into Spell mana. Spell mana is conserved between rounds, and a player can have a maximum of 3.

Spider
A unit card group, Spiders belong to the Shadow Isles LoR Region.png Shadow Isles and Noxus LoR Region.png Noxus regions. See Spiders.
Like real-life spiders, LoR spiders are 8-legged arachnids; however their size varies considerably, with most being the LoR Non-Champion Non-Spell Indicator.png3 size of humans and some being LoR Non-Champion Non-Spell Indicator.png3 larger than houses. LoR Champion Indicator.png2Elise has a close connection to spiders.
Spell
EditSpells are non-unit cards that can be Keyword Play.svg played to trigger an effect. The Keyword Burst.svgKeyword Fast.svgKeyword Focus.pngKeyword Slow.svgspeed of a spell dictates when it can be played, and whether the opponent can respond.

The Spell Stack: Once one or more Fast or Slow spells have been played, it can be responded / reacted to by the opponent with one or more Keyword Fast.svg Fast or Keyword Burst.svg Burst spells. Keyword Fast.svg Fast spells played are added to the stack, where the most recent one placed is the first to resolve. Once the response is confirmed by pressing the Button, the opponent has a chance to react, and this continues until both players pass. Only 10 spells can be on the stack at once, and the 10th spell may only be Keyword Burst.svg Burst.

Splash
To add a card to a deck that doesn't help the overarching theme of the deck, but because the card itself is good.
A term used to describe a deck. Used to describe a secondary region when the deck is mostly a single region but has a small amount of supporting cards from a secondary. For example, Ionia LoR Region.png Ionia is is a region you can splash only for access to LoR Spell Non-Slow Indicator.png4 Deny or LoR Spell Non-Slow Indicator.png2 Nopeify!, these being the few cards that can reliably counter enemy spells.
Stack
The Spell Stack.
Unit card.png Units that stack are summoned to the same board space and increase a counter if another unit is already present. See LoR Tutorial Kegs icon.png Stack.
Start of Round
Round Start
The point after both players have drawn their card but before the player on attack can play any card.
Stun
Remove a unit from combat. It can't attack or block for the rest of the round. See Keyword Stun.png Stun.
Strike
Struck
An effect that occurs when a unit deals damage with their Power. See Keyword Strike.svg Strike.
Strongest
Highest Power, with ties broken by highest Health then highest Cost. See Keyword Strongest.svg Strongest.
Summon
If an origin is specified, summons the unit from the hand or the deck of the player. If no origin is specified, the unit is created and then summoned. See Keyword Summon.png Summon.
Summoned
When Summoned
When a unit first enters the field.
Support
Gives an effect to the unit positioned to the right of this unit if this unit is attacking. See Keyword Support.svg Support.
Survive
To take damage but not die.

T

Tech
A unit card group, currently all Tech come from LoR Champion Indicator.png5Heimerdinger. See Tech.
Tech units are all mechanical creations from the mind of Heimerdinger.
Tempo
An archetype of decks. Tempo decks focus on mana-efficient plays to get ahead by a slight amount that eventually ends up in a huge lead. Decks of this type make good use of Cantrips, and getting the most value out of every card. Aggro decks try to play with a high tempo, playing many low-cost but cost-efficent units.
Playing a card optimally to a high degree, and getting a lot of value from the play. E.G. playing LoR Spell Slow Indicator.png9 The Ruination when the opponent has 6 high value units while there are 0 allied units on the field.
TF
LoR Champion Indicator.png4Twisted Fate.
This Round
An effect that lasts until end of round.
TLC
LoR Champion Indicator.png5Trundle-LoR Champion Indicator.png3Lissandra Control (Deck archetype)
Alternatively or previously: LoR Champion Indicator.png5Trundle-LoR Non-Champion Non-Spell Indicator.png9 (Commander) Ledros Control (Deck archetype)
Tough
Takes 1 less damage from all sources. See Keyword Tough.svg Tough.
Trap
Attaches to another card in the deck, trapping it. When the trapped card is drawn, perform the effect. See Keyword Trap.svg Trap.

U

Unit
Unit Card
EditA unit is one of the main card types and can be either a Champion card.svg Champion or a Follower card.svg Follower card. A unit card can be Keyword Play.svg played by spending LoR mana icon alt.png Mana equal to its cost, and fulfilling any additional conditions in the card text, which Keyword Summon.png summons it. A unit has a Cost, LoR Power.png Power and LoR Health.png Health. A unit can also have additional card text that has its own effects, usually only when the unit is alive.

Ally in card text refers to an allied unit. Enemy in card text refers to one of your opponent's units.

V

Value
An archetype of decks. Generating an advantage in one way or another, for example having more or stronger units on the board or more cards in hand. Control decks aim for value through destroying the enemies resources, eventually having more and stronger cards in hand to play.
Vanish
Fizzle
When a card can't be added to the respective location because the location has max occupancy. If this happens the card is simply Keyword Obliterate.png Obliterated.
Vulnerable
Edit

Vulnerable Diagram

When declaring an Keyword Attack.svg attack, the player can choose to Keyword Challenger.png Challenge an enemy Unit card.png unit with Vulnerable with any of their units by dragging it into the Keyword Block.png blocking position.

A unit with Vulnerable can still get new Vulnerable.

See Keyword Vulnerable.png Vulnerable.

W

Weakest
Lowest Power, with ties broken by lowest Health then lowest Cost. See Keyword Weakest.svg Weakest.
Wildcard
A token that can be traded for any card of the same rarity. Wildcards come in all four rarities, Common, Rare, Epic, Champion.

X

Y

Yeti
A unit card group, Yetis belong to the Freljord LoR Region.png Freljord region. See Yetis.
A sentient large humanoid creature with white fur that lives in the cold regions of Runeterra.
You've
Usually in relation to a champion's Keyword Level Up.png Level Up condition, You've relates to the player themself, and the champion will level up immediately when it enters the field it the respective player has completed their level up condition at some point during the game. Also considered as a "Global Level Up Condition", these can be checked by clicking on the respective player's deck.

Z

  1. 1.0 1.1 1.2 1.3 Information partly from Swimstrim's Website, a reputable player, partly from Hearthstone and Magic the Gathering resources.
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