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Tenacity (or Crowd Control Reduction) is a stat that reduces the duration of all crowd control effects except Suppression icon suppression, Stasis icon stasis, and Airborne icon displacements. The duration of any crowd control is hard capped at a minimum of 0.5 seconds. Tenacity can be increased with champion abilities, items, runes, and summoner spells. The duration of the crowd control is calculated the moment it's applied. It will not change if the target increases/decreases his Tenacity after the effect has been applied. Tenacity can stack both multiplicatively and additively, depending on the combination of the effects.

Increasing tenacity

The following game elements increase tenacity:

Items

Elixirs

Champion abilities

Runes

Summoner Spells

Game Modes

Stacking

These are the combinations that stack additively:

All the other combinations stack multiplicatively.

Reducing Tenacity

Ornn's Ornn's Bellows Breath Bellows Breath and Call of the Forge God Call of the Forge God apply Brittle icon Brittle to an enemy. Brittle icon Brittle reduces the target's tenacity by 30%, in other words, it increases the duration of incoming Crowd Control by 30% (including Airborne icon airborne effects).

Trivia


Last updated: March 7, 2018, patch V8.4

1 - ((1 - (0 0.6 + 0 0.15)) × (1 - (0 0.25 + 0 0.25 + 0 0.2)) × (1 - (0 0.35 + 0 0.3)) × (1 - 0 0.65) = 
1 - (0.25 × 0.3 × 0.35 × 0.35) = 99.081%
  • With this amount of tenacity, the longest crowd control in the game Nasus' Nasus' Wither Wither, which usually lasts 5 seconds, will only last 0.046 seconds.
    • In comparison, a champion targeted by Nasus' Nasus' Wither Wither, with Brittle (-30% tenacity), will be slowed for 6.5 seconds.
  • Note that this amount of tenacity can only be achieved briefly with Courage Courage wearing off almost immediately.
  • With the Ultra Rapid Fire buff enabled, the maximum tenacity achievable is 99.311%.
1 - (0.25 × 0.3 × 0.35 × 0.35 × 0.75) = 99.311%
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