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⚫ | {{sti|'''Tenacity'''}} (or '''Crowd Control Reduction''') is a stat that reduces the duration of all incoming {{tip|crowd control}} effects except {{tip|suppression}}, {{tip|nearsight}}, {{tip|stasis}}, {{tip|Airborne|displacements}}, and {{tip|drowsy}}. The stat is the percentage by which the duration is reduced. This reduction is limited, the duration can never drop below {{fd|0.5}} seconds. The duration of the ''crowd control'' is calculated at the time of application and does not change if the '''tenacity''' changes. |
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− | |||
⚫ | '''Tenacity''' (or '''Crowd Control Reduction''') is a stat that reduces the duration of all incoming {{tip|crowd control}} effects except {{tip|suppression}}, {{tip|stasis}}, |
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== Increasing tenacity == |
== Increasing tenacity == |
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− | Tenacity can be increased with [[Champion ability|champion abilities]], [[Item|items]], [[runes]], and [[Summoner spell|summoner spells]], [[stacking]] both multiplicatively and additively depending on the combination of the effects. |
+ | Tenacity can be increased with [[Champion ability|champion abilities]], [[Item|items]], [[runes]], and [[Summoner spell|summoner spells]], [[stacking]] both {{tip|stacks multiplicatively|multiplicatively}} and {{tip|stacks additively|additively}} depending on the combination of the effects. |
=== Items === |
=== Items === |
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* {{ii|Mercury's Treads}} |
* {{ii|Mercury's Treads}} |
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− | * {{ii|Moonflair Spellblade}} |
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* {{ii|Sterak's Gage}} |
* {{ii|Sterak's Gage}} |
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− | * {{ii|Zephyr}} |
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=== Elixirs === |
=== Elixirs === |
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* {{ii|Elixir of Iron}} |
* {{ii|Elixir of Iron}} |
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− | * {{ii|Travel Size Elixir of Iron}} (gained from {{ri|Kleptomancy}}) |
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=== Champion abilities === |
=== Champion abilities === |
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== Stacking == |
== Stacking == |
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These are the combinations that stack '''additively''': |
These are the combinations that stack '''additively''': |
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− | * {{ii|Elixir of Iron}} |
+ | * {{ii|Elixir of Iron}} with {{ri|Unflinching|Unflinching's 10%/20% bonus}} |
− | * {{ii|Mercury's Treads |
+ | * {{ii|Mercury's Treads}} with {{ii|Sterak's Gage}} |
* {{ai|Burning Agony|Dr. Mundo}} / {{ai|Courage|Garen}} with {{tip|Brittle}} and {{ri|Unflinching|Unflinching's 15% bonus}} |
* {{ai|Burning Agony|Dr. Mundo}} / {{ai|Courage|Garen}} with {{tip|Brittle}} and {{ri|Unflinching|Unflinching's 15% bonus}} |
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All the other combinations stack '''multiplicatively'''. |
All the other combinations stack '''multiplicatively'''. |
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Tenacity can be reduced to negative values, causing crowd control to last longer. |
Tenacity can be reduced to negative values, causing crowd control to last longer. |
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− | ===Champion Abilities=== |
+ | === Champion Abilities === |
* {{cai|Bellows Breath|Ornn}} and {{ai|Call of the Forge God|Ornn}} apply {{tip|Brittle}}, a unique effect that also increases {{tip|Airborne|Knockup}} duration. |
* {{cai|Bellows Breath|Ornn}} and {{ai|Call of the Forge God|Ornn}} apply {{tip|Brittle}}, a unique effect that also increases {{tip|Airborne|Knockup}} duration. |
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− | '''''Last updated:''' |
+ | '''''Last updated:''' November 20, 2019, patch [[V9.23]]'' |
− | * The biggest amount of Tenacity you can obtain is '''{{fd| |
+ | * The biggest amount of Tenacity you can obtain is '''{{fd|98.652}}%''' with {{ci|Garen}}. |
** {{ai|Courage|Garen}} + {{ri|Unflinching}} (+75% tenacity) |
** {{ai|Courage|Garen}} + {{ri|Unflinching}} (+75% tenacity) |
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− | ** {{ii| |
+ | ** {{ii|Elixir of Iron}} + {{ri|Unflinching}} (+45% tenacity) |
− | ** {{ |
+ | ** {{ri|Legend: Tenacity}} (+30% tenacity) |
+ | ** {{ii|Mercury's Treads}} + {{ii|Sterak's Gage}} (+60% tenacity) |
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** {{si|Cleanse}} (+65% tenacity) |
** {{si|Cleanse}} (+65% tenacity) |
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− | :1 - ((1 - ({{ai|Courage|Garen|{{fd|0.6}}}} + {{ri|Unflinching|{{fd|0.15}}}})){{times}}(1 - ({{ii|Elixir of Iron|{{fd|0.25}}}} + {{ |
+ | :1 - ((1 - ({{ai|Courage|Garen|{{fd|0.6}}}} + {{ri|Unflinching|{{fd|0.15}}}})){{times}}(1 - ({{ii|Elixir of Iron|{{fd|0.25}}}} + {{ri|Unflinching|{{fd|0.2}}}})){{times}}(1 - {{ri|Legend: Tenacity|{{fd|0.3}}}}){{times}}(1 - ({{ii|Mercury's Treads|{{fd|0.3}}}} + {{ii|Sterak's Gage|{{fd|0.3}}}})){{times}}(1 - {{si|Cleanse|{{fd|0.65}}}}){{equals}} |
− | ::1 - ({{tt|0.25|Courage and Unflinching}}{{times}}{{tt|0. |
+ | ::1 - ({{tt|0.25|Courage and Unflinching}}{{times}}{{tt|0.55|Elixir of Iron and Unflinching}}{{times}}{{tt|0.7|Legend: Tenacity}}{{times}}{{tt|0.4|Mercury's Treads and Sterak's Gage}}{{times}}{{tt|0.35|Cleanse}}){{equals}}'''{{fd|98.652}}%''' |
− | * With this amount of tenacity, {{cai|Wither|Nasus}} ({{tt|longest crowd control in the game|5 seconds}}) would only last {{fd|0. |
+ | * With this amount of tenacity, {{cai|Wither|Nasus}} ({{tt|longest crowd control in the game|5 seconds}}) would only last {{fd|0.067}} seconds. The minimum crowd control duration prevents this. |
− | ** In comparison, {{cai|Wither|Nasus}} would last {{fd|6.5}} seconds if the target is ''{{tip|Brittle|Brittled}}''. |
+ | ** In comparison, {{cai|Wither|Nasus}} would last {{fd|6.5}} seconds if the target has no tenacity and is ''{{tip|Brittle|Brittled}}''. |
− | * Note that this amount of tenacity can only be achieved briefly with {{ai|Courage|Garen}} wearing off almost immediately. |
+ | * Note that this amount of tenacity can only be achieved briefly with {{ai|Courage|Garen}} wearing off almost immediately, and with {{ri|Unflinching}} and {{ii|Sterak's Gage}} which grant a temporary buff. |
− | * With the [[Ultra Rapid Fire]] buff enabled, the maximum tenacity achievable is '''{{fd| |
+ | * With the [[Ultra Rapid Fire]] buff enabled, the maximum tenacity achievable is '''{{fd|98.989}}%'''. |
− | ::1 - ({{tt|0.25|Courage and Unflinching}}{{times}}{{tt|0. |
+ | ::1 - ({{tt|0.25|Courage and Unflinching}}{{times}}{{tt|0.55|Elixir of Iron and Unflinching}}{{times}}{{tt|0.7|Legend: Tenacity}}{{times}}{{tt|0.4|Mercury's Treads and Sterak's Gage}}{{times}}{{tt|0.35|Cleanse}}{{times}}{{tt|0.75|URF Buff}}){{equals}}'''{{fd|98.989}}%''' |
{{stats}} |
{{stats}} |
Revision as of 13:04, 17 May 2020
Tenacity (or Crowd Control Reduction) is a stat that reduces the duration of all incoming crowd control effects except suppression, nearsight, stasis, displacements, and drowsy. The stat is the percentage by which the duration is reduced. This reduction is limited, the duration can never drop below 0.5 seconds. The duration of the crowd control is calculated at the time of application and does not change if the tenacity changes.
Increasing tenacity
Tenacity can be increased with champion abilities, items, runes, and summoner spells, stacking both multiplicatively and additively depending on the combination of the effects.
Items
Elixirs
Champion abilities
Runes
Summoner Spells
Game Modes
Stacking
These are the combinations that stack additively:
- with
- with
- Brittle and / with
All the other combinations stack multiplicatively.
Reducing Tenacity
Tenacity can be reduced to negative values, causing crowd control to last longer.
Champion Abilities
Trivia
- Until patch V1.0.0.118, Tenacity was an unnamed effect unique to . That patch promoted the effect to a champion statistic and added three new items: (later removed), (later removed) and . Tenacity from multiple sources did not stack, similar to Enhanced Movement. In Season Three there was an item overhaul, named item effects were introduced, and Tenacity was reverted to an item effect. In V3.01, all sources of crowd control reduction were changed to say "Tenacity" and Tenacity was reintroduced as a champion statistic.
- Until Season Three, Tenacity's in-game icon was the same as the icon used for V3.01, it shared the same icon as the Tenacious mastery. As of V3.01, it no longer has an icon in the buff bar. and passive. Between the introduction of season 3 changes and
Last updated: November 20, 2019, patch V9.23
- The biggest amount of Tenacity you can obtain is 98.652% with
- + (+75% tenacity)
- + (+45% tenacity)
- (+30% tenacity)
- + (+60% tenacity)
- (+65% tenacity)
.
- 1 - ((1 - ( + )) × (1 - ( + )) × (1 - ) × (1 - ( + )) × (1 - ) =
- 1 - (0.25 × 0.55 × 0.7 × 0.4 × 0.35) = 98.652%
- With this amount of tenacity, longest crowd control in the game) would only last 0.067 seconds. The minimum crowd control duration prevents this.
- In comparison, Brittled. would last 6.5 seconds if the target has no tenacity and is
( - Note that this amount of tenacity can only be achieved briefly with wearing off almost immediately, and with and which grant a temporary buff.
- With the Ultra Rapid Fire buff enabled, the maximum tenacity achievable is 98.989%.
- 1 - (0.25 × 0.55 × 0.7 × 0.4 × 0.35 × 0.75) = 98.989%