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m (→‎Champion Abilities: Housekeeping, replaced: ===Champion Abilities== → === Champion Abilities ==)
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{{sti|'''Tenacity'''}} (or '''Crowd Control Reduction''') is a stat that reduces the duration of all incoming {{tip|crowd control}} effects except {{tip|suppression}}, {{tip|nearsight}}, {{tip|stasis}}, {{tip|Airborne|displacements}}, and {{tip|drowsy}}. The stat is the percentage by which the duration is reduced. This reduction is limited, the duration can never drop below {{fd|0.5}} seconds. The duration of the ''crowd control'' is calculated at the time of application and does not change if the '''tenacity''' changes.
 
'''Tenacity''' (or '''Crowd Control Reduction''') is a stat that reduces the duration of all incoming {{tip|crowd control}} effects except {{tip|suppression}}, {{tip|stasis}}, and {{tip|Airborne|displacements}}. The stat is the percentage by which the duration is reduced. This reduction is limited, the duration can never drop below {{fd|0.5}} seconds. The duration of the ''crowd control'' is calculated at the time of application and does not change if the '''tenacity''' changes.
 
   
   
 
== Increasing tenacity ==
 
== Increasing tenacity ==
Tenacity can be increased with [[Champion ability|champion abilities]], [[Item|items]], [[runes]], and [[Summoner spell|summoner spells]], [[stacking]] both multiplicatively and additively depending on the combination of the effects.
+
Tenacity can be increased with [[Champion ability|champion abilities]], [[Item|items]], [[runes]], and [[Summoner spell|summoner spells]], [[stacking]] both {{tip|stacks multiplicatively|multiplicatively}} and {{tip|stacks additively|additively}} depending on the combination of the effects.
   
 
=== Items ===
 
=== Items ===
 
* {{ii|Mercury's Treads}}
 
* {{ii|Mercury's Treads}}
* {{ii|Moonflair Spellblade}}
 
 
* {{ii|Sterak's Gage}}
 
* {{ii|Sterak's Gage}}
* {{ii|Zephyr}}
 
   
 
=== Elixirs ===
 
=== Elixirs ===
 
* {{ii|Elixir of Iron}}
 
* {{ii|Elixir of Iron}}
* {{ii|Travel Size Elixir of Iron}} (gained from {{ri|Kleptomancy}})
 
   
 
=== Champion abilities ===
 
=== Champion abilities ===
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== Stacking ==
 
== Stacking ==
 
These are the combinations that stack '''additively''':
 
These are the combinations that stack '''additively''':
* {{ii|Elixir of Iron}}; {{ii|Travel Size Elixir of Iron}} and {{ri|Unflinching|Unflinching's 10%/20% bonus}}
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* {{ii|Elixir of Iron}} with {{ri|Unflinching|Unflinching's 10%/20% bonus}}
* {{ii|Mercury's Treads}} / {{ii|Moonflair Spellblade}} / {{ii|Zephyr}} with {{ii|Sterak's Gage}}
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* {{ii|Mercury's Treads}} with {{ii|Sterak's Gage}}
 
* {{ai|Burning Agony|Dr. Mundo}} / {{ai|Courage|Garen}} with {{tip|Brittle}} and {{ri|Unflinching|Unflinching's 15% bonus}}
 
* {{ai|Burning Agony|Dr. Mundo}} / {{ai|Courage|Garen}} with {{tip|Brittle}} and {{ri|Unflinching|Unflinching's 15% bonus}}
 
All the other combinations stack '''multiplicatively'''.
 
All the other combinations stack '''multiplicatively'''.
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Tenacity can be reduced to negative values, causing crowd control to last longer.
 
Tenacity can be reduced to negative values, causing crowd control to last longer.
   
===Champion Abilities===
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=== Champion Abilities ===
 
* {{cai|Bellows Breath|Ornn}} and {{ai|Call of the Forge God|Ornn}} apply {{tip|Brittle}}, a unique effect that also increases {{tip|Airborne|Knockup}} duration.
 
* {{cai|Bellows Breath|Ornn}} and {{ai|Call of the Forge God|Ornn}} apply {{tip|Brittle}}, a unique effect that also increases {{tip|Airborne|Knockup}} duration.
   
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----
 
----
   
'''''Last updated:''' March 7, 2018, patch [[V8.4]]''
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'''''Last updated:''' November 20, 2019, patch [[V9.23]]''
   
* The biggest amount of Tenacity you can obtain is '''{{fd|99.08125}}%''' with {{ci|Garen}}.
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* The biggest amount of Tenacity you can obtain is '''{{fd|98.652}}%''' with {{ci|Garen}}.
 
** {{ai|Courage|Garen}} + {{ri|Unflinching}} (+75% tenacity)
 
** {{ai|Courage|Garen}} + {{ri|Unflinching}} (+75% tenacity)
** {{ii|Elixir of Iron}} + {{ii|Travel Size Elixir of Iron}} + {{ri|Unflinching}} (+70% tenacity)
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** {{ii|Elixir of Iron}} + {{ri|Unflinching}} (+45% tenacity)
** {{ii|Moonflair Spellblade}} + {{ii|Sterak's Gage}} (+65% tenacity)
+
** {{ri|Legend: Tenacity}} (+30% tenacity)
  +
** {{ii|Mercury's Treads}} + {{ii|Sterak's Gage}} (+60% tenacity)
 
** {{si|Cleanse}} (+65% tenacity)
 
** {{si|Cleanse}} (+65% tenacity)
   
:1 - ((1 - ({{ai|Courage|Garen|{{fd|0.6}}}} + {{ri|Unflinching|{{fd|0.15}}}})){{times}}(1 - ({{ii|Elixir of Iron|{{fd|0.25}}}} + {{ii|Travel Size Elixir of Iron|{{fd|0.25}}}} + {{ri|Unflinching|{{fd|0.2}}}})){{times}}(1 - ({{ii|Moonflair Spellblade|{{fd|0.35}}}} + {{ii|Sterak's Gage|{{fd|0.3}}}})){{times}}(1 - {{si|Cleanse|{{fd|0.65}}}}){{equals}}
+
:1 - ((1 - ({{ai|Courage|Garen|{{fd|0.6}}}} + {{ri|Unflinching|{{fd|0.15}}}})){{times}}(1 - ({{ii|Elixir of Iron|{{fd|0.25}}}} + {{ri|Unflinching|{{fd|0.2}}}})){{times}}(1 - {{ri|Legend: Tenacity|{{fd|0.3}}}}){{times}}(1 - ({{ii|Mercury's Treads|{{fd|0.3}}}} + {{ii|Sterak's Gage|{{fd|0.3}}}})){{times}}(1 - {{si|Cleanse|{{fd|0.65}}}}){{equals}}
   
::1 - ({{tt|0.25|Courage and Unflinching}}{{times}}{{tt|0.3|Elixir of Iron, Travel Size Elixir of Iron, and Unflinching}}{{times}}{{tt|0.35|Moonflair Spellblade and Sterak's Gage}}{{times}}{{tt|0.35|Cleanse}}){{equals}}'''{{fd|99.081}}%'''
+
::1 - ({{tt|0.25|Courage and Unflinching}}{{times}}{{tt|0.55|Elixir of Iron and Unflinching}}{{times}}{{tt|0.7|Legend: Tenacity}}{{times}}{{tt|0.4|Mercury's Treads and Sterak's Gage}}{{times}}{{tt|0.35|Cleanse}}){{equals}}'''{{fd|98.652}}%'''
   
* With this amount of tenacity, {{cai|Wither|Nasus}} ({{tt|longest crowd control in the game|5 seconds}}) would only last {{fd|0.046}} seconds. The minimum crowd control duration prevents this.
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* With this amount of tenacity, {{cai|Wither|Nasus}} ({{tt|longest crowd control in the game|5 seconds}}) would only last {{fd|0.067}} seconds. The minimum crowd control duration prevents this.
** In comparison, {{cai|Wither|Nasus}} would last {{fd|6.5}} seconds if the target is ''{{tip|Brittle|Brittled}}''.
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** In comparison, {{cai|Wither|Nasus}} would last {{fd|6.5}} seconds if the target has no tenacity and is ''{{tip|Brittle|Brittled}}''.
* Note that this amount of tenacity can only be achieved briefly with {{ai|Courage|Garen}} wearing off almost immediately.
+
* Note that this amount of tenacity can only be achieved briefly with {{ai|Courage|Garen}} wearing off almost immediately, and with {{ri|Unflinching}} and {{ii|Sterak's Gage}} which grant a temporary buff.
* With the [[Ultra Rapid Fire]] buff enabled, the maximum tenacity achievable is '''{{fd|99.311}}%'''.
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* With the [[Ultra Rapid Fire]] buff enabled, the maximum tenacity achievable is '''{{fd|98.989}}%'''.
::1 - ({{tt|0.25|Courage and Unflinching}}{{times}}{{tt|0.3|Elixir of Iron, Travel Size Elixir of Iron, and Unflinching}}{{times}}{{tt|0.35|Moonflair Spellblade and Sterak's Gage}}{{times}}{{tt|0.35|Cleanse}}{{times}}{{tt|0.75|URF Buff}}){{equals}}'''{{fd|99.311}}%'''
+
::1 - ({{tt|0.25|Courage and Unflinching}}{{times}}{{tt|0.55|Elixir of Iron and Unflinching}}{{times}}{{tt|0.7|Legend: Tenacity}}{{times}}{{tt|0.4|Mercury's Treads and Sterak's Gage}}{{times}}{{tt|0.35|Cleanse}}{{times}}{{tt|0.75|URF Buff}}){{equals}}'''{{fd|98.989}}%'''
   
 
{{stats}}
 
{{stats}}

Revision as of 13:04, 17 May 2020

Tenacity icon Tenacity (or Crowd Control Reduction) is a stat that reduces the duration of all incoming Stun icon crowd control effects except Suppression icon suppression, Nearsight icon nearsight, Stasis icon stasis, Airborne icon displacements, and Drowsy icon drowsy. The stat is the percentage by which the duration is reduced. This reduction is limited, the duration can never drop below 0.5 seconds. The duration of the crowd control is calculated at the time of application and does not change if the tenacity changes.


Increasing tenacity

Tenacity can be increased with champion abilities, items, runes, and summoner spells, stacking both Multiple stacking icon multiplicatively and Additive stacking icon additively depending on the combination of the effects.

Items

Elixirs

Champion abilities

Runes

Summoner Spells

Game Modes

Stacking

These are the combinations that stack additively:

All the other combinations stack multiplicatively.

Reducing Tenacity

Tenacity can be reduced to negative values, causing crowd control to last longer.

Champion Abilities

Trivia


Last updated: November 20, 2019, patch V9.23

1 - ((1 - (0 0.6 + 0 0.15)) × (1 - (0 0.25 + 0 0.2)) × (1 - 0 0.3) × (1 - (0 0.3 + 0 0.3)) × (1 - 0 0.65) = 
1 - (0.25 × 0.55 × 0.7 × 0.4 × 0.35) = 98.652%
  • With this amount of tenacity, Nasus' Nasus' Wither Wither (longest crowd control in the game) would only last 0.067 seconds. The minimum crowd control duration prevents this.
  • Note that this amount of tenacity can only be achieved briefly with Courage Courage wearing off almost immediately, and with Unflinching Unflinching and Sterak's Gage Sterak's Gage which grant a temporary buff.
  • With the Ultra Rapid Fire buff enabled, the maximum tenacity achievable is 98.989%.
1 - (0.25 × 0.55 × 0.7 × 0.4 × 0.35 × 0.75) = 98.989%