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::1 - ({{tt|0.25|Courage and Unflinching}}{{times}}{{tt|0.3|Elixir of Iron, Travel Size Elixir of Iron, and Unflinching}}{{times}}{{tt|0.35|Moonflair Spellblade and Sterak's Gage}}{{times}}{{tt|0.35|Cleanse}}){{equals}}'''{{fd|99.081}}%''' |
::1 - ({{tt|0.25|Courage and Unflinching}}{{times}}{{tt|0.3|Elixir of Iron, Travel Size Elixir of Iron, and Unflinching}}{{times}}{{tt|0.35|Moonflair Spellblade and Sterak's Gage}}{{times}}{{tt|0.35|Cleanse}}){{equals}}'''{{fd|99.081}}%''' |
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− | * With this amount of tenacity, |
+ | * With this amount of tenacity, {{cai|Wither|Nasus}} ({{tt|longest croud control in the game|5 seconds}}) would only last {{fd|0.046}} seconds. The minimum crowd control duration prevents this. |
− | ** In comparison, |
+ | ** In comparison, {{cai|Wither|Nasus}} would last {{fd|6.5}} seconds if the target is ''{{tip|Brittle|Brittled}}''. |
* Note that this amount of tenacity can only be achieved briefly with {{ai|Courage|Garen}} wearing off almost immediately. |
* Note that this amount of tenacity can only be achieved briefly with {{ai|Courage|Garen}} wearing off almost immediately. |
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* With the [[Ultra Rapid Fire]] buff enabled, the maximum tenacity achievable is '''{{fd|99.311}}%'''. |
* With the [[Ultra Rapid Fire]] buff enabled, the maximum tenacity achievable is '''{{fd|99.311}}%'''. |
Revision as of 17:16, 24 April 2019
Tenacity (or Crowd Control Reduction) is a stat that reduces the duration of all crowd control effects except suppression, stasis, and displacements. The duration of any crowd control is hard capped at a minimum of 0.5 seconds. Tenacity can be increased with champion abilities, items, runes, and summoner spells. The duration of the crowd control is calculated the moment it's applied. It will not change if the target increases/decreases his Tenacity after the effect has been applied. Tenacity can stack both multiplicatively and additively, depending on the combination of the effects.
Increasing tenacity
The following game elements increase tenacity:
Items
Elixirs
- (gained from )
Champion abilities
- grants him 10 / 15 / 20 / 25 / 30% tenacity while toggled on.
- grants him 60% tenacity for the first 0.75 seconds.
Runes
Summoner Spells
- disables (excluding Airborne, Nearsight, and Suppression) and summoner spell debuffs (excluding ) affecting your champion, and grants you 65% tenacity for 3 seconds. (Self range; 210 seconds cooldown) : Removes all
Game Modes
Stacking
These are the combinations that stack additively:
- ; and
- / / with
- Brittle and / with
All the other combinations stack multiplicatively.
Reducing Tenacity
Brittle to an enemy. Brittle reduces the target's tenacity by 30%, in other words, it increases the duration of incoming Crowd Control by 30% (including airborne effects).
and applyTrivia
- Until patch V1.0.0.118, Tenacity was an unnamed effect unique to . That patch promoted the effect to a champion statistic and added three new items: (later removed), (later removed) and . Tenacity from multiple sources did not stack, similar to Enhanced Movement. In Season Three there was an item overhaul, named item effects were introduced, and Tenacity was reverted to an item effect. In V3.01, all sources of crowd control reduction were changed to say "Tenacity" and Tenacity was reintroduced as a champion statistic.
- Until Season Three, Tenacity's in-game icon was the same as the icon used for V3.01, it shared the same icon as the Tenacious mastery. As of V3.01, it no longer has an icon in the buff bar. and passive. Between the introduction of season 3 changes and
Last updated: March 7, 2018, patch V8.4
- The biggest amount of Tenacity you can obtain is 99.08125% with
- + (+75% tenacity)
- + + (+70% tenacity)
- + (+65% tenacity)
- (+65% tenacity)
.
- 1 - ((1 - ( + )) × (1 - ( + + )) × (1 - ( + )) × (1 - ) =
- 1 - (0.25 × 0.3 × 0.35 × 0.35) = 99.081%
- With this amount of tenacity, longest croud control in the game) would only last 0.046 seconds. The minimum crowd control duration prevents this.
- In comparison, Brittled. would last 6.5 seconds if the target is
( - Note that this amount of tenacity can only be achieved briefly with wearing off almost immediately.
- With the Ultra Rapid Fire buff enabled, the maximum tenacity achievable is 99.311%.
- 1 - (0.25 × 0.3 × 0.35 × 0.35 × 0.75) = 99.311%