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This template contains various independently retrievable data items about Stasis in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

Stasis icon
Stasis

A unit that is in stasis is unable to control movement, declare attacks, cast abilities, activate items or use any summoner spell for the duration, while also being Cosmic Radiance invulnerable and Playful untargetable.

Interrupts: Interrupts attack windups (Excessive Force 2 unstoppable basic attack exception), all Channeling icon channeled and charged abilities, as well as Glacial Storm Glacial Storm, and all Dash dashes and Airborne icon airborne effects.
Reduction: The duration is not reduced by Tenacity icon Tenacity.
Resist: Resisted by Cc-immune icon crowd control immunity and in some cases by Unstoppable icon Unstoppability. Monster icon Epic monsters and Turret icon turrets are special cased to be affected by stasis despite them being Cc-immune icon crowd control immune.
Removal: Cannot be removed by any means, and will prevent the activation of abilities that would usually remove Stun icon crowd control effects.

Most crowd control effects are applied by attacks or spells that can be blocked with Spell Shield Spell Shields.


Parameters

Parameter Value Description
1 Stasis Necessary: Used for identification.
disp_name Display Name
Only necessary if the value differs from Stasis.
link Stasis Link
Only necessary if it should link to a different page.
description A unit that is in stasis is unable to control movement, declare attacks, cast abilities, activate items or use any summoner spell for the duration, while also being Cosmic Radiance invulnerable and Playful untargetable. Description
description2 Description2
type Crowd control Type
image
Stasis icon
Stasis icon.png
Image, including filetype.
image2
image3
interrupts Interrupts attack windups (Excessive Force 2 unstoppable basic attack exception), all Channeling icon channeled and charged abilities, as well as Glacial Storm Glacial Storm, and all Dash dashes and Airborne icon airborne effects. Interrupts (CC)
reduction The duration is not reduced by Tenacity icon Tenacity. Reduction (CC)
resist Resisted by Cc-immune icon crowd control immunity and in some cases by Unstoppable icon Unstoppability. Monster icon Epic monsters and Turret icon turrets are special cased to be affected by stasis despite them being Cc-immune icon crowd control immune. Resist (CC)
removal Cannot be removed by any means, and will prevent the activation of abilities that would usually remove Stun icon crowd control effects. Removal (CC)
footer Most crowd control effects are applied by attacks or spells that can be blocked with Spell Shield Spell Shields. Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Stasis|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Stasis|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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