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|link = Types of Crowd Control#Sleep
 
|link = Types of Crowd Control#Sleep
 
|description = A unit that is ''asleep'' is unable to control its movement, declare attacks, cast abilities, activate items or use the [[summoner spell]]s {{si|Flash}} and {{si|Teleport}} for the duration, as with {{tip|stun}}. The duration is substantially longer than other crowd control effects, but will be interrupted if the target takes damage.
 
|description = A unit that is ''asleep'' is unable to control its movement, declare attacks, cast abilities, activate items or use the [[summoner spell]]s {{si|Flash}} and {{si|Teleport}} for the duration, as with {{tip|stun}}. The duration is substantially longer than other crowd control effects, but will be interrupted if the target takes damage.
|interrupts = Falling ''asleep'' interrupts all channeled and charged abilities, as well as {{cai|Glacial Storm|Anivia}}. ''{{tip|Drowzy}}'' does not interrupt any actions.
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|interrupts = Falling ''asleep'' interrupts all channeled and charged abilities, as well as {{cai|Glacial Storm|Anivia}}. {{tip|Drowzy}} does not interrupt any actions.
|reduction = ''Sleep'' is reduced by {{tip|Tenacity}}, which stacks multiplicatively. The duration of ''{{tip|drowzy}}'' cannot be reduced.
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|reduction = ''Sleep'' is reduced by {{tip|Tenacity}}, which stacks multiplicatively. The duration of {{tip|drowzy}} cannot be reduced.
|resist = Both effects are resisted by {{cai|Ragnarok|Olaf}}, {{cai|Riposte|Fiora}} and {{cai|Void Shift|Malzahar}}, as well as dashes that grant immunity to disables. {{cai|Black Shield|Morgana}} can only resist becoming ''{{tip|Drowzy}}'', and will not prevent already-Drowzy targets from falling asleep.
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|resist = Both effects are resisted by {{cai|Ragnarok|Olaf}}, {{cai|Riposte|Fiora}} and {{cai|Void Shift|Malzahar}}, as well as dashes that grant immunity to disables. {{cai|Black Shield|Morgana}} can only resist becoming {{tip|Drowzy}}, and will not prevent already-Drowzy targets from falling asleep.
|removal = Both ''Sleep'' and ''{{tip|Drowzy}}'' can be removed by {{si|Cleanse}}, {{ii|Quicksilver Sash|Quicksilver}}, {{ii|Mikael's Crucible}}, {{cai|Battle Roar 2|Rengar|Battle Roar}}, {{ai|Ragnarok|Olaf}}, {{cai|Remove Scurvy|Gangplank}} and {{cai|Unbreakable Will|Alistar}}.
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|removal = Both ''Sleep'' and {{tip|Drowzy}} can be removed by {{si|Cleanse}}, {{ii|Quicksilver Sash|Quicksilver}}, {{ii|Mikael's Crucible}}, {{cai|Battle Roar 2|Rengar|Battle Roar}}, {{ai|Ragnarok|Olaf}}, {{cai|Remove Scurvy|Gangplank}} and {{cai|Unbreakable Will|Alistar}}.
 
|footer = {{Tip data/Crowd control|pst2|footer}}
 
|footer = {{Tip data/Crowd control|pst2|footer}}
 
}}
 
}}

Revision as of 09:08, October 17, 2018

This template contains various independently retrievable data items about Sleep in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

Sleep icon
Sleep

A unit that is asleep is unable to control its movement, declare attacks, cast abilities, activate items or use the Summoner spell icon summoner spells Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash for the duration. Sleep occurs after the duration of Drowsy icon drowsiness finishes.

Interrupts: Falling asleep interrupts attack windups (Excessive Force 2 unstoppable basic attack exception) and all Channeling icon channeled and charged abilities.
Reduction: The duration is affected by Tenacity icon Tenacity.
Resist: Resisted by Cc-immune icon crowd control immunity and Unstoppable icon Unstoppability.
Removal: Removed by Remove Scurvy Cleanses.

Most crowd control effects are applied by attacks or spells that can be blocked with Spell Shield Spell Shields.


Parameters

Parameter Value Description
1 Sleep Necessary: Used for identification.
disp_name Display Name
Only necessary if the value differs from Sleep.
link Types of Crowd Control#Sleep Link
Only necessary if it should link to a different page.
description A unit that is asleep is unable to control its movement, declare attacks, cast abilities, activate items or use the summoner spells Flash Flash and Teleport Teleport for the duration, as with Stun icon stun. The duration is substantially longer than other crowd control effects, but will be interrupted if the target takes damage. Description
description2 Description2
type Crowd control Type
image
Sleep icon
Sleep icon.png
Image, including filetype.
image2
image3
interrupts Falling asleep interrupts all channeled and charged abilities, as well as Anivia OriginalSquare Anivia's Glacial Storm Glacial Storm. [[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]][[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]][[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]] [[:Template:Tip data/Drowzy|Drowzy]] does not interrupt any actions. Interrupts (CC)
reduction Sleep is reduced by Tenacity icon Tenacity, which stacks multiplicatively. The duration of [[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]][[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]][[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]] [[:Template:Tip data/Drowzy|drowzy]] cannot be reduced. Reduction (CC)
resist Both effects are resisted by Olaf OriginalSquare Olaf's Ragnarok Ragnarok, Fiora OriginalSquare Fiora's Riposte Riposte and Malzahar OriginalSquare Malzahar's Void Shift Void Shift, as well as dashes that grant immunity to disables. Morgana OriginalSquare Morgana's Black Shield Black Shield can only resist becoming [[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]][[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]][[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]] [[:Template:Tip data/Drowzy|Drowzy]], and will not prevent already-Drowzy targets from falling asleep. Resist (CC)
removal Both Sleep and [[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]][[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]][[File:Template:Tip data/Drowzy|20px|link=Template:Tip data/Drowzy]] [[:Template:Tip data/Drowzy|Drowzy]] can be removed by Cleanse Cleanse, Quicksilver Sash item Quicksilver, Mikael's Crucible item Mikael's Crucible, Rengar OriginalSquare Rengar's Battle Roar 2 Battle Roar, Ragnarok Ragnarok, Gangplank OriginalSquare Gangplank's Remove Scurvy Remove Scurvy and Alistar OriginalSquare Alistar's Unbreakable Will Unbreakable Will. Removal (CC)
footer Most crowd control effects are applied by attacks or spells that can be blocked with Spell Shield Spell Shields. Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Sleep|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Sleep|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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